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| <div style="float:right;">__TOC__</div>
| | __notoc__ |
| ==LATEST PATCH==
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| ===Steam Demo Build 69===
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|
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|
| *Simplified appeal
| | {{nav patch notes}} |
| *Decorations, graveyard and tavern upgrade give one appeal
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| *Each appeal unlocks one slot and gives 2XP to new units
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| *The tavern can be upgraded twice
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| <br>
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| *Hunter upgrade cost to 5 ore
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| *Quarry upgrade cost to 5 ingot
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| *Tavern upgrade cost to 5 (10) board
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| *Stables costs reduced to 5 wheat
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| <br>
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| *Fixed road upgrades for decorations
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| *Fixed units put in graveyard after combat ends not getting revived
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| | |
| ==OLDER PATCHES==
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| ===Steam Demo Build 68===
| |
| | |
| *Renamed Morale to Appeal
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| *Tavern upgrade 5 Appeal for 8 boards
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| <br>
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| *Fixed not being able to get units even when having space
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| | |
| ===Steam Demo Build 67===
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| *Added morale system!
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| *Every 4 morale you unlock one more slot on the battlefield
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| *Units spawn with as much XP as your total morale
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| *New small building Decoration gives 3 morale (6 when upgraded by stone road)
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| *Graveyard gives 5 morale
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| <br>
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| *Pressing space in road building mode cancels it
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| *Workers ending their workday are not displayed as idle anymore
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| *Removed shrines
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| *Removed tavern upgrade
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| <br>
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| *Miner does not apply Bleed anymore
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| *Runescribe reduced damage scaling by 30%
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| *Crossbowman reduced base damage from 4 to 3
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| *Jailer increased base damage from 3 to 4
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| *Satyr increased base damage from 5 to 8
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| <br>
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| *Fixed boy affecting predefined randomness
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| *Fixed Gremlin's shield
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| ===Steam Demo Build 66===
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| *Wells upgraded by stone roads get 30% faster
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| *Cooks stars are hidden by default, but fade in when he gets XP
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| *Meat on the pile in the tavern gets visually upgraded
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| *Tooltip when hovering rebuild starting resources
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| *Worker movement performance optimizations
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| *Updated tavern explanation
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| <br>
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| *Cook can only give one additional XP to any meal
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| *Reduced resource deposit grouping of ore and stone
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| *Reduced strength of evolved monsters
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| <br>
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| *Fixed evolved monsters bonus glory
| |
| ===Steam Demo Build 64===
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| | |
| *Gold and stone deposits are more likely to spawn near their respective veins
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| *The veins are more likely to spawn further apart
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| *Popup what resource got delivered by a wagon
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| <br>
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| *Improved explanation of miniboss farm
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| *Reduced default monster evolution chance to 0%
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| *Increased bonfire effect from 5% to 10%
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| <br>
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| *Fixed evolution
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| *Fixed miniboss farm not delivering wheat
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| *Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
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| *Fixed tooltips not vanishing when going into pause menu
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| *Fixed Shaman's spawned deer
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| ===Steam Demo Build 64===
| |
| | |
| *Gold and stone deposits are more likely to spawn near their respective veins
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| *The veins are more likely to spawn further apart
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| *Popup what resource got delivered by a wagon
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| <br>
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| *Improved explanation of miniboss farm
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| *Reduced default monster evolution chance to 0%
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| *Increased bonfire effect from 5% to 10%
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| <br>
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| *Fixed evolution
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| *Fixed miniboss farm not delivering wheat
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| *Fixed miniboss farm not delivering wheat on the next day when beating the miniboss too late
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| *Fixed tooltips not vanishing when going into pause menu
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| *Fixed Shaman's spawned deer
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| ===Steam Demo Build 63===
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| | |
| *Monsters can also evolve and be stronger (1% chance)
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| *Killing evolved monsters counts as two kills for glory
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| *Outpost bonfire increases chance for evolved monsters by 5%
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| <br>
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| *Boss health bar UI redone
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| *Separated hero selection process to make it less confusing and work in smaller resolutions
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| *Display curse level in clock
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| *Pressing game speed key when paused always resumes game in 1x speed
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| *Birds have a shadow now
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| *Keyboard keys Q and E as alternative for scroll wheel
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| *Renamed Fighter to Swordsman
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| <br>
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| *Fish gets picked before raw meat and bread before good meat
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| *Reduced amount of monster attacking when provoking
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| *Outpost hunting grounds reduced glory requirements from 25 to 20
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| *Outpost bonfire reduced glory requirements from 100 to 25
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| *Removed hidden world event spots
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| <br>
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| *Fixed pinned hero still upgradable in unit overlay
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| *Fixed Dryad stuck in attack animation
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| *Fixed food left on counter after skipping in tavern
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| *Fixed another case of unit range indicator not vanishing
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| *Fixed Catapult and Trebuchet unit overlay
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| *Fixed a few typos
| |
| ===Steam Demo Build 62===
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| *Cannot upgrade hero while he is pinned down by a boss anymore
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| *Weather cannot be save scummed anymore
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| *Canceling on title screen skips the animation
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| *Mouse forward and back as alternative for scroll wheel
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| <br>
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| *Fixed and reworked barrier status effect
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| *Fixed cook improving nothing
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| *Fixed downed units attacking
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| *Fixed unit range indicator not vanishing
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| *Fixed status effects not getting properly removed when a unit has multiple
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| *Fixed animation delay in units walking around in the world
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| *Fixed banning not selectable with controller
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| ===Steam Demo Build 61===
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| *Animals run away after being hit
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| *Renamed treasure to coins
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| <br>
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| *Fixed meat upgrade multiplication
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| *Fixed hunter being stuck in attack animation when animal leaves his range
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| *Fixed tooltip and cursor when tutorials open
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| *Fixed outpost hunter not giving raw meat
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| *Fixed Dinosaur rejuvenating when moving units
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| *Fixed Lizard rank up descriptions
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| ===Steam Demo Build 60===
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| | |
| *The barkeeper is now a cook!
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| *Cook can get up to 3 stars
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| *Has a low chance to improve meals with +1XP or even +2XP
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| *The more he cooks, the higher that chance gets
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| *Very realistic cooking animation
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| <br>
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| *Tavern unit order and cooking bonus cannot be save scummed
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| <br>
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| *Fixed canceling hero upgrade not refunding faith
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| *Fixed units in tavern cutting in line after some time
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| *Fixed multiple visual bugs in tavern
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| ===Steam Demo Build 59===
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| *New meat system!
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| *All animals give raw meat worth 2XP
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| *Any uneaten meat gets upgraded in quality
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| <br>
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| *Meal reminder states amount of hungry units
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| *Hunter does not wait for the animal to be far enough away anymore
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| *Removed unfitting animals
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| <br>
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| *Fixed meal reminder
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| *Fixed upgrade icon in unit button
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| *Fixed invading monsters attacking outposts
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| *Fixed multiple ability descriptions
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| *Fixed big tooltips
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| ===Steam Demo Build 58===
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| *Added unit health bars in world (press ALT)
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| *Buildings display once they they are full of taxes
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| *Display amount of all currently assigned jobs when assigning job
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| *Added icons to tavern explanation
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| *Clicking on tavern explanation advances tavern procedure
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| *Renamed ranking up and ranks to upgrading and stars
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| <br>
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| *Increased default max amount of units to 8
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| *Catapult, Trebuchet and Elementals take up unit space now
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| *Increased max amount of animals for daily spawn from 3 to 5
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| *Reduced multiple faith skill costs
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| *Port does not generate taxes anymore
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| <br>
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| *Fixed status effects animations not playing sometimes
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| *Fixed sacrificed unit being revivable
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| *Fixed Elemental tower spawning elemental when there's no space
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| *Fixed Portal allowing purchasing unit when there's no space
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| *Fixed healtbars of fallen units displaying shield
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| *Fixed Fire Elemental's fireball on hit animation
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| *Fixed delay in music switch after defeating boss
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| *Fixed rejuvenation status overriding infinite ones
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| *Fixed being able to click on banish button of greyed out card
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| *Fixed being able to buy units from the hero when there's no space left
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| *Fixed combat being over before killing all of Goblin King's minions
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| *Fixed exiting to main menu on 2x game speed
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| *Fixed Treant ability descriptions
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| ===Steam Demo Build 57===
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| | |
| *Added faith skill tree!
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| *Removed faith levels
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| <br>
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| *Increased tax generation rate by 25%
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| *Reduced king base movement speed by 20%
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| *Reduced duration of night by 33%
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| *Reduced Jailer achievement requirement to 85
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| *Tavern does not generate taxes anymore
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| ===Steam Demo Build 56===
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| | |
| *UI displays total, working and idle worker amounts separately
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| *Added notice that worker wont start new jobs at night
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| *Camera focuses relevant element at tavern and unit tutorials
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| *Separated unit dragging and feeding tutorials
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| *Reordered some tutorial parts
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| *Added slight delay before opening next tutorial step
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| <br>
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| *Fixed mouse cursor staying as pointer when leaving carrier dropdown
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| ===Steam Demo Build 55===
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| | |
| *Added exclamation mark to highlight when there's not enough food
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| *Hide rank box when ability does not change on any rank
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| <br>
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| *Fixed still being able to click on things after game over
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| *Fixed warning message for not enough food
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| *Fixed Dinosaur with two stars not attacking
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| *Fixed some languages not being selectable
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| *Fixed typos
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| ===Steam Demo Build 54===
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| | |
| *Added ambiance color transition from sunset to evening
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| *Music fades in and out on pause
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| *Stables display the amount of carriers
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| *No color adjustments at the morning on extreme weather
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| *Hero upgrade selection more visible with gamepads
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| *Updated death tutorial to explain graveyard better
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| <br>
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| *Fixed graveyard and elemental tower unit spots
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| *Fixed Cyclops primary ability description
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| *Fixed exiting credits with gamepad
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| *Fixed outpost scrollbar not being selectable with controller
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| *Fixed clicking on buildings after game over changed mouse cursor
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| | |
| ===Steam Demo Build 53===
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| | |
| *All ability and rank descriptions rewritten and translatable
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| *Improved unit overlay
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| *Reworked Berserk
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| <br>
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| *Skeleton base damage from 8 to 9
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| *Vampire magical defense from 0% to 30%
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| *Dryad attacks twice as often with half the damage
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| *Fire Elemental applies Burn 3
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| *Metal Arrows applies to Miner
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| <br>
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| *Fixed not being able to drag units into graveyard
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| *Fixed Dryads hitbox
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| *Fixed Jesters attack
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| *Fixed Wind Elemental damage stat to 0
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| | |
| ===Steam Demo Build 52===
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| | |
| *New unit: Water Elemental
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| <br>
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| *Added relics for Leech and Ghost
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| *Added another dialogue for the first day
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| *When upgrading veins it shows where tracks can go
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| *Quest buildings have a question mark once the quest is done
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| *Unit cards display the max rank achieved
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| *Workers walk directly to the entrance of buildings when coming from below or above
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| *Elementals cannot be sacrificed anymore
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| *Flag button is localizable
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| *Renamed Invite spots to Outposts
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| *Carriers are mules now
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| <br>
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| *Increased radius the geologist searches around the flag
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| *Ghost flies a bit longer
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| <br>
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| *Fixed Wind Elemental having no hit animation
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| *Fixed upgrade button visible for Elementals
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| *Fixed attacks fade out effect not affected by game speed
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| | |
| ===Steam Demo Build 51===
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| | |
| *Color adjustments for morning, sunset and night
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| *Secondary abilities effect description gets displayed when dragging a unit
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| *Accept defeat button gets displayed a little bit later
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| *Sunshine rays visible on thunder days
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| <br>
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| *Dinosaur hitbox more at his feets
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| *Gremlin increased projectile initial velocity
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| <br>
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| *Fixed stun status FX
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| *Fixed status FX not being animated
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| *Fixed monsters not using the bridge after winning
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| *Fixed range of unit visible at night
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| *Fixed Marksmans secondary having a cooldown
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| *Fixed Leech evolution idle animation
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| ===Steam Demo Build 50===
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| *Beer is given to the unit with the lowest level first now
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| *Wishlist button opens steam overlay instead of browser
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| *Units pinned by a boss cannot be upgraded anymore
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| *Hide upgrade button for dead units
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| *Treasure amount visible on merchant overlays
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| *Faith level always visible
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| *Changed hero XP bar color to green and faith bar color to purple
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| *Opening building overlay blurs the game
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| <br>
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| *Reduced all monsters health slightly and damage greatly
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| <br>
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| *Fixed demolished thickets not getting removed and animals not being spawned
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| *Fixed after buying second ability from the witch it did not apply until moving a unit
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| *Fixed jobs getting checked before animals being spawned
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| | |
| ===Steam Demo Build 49===
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| * Tax generation reduced but starts a bit earlier each day, so more is generated on later days
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| <br>
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| * Monsters Dinosaur, Ghost, Treant and Lizard overall health reduced
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| <br>
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| * Fixed daily curse treasure bonus
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| * Fixed fisher not waiting for boat to return
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| * Fixed fishing spot not disappearing
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| ===Steam Demo Build 48===
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| * +1 flat tax for each upgrade on a building
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| * Shrines produce faith
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| <br>
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| * Monsters Dryad, Leech and Gremlin reduced health scaling
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| * King is a bit faster
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| | |
| ===Steam Demo Build 47===
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| * +20% treasure per curse level
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| <br>
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| * Reduced base health of all monsters by ~30%
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| * Reduced price to repair church to 3 boards
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| | |
| ===Steam Demo Build 46===
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| * Added faith system
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| * Monsters do not drop treasure anymore
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| * Buildings generate taxes or faith
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| * King collects taxes and faith
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| * New building church can be repaired for a faith collecting worker
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| * Hero upgrades can be minimized
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| * Buildings have an entrace spot now so workers walk to a better spot
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| <br>
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| * Workers reduced movemenet speed by 5%
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| * Monk increased damage scaling by 12.5%
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| <br>
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| * Fixed animals spawned out of thickets did not directly trigger hunters
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| * Fixed hunter not hunting
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| * Fixed farm outpost not delivering wheat
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| * Fixed deposits in the world not being saved
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| * Fixed upgrading units with shield buff
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| * Fixed port displaying harvesting time and being affected by production amplifiers
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| | |
| ===Steam Demo Build 45===
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| * Train tracks can merge now
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| * Added progress bar to veins
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| * Added animation when a worker is in the vein
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| <br>
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| * Fixed assigned unfilled jobs not visible in popup after loading
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| * Fixed stone and ore deposits still blocking the space until next day after being harvested
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| * Fixed workers held resource icon z-sorting
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| | |
| ===Steam Demo Build 44===
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| * Added new relic for pixie
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| * Boss intro and outro are skippable
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| * Improved behavior of continuing in dialogues
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| * Reduced transition time before morning
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| * Grower checks more spaces around farm
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| <br>
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| * Fixed health and shield values after leveling
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| * Fixed resource bar hover tooltips not appearing
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| * Fixed error when stunning bosses
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| | |
| ===Steam Demo Build 43===
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| * New UI for card selection
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| * Card selection can be minimized
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| * World events position uses predefined randomness
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| * Performance and code structure optimizations
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| <br>
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| * Fixed hero health and shield powerups not affecting initial value
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| * Fixed game resuming in road or flag mode
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| * Fixed curse level unlock message getting displayed on every win
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| | |
| ===Steam Demo Build 42===
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| * Very small resolutions get reset to 640x480 on game start
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| * A ton of performance optimizations for projectiles and loading time
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| <br>
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| * The first day starts with two animals
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| * Added one additional berry bush generating on wild grass
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| * Increased mouse treasure magnet range
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| * Reduced base health of Leech (monster) by 2
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| * Reduced base health of Jester (monster) by 1
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| <br>
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| * Marksman is a support unit now
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| * Marksman new passive ability
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| <br>
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| * Fixed last unlocked unit not being offered
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| * Fixed tavern summary displaying gained XP for dead units
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| * Fixed play button being German
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| * Fixed magnet powerup still working
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| | |
| ===Steam Demo Build 41===
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| * Separated curse from hero powerups
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| * Curse levels get unlocked by beating the demo instead
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| * New selection for curse level once unlocked
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| * Removed hero powerups revival, curse and magnet
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| <br>
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| * Doubled price of hero powerup Banish
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| | |
| ===Steam Demo Build 40===
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| * Added effect dictionary system that displays explanations next to unit sheets and item cards
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| <br>
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| * Marksman increased range by 20%
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| * Djinn increased damage scaling by 25%
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| * Cyclops reduced cooldown from 3.5s to 3.4s
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| * Skeleton reduced buff for dead units by 50%
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| <br>
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| * Reduced Jailer achievement requirement to 89
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| <br>
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| * Fixed Knight's ability Inspire
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| * Fixed bleeding status having the adverse effect
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| | |
| ===Steam Demo Build 39===
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| * Damage against shield is always displayed in blue damage numbers
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| * Added support for crits to blue damage numbers
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| * Boss chest can be rerolled
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| * Boss chests use predefined randomness
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| * Spawned animals use predefined randomness
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| * Resources in the world use predefined randomness
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| <br>
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| * Breaches do not affect glory anymore (temporary test)
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| <br>
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| * Fixed dead units getting experience
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| * Fixed heal status using burning fx
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| * Fixed moving a unit after it started an attack could lead to problems
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| * Fixed Shaman spawning doe at the wrong position
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| * Fixed the game trying to spawn animals on exit
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| * Fixed empty line in UI after banning
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| | |
| ===Steam Demo Build 38===
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| * Reworked animal spawns
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| * Each morning one new animal spawns, but only when there are less than three animals in total
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| * Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
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| <br>
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| * Units health value gets displayed when hovering over its button
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| * Improved performance of damage numbers and status effects greatly by reusing them
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| <br>
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| * Reduced Marksman damage scaling by 30%
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| * Reduced Marksman health scaling by 50%
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| <br>
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| * Fixed Armor's upgrades
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| | |
| ===Steam Demo Build 37===
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| * Improved knockback to feel a bit more natural
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| * Improved timing on skipping tavern summary
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| * Added experience amount to tavern summary
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| * Level always visbile in tavern summary
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| <br>
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| * Reduced cost of Demolisher from 5 to 2 ingots
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| * Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
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| * Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
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| * Reduced Lich's damage scaling by 50%
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| * Reduced Archlich's range by 40%
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| * Increased Pixie damage scaling by 15%
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| * Increased Monk damage scaling by 5%
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| * Halfling's shot have a little knockback
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| <br>
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| * Fixed some items only applying their effect after a unit gets moved
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| * Fixed triggering attacks or passives by moving units
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| * Fixed a few stats not resetting properly
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| * Fixed no icon in tavern summary when units get nothing to eat
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| * Fixed Treant rank descriptions
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| | |
| ===Steam Demo Build 36===
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| * Tavern summary screen!
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| <br>
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| * All monsters have a bit less health
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| <br>
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| * Fixed bug in worker path finding that prevented some routes
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| * Fixed unit buildings displaying unscaled stats
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| | |
| ===Steam Demo Build 35===
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| * Saves have backups now in case of crashes during saving or accidental resets
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| * Geologist findings are predefined now
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| * Moving a unit resets its cooldown
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| * Day does not end while there is no tavern
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| * Changed thickets flower color so it does not get mistaken as bush
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| * Linked Wiki in main menu
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| <br>
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| * Lich is Mage now
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| * Jester is Ranged now
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| * Shaman's Doe getting hit does not count as breach anymore
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| * Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
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| * Reduced Crossbowman damage scaling by 25%
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| * Reduced Lightning Elemental damage scaling by 25%
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| * Increased Sharpshooters cooldown from 0.5s to 0.75s
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| * Improved Deathpriests hitbox
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| <br>
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| * Fixed total statistics only counting the last two days
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| * Fixed Jailer achievement (untested)
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| * Fixed exit animation when skipping Merchant or Witch
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| * Fixed an error when Shaman's Doe gets spawned
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| | |
| ===Steam Demo Build 34===
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| * World events and guest offers are predefined now
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| * Geologist chance increases when they find a sign, but it resets when they find anything else
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| <br>
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| * Knight does not follow targets endlessly anymore
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| * Crossbowman does less damage the more often he hits the same enemy
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| * Reduced Crossbow scaling damage by 50%
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| * Reduced Crossbow's bolts movement speed by 15%
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| * Increased Crossbow's base damage from 2 to 4
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| <br>
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| * Clear tooltip before going into tavern
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| | |
| ===Steam Demo Build 33===
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| * Merchants offer can be rerolled now
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| * Tavern marker showing who eats goes up and down instead of flickering
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| <br>
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| * Reworked Crossbowman
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| * Reduced Satyr and Dinosaur knockback by ~20%
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| * Reduced Gremlin scaling damage by 30%
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| * Reduced Lizard cooldown by .25s
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| * Reduced Jester cooldown by .5s
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| * Increased Fighter base shield by 1
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| * Increased Ghost base and scaling damage by 25%
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| * Increased Whraith cooldown by .25s
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| <br>
| |
| * Fixed level up screen stats being wrong
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| * Fixed directional attacking units not alternating when placed on gate
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| * Fixed Monk rank 3 description
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| *
| |
| ===Steam Demo Build 32===
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| * Cartographer only one new dialogue per run
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| <br>
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| * Reduced Miner scaling damage by 20%
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| * Reduced Miner (Monster) base damage from 3 to 2
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| <br>
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| * Fixed dead units getting experience
| |
| * Fixed message overlay buttons
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| *
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| ===Steam Demo Build 31===
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| * Merchants offers are a bit less extreme
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| <br>
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| * Increased Treant base damage from 4 to 5
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| * Decreased all Elementals base and scaling health
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| * Increased Fire Elemental projectile speed
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| * Increased Fire Elemental base and scaling damage
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| * Decreased Fire Elemental cooldown from 2s to 1.5s
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| * Decreased Lightning Elemental scaling damage
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| <br>
| |
| * Fixed units being able to attack and use their passive on the bench
| |
| * Fixed stuck in tavern after sacrificing
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| * Fixed weakness increasing magical defense instead of decreasing it
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| * Fixed mouse cursor when leaving resource bar
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| * Fixed Gremlin rank 3 description
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| | |
| ===Steam Demo Build 30===
| |
| | |
| * Music change is not as abrupt anymore
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| * Navigating with keyboard is not as abrupt anymore
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| * Animal spawn chance is greatly affected by the amount of thickets
| |
| <br>
| |
| * Halved Knights buff for full shields
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| * Decreased Metal Mage from 50% to 30%
| |
| * Increased Demon Spider base health by 50%
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| * Increased Demon Spider scaling health by 10%
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| * Increased Demon Spider scaling damage by 50%
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| * Dinosaur targets furthest instead of nearest monster
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| | |
| ===Steam Demo Build 29===
| |
| | |
| *Disabled building of roads at night
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| *Tavern damage meter values get rounded
| |
| *Processing jobs ingridient cannot be spend before they are picked up anymore
| |
| <br>
| |
| *Decreased Lightning Elemental base from 3 to 2
| |
| *Decreased Monk scaling damage by 50%
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| *Increased Treant base and scaling damage by 25%
| |
| *Decreased Marksman cooldown by 0.25s
| |
| <br>
| |
| *Fixed not being able to buy horses at stables when no space for units left
| |
| *Fixed dead units could be healed in the same frame
| |
| *Fixed some units passives activated on the bench
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| *Fixed eating screen visible under level up screen reviving them
| |
| *Fixed production speed always displayed as 0s
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| *Fixed tavern allowing more jobs than storage for berries
| |
| *Fixed minibosses could be taunted
| |
| *Fixed elementals drinking beer
| |
| *Fixed dying after killing boss
| |
| *Fixed pausing in slow motion
| |
| *Fixed unit dying in slow motion
| |
| *Fixed night in slow motion
| |
| *Fixed house upgrades not visible
| |
| *Fixed units being inactive after moving during the morning
| |
| *Fixed human units upgrade falsely showing house icon
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| *Fixed achievements not displaying as unlocked until restart
| |
| *Fixed rank up sound playing multiple times on unpause
| |
| *Fixed speed of workers walking sounds
| |
| *Fixed Armor having Shield icon
| |
| *Fixed Magic Beans description
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|
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|
| [[category:Super Fantasy Kingdom]] | | [[category:Super Fantasy Kingdom]] |