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Playtest RC 38: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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{{infobox version | {{infobox version | ||
| | | title = Playtest RC 38 | ||
| date = 2023-04-17 | | date = 2023-04-17 | ||
| previous = [[Playtest RC 37]] | | previous = [[Playtest RC 37]] | ||
| Line 16: | Line 16: | ||
*Health and shield values get rounded before displaying | *Health and shield values get rounded before displaying | ||
*Fixed camera world edges | *Fixed camera world edges | ||
*Fixed [[Drog] not going away | *Fixed [[Drog]] not going away | ||
*Fixed [[tavern]] accepting unlimited [[berries]] | *Fixed [[tavern]] accepting unlimited [[berries]] | ||
*Fixed [[monsters]] burning gold and stone veins after winning | *Fixed [[monsters]] burning gold and stone veins after winning | ||
Latest revision as of 01:49, 22 October 2025
- Worked a lot on the map
- New system for applying darkness at night. Light, fire and electric effects are now excluded from it, while still being rendered correctly when something walks through them.
- Killed monsters leave behind a bit of splatter
- Added blue damage numbers for shield hits
- Added small wave animations
- Treasure drops are more consistent
- Improved ranking tutorial
- Monsters do not get angry after they've already won anymore
- Treasure can also be collected when paused
- Health and shield values get rounded before displaying
- Fixed camera world edges
- Fixed Drog not going away
- Fixed tavern accepting unlimited berries
- Fixed monsters burning gold and stone veins after winning
- Fixed veins being clickable after losing


