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Playtest RC 32: Difference between revisions
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{{infobox version | {{infobox version | ||
| | | title = Playtest RC 32 | ||
| date = 2023-03-31 | | date = 2023-03-31 | ||
| previous = [[Playtest RC 31]] | | previous = [[Playtest RC 31]] | ||
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}} | }} | ||
*Rank one improves attack as well for the ~10 units you can get in the first runs | *Rank one improves attack as well for the ~10 units you can get in the first runs | ||
*Unit stats grow exponentially now | *Unit [[stats]] grow exponentially now | ||
*Increased amount of food required for leveling | *Increased amount of food required for leveling | ||
*Reduced inital cost of rebuilds | *Reduced inital cost of rebuilds | ||
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*Reduced amount of stone and gold around the village | *Reduced amount of stone and gold around the village | ||
*Fixed provoking on early days | *Fixed provoking on early days | ||
*Fixed not gaining glory when skipping tavern | *Fixed not gaining [[glory]] when skipping tavern | ||
*Fixed sacrificing at the elemental tower | *Fixed sacrificing at the [[Elemental Tower|elemental tower]] | ||
*Fixed graveyard | *Fixed [[graveyard]] | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 01:49, 22 October 2025
- Rank one improves attack as well for the ~10 units you can get in the first runs
- Unit stats grow exponentially now
- Increased amount of food required for leveling
- Reduced inital cost of rebuilds
- Reduced punishment for leaking to one glory every ten leaks
- Reduced night buff of monsters a bit
- Reduced amount of stone and gold around the village
- Fixed provoking on early days
- Fixed not gaining glory when skipping tavern
- Fixed sacrificing at the elemental tower
- Fixed graveyard


