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Playtest RC 26: Difference between revisions
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{{infobox version | {{infobox version | ||
| | | title = Playtest RC 26 | ||
| date = 2023-03-10 | | date = 2023-03-10 | ||
| previous = [[Playtest RC 25]] | | previous = [[Playtest RC 25]] | ||
| next = [[Playtest RC 27]] | | next = [[Playtest RC 27]] | ||
}} | }} | ||
*Added achievement system | *Added [[Unlocks|achievement]] system | ||
*There's a pool of default units and items to choose from during a run | *There's a pool of default [[units]] and [[Relics|items]] to choose from during a run | ||
*All others must be unlocked through | *All others must be unlocked through [[Unlocks|achievement]] first | ||
* | *[[Reroll]]s and [[banish]]es are resources that can be used up, bought and unlocked as starting resource now | ||
*A hungry unit gets a debuff now | *A hungry unit gets a debuff now | ||
*Renamed ancient to dinosaur and elder to kaiju | *Renamed ancient to [[dinosaur]] and elder to [[dinosaur#evoloution|kaiju]] | ||
*Fixed idle workers and carriers amount in UI | *Fixed idle [[workers]] and carriers amount in UI | ||
{{nav patch notes}} | {{nav patch notes}} | ||
Latest revision as of 01:49, 22 October 2025
- Added achievement system
- There's a pool of default units and items to choose from during a run
- All others must be unlocked through achievement first
- Rerolls and banishes are resources that can be used up, bought and unlocked as starting resource now
- A hungry unit gets a debuff now
- Renamed ancient to dinosaur and elder to kaiju
- Fixed idle workers and carriers amount in UI


