Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 86: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →top: converted to DRUID infobox |
m 4 revisions imported |
(No difference)
| |
Latest revision as of 00:37, 22 October 2025
- Improved sorting and display of resources in some buildings
- Performance optimizations
- Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again)
- Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves
- Increased maximum workers in Windmill and Brewery to 3
- Reduced wood and stone outposts price
- Fixed Pirates offering more than one resource
- Fixed Lumberyard counting saplings as trees for worker assignment
- Fixed Windmill not accepting 3 wheat
- Fixed provoking creatures that have no monster yet
- Fixed Cyclops attacking two units sometimes
- Fixed hovering unit's button while dragging one
- Fixed multiple units walk or idle animations not looping
- Fixed unit being hit by dead boss


