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A Glade Event is encountered after exploring a glade
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Glade Event replaced with one of the following Decorations:
Sealed Spider: Gain 1 Ancient Tablet for every 2 discovered Glades (Retroactive) Scientific Grant: Gain 20 Amber for every completed stage of an archaeological discovery (Retroactive)
Sea Snake: Grants 10 Sea Marrow for every 10 Copper Ore produced Scientific Award: Gain an additional Epic Cornerstone choice
Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
2 -3 Random Epic Cornerstones -1 Random Cornerstone
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
1 Reputation Point +2 Hostility for every opened Dangerous or Forbidden Glade
When Caught: A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."
+100 Hostility Points while event is being worked on.
-
Blightrot Cauldron
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.
A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
For every 20 food produced, 0 Blightrot Cysts spawn in this settlement.
-
Blood Flower
A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats: 10:30
-3 Global Resolve A Clone of this Blood Flower will spawn.
Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.
Corrupted Caravan
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.
A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
An old altar found in the wilds. The ancient language carved into the stone proclaims: "Light a fire at the altar to gain the blessing of the Spirit of Harmony"
A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
Additional +1 Hunger stack each time a Villager cannot eat.
Merchant Shipwreck
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
All Houses have 1 fewer resident slot. Tree felling is 50% slower.
-
Small Destroyed Caravan
A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?
A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Dangerous and Forbidden Glade warnings are disabled.
Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds.
Infected Drainage Mole
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.
One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned. 0 Blightrot Cysts will spawn in the settlement. Each Cyst increases Hostility by 10 points.
Lightning Catcher
A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.
A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Lose 4 Units of random rainwater type every 12 seconds.
-
Small Stormforge
Small Stormforge
This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
Use Corruption
Threats: 12:00
Demolish Loyalty
Rewards:
Rewards:
Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. Destroys everything in a 3-field radius.
All Fuel in Warehouse disappears at rate of 2 units every 15 seconds.
Excavations
Stage I: Archeological Discovery
Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Glade Event replaced with one of the following Decorations:
Sealed Spider: Gain 1 Ancient Tablet for every 2 discovered Glades (Retroactive) Scientific Grant: Gain 20 Amber for every completed stage of an archaeological discovery (Retroactive)
Sea Snake: Grants 10 Sea Marrow for every 10 Copper Ore produced Scientific Award: Gain an additional Epic Cornerstone choice
Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
2 -3 Random Epic Cornerstones -1 Random Cornerstone
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
1 Reputation Point +2 Hostility for every opened Dangerous or Forbidden Glade
When Caught: A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."
+150 Hostility Points while event is being worked on.
-
Blightrot Cauldron
This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.
A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
For every 20 food produced, 0 Blightrot Cysts spawn in this settlement.
-
Blood Flower
A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats: 10:30
-3 Global Resolve A Clone of this Blood Flower will spawn.
Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.
Corrupted Caravan
This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.
A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
An old altar found in the wilds. The ancient language carved into the stone proclaims: "Light a fire at the altar to gain the blessing of the Spirit of Harmony"
A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
Additional +1 Hunger stack each time a Villager cannot eat.
Merchant Shipwreck
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
All Houses have 1 fewer resident slot. Tree felling is 50% slower.
-
Small Destroyed Caravan
A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?
A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Dangerous and Forbidden Glade warnings are disabled.
Raw and Cooked food disappears from your Warehouse at a rate of 4 units every 10 seconds.
Infected Drainage Mole
This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.
One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned. 0 Blightrot Cysts will spawn in the settlement. Each Cyst increases Hostility by 15 points.
Lightning Catcher
A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.
A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Lose 4 Units of random rainwater type every 12 seconds.
-
Small Stormforge
Small Stormforge
This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
Use Corruption
Threats: 12:00
Demolish Loyalty
Rewards:
Rewards:
Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. Destroys everything in a 3-field radius.
All Fuel in Warehouse disappears at rate of 3 units every 15 seconds.
Excavations
Stage I: Archeological Discovery
Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Glade Event replaced with one of the following Decorations:
Sealed Spider: Gain 1 Ancient Tablet for every 2 discovered Glades (Retroactive) Scientific Grant: Gain 20 Amber for every completed stage of an archaeological discovery (Retroactive)
Sea Snake: Grants 10 Sea Marrow for every 10 Copper Ore produced Scientific Award: Gain an additional Epic Cornerstone choice
Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
2 -3 Random Epic Cornerstones -1 Random Cornerstone
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
1 Reputation Point +2 Hostility for every opened Dangerous or Forbidden Glade
When Caught: A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."
For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.
-
Blood Flower
A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats: 10:30
-3 Global Resolve A Clone of this Blood Flower will spawn.
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
An old altar found in the wilds. The ancient language carved into the stone proclaims: "Light a fire at the altar to gain the blessing of the Spirit of Harmony"
A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
Additional +2 Hunger stacks each time a Villager cannot eat.
Merchant Shipwreck
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
All Houses have 1 fewer resident slot. Tree felling is 50% slower.
-
Small Destroyed Caravan
A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?
A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Spawns 1 Blightrot Cyst (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)
-
Leaking Cauldron
An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Dangerous and Forbidden Glade warnings are disabled.
Raw and Cooked food disappears from your Warehouse at a rate of 5 units every 10 seconds.
Infected Drainage Mole
One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned. 8 Blightrot Cysts will spawn in the settlement. Each Cyst increases Hostility by 20 points.
Lightning Catcher
A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Lose 4 Units of random rainwater type every 12 seconds.
-
Small Stormforge
Small Stormforge
This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
Use Corruption
Threats: 12:00
Demolish Loyalty
Rewards:
Rewards:
Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. Destroys everything in a 3-field radius.
All Fuel in Warehouse disappears at rate of 4 units every 15 seconds.
Excavations
Stage I: Archeological Discovery
Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Glade Event replaced with one of the following Decorations:
Sealed Spider: Gain 1 Ancient Tablet for every 2 discovered Glades (Retroactive) Scientific Grant: Gain 20 Amber for every completed stage of an archaeological discovery (Retroactive)
Sea Snake: Grants 10 Sea Marrow for every 10 Copper Ore produced Scientific Award: Gain an additional Epic Cornerstone choice
Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
2 -3 Random Epic Cornerstones -1 Random Cornerstone
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption
Threats: 01:30
Release Empathy
Rewards:
Rewards:
1 Reputation Point +2 Hostility for every opened Dangerous or Forbidden Glade
When Caught: A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."
For every 20 food produced, 2 Blightrot Cysts (4 at Prestige 11+) are spawned in the settlement.
-
Blood Flower
A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats: 10:30
-3 Global Resolve A Clone of this Blood Flower will spawn.
Every 120 seconds, 1 Blightrot Cyst (2 at Prestige 11+) will spawn for every Hostility level.
Escaped Convicts
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
An old altar found in the wilds. The ancient language carved into the stone proclaims: "Light a fire at the altar to gain the blessing of the Spirit of Harmony"
A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
Additional +2 Hunger stacks each time a Villager cannot eat.
Merchant Shipwreck
How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
All Houses have -1 Inhabitant. Tree felling is 50% slower.
-
River Kelpie
A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
Every 90 seconds two villagers will stop working until the event is resolved.
Small Destroyed Caravan
A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?
The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Spawns 1 Blightrot Cyst (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)
-
Forbidden Glade Events
Ancient Burial Site
A strange place filled with gravestones inscribed in an ancient, long forgotten language.
A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Dangerous and Forbidden Glade warnings are disabled.
Raw and Cooked food disappears from your Warehouse at a rate of 6 units every 10 seconds.
Infected Drainage Mole
One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned. 8 Blightrot Cysts (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases Hostility by 30 points.
Lightning Catcher
A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Lose 4 units of random Rainwater type every 12 seconds. 2 Blightrot Cysts (4 at Prestige 11+) are spawned every 120 seconds.
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Small Stormforge
Small Stormforge
This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
Use Corruption
Threats: 12:00
Demolish Loyalty
Rewards:
Rewards:
Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. Destroys everything in a 3-field radius.