Forest Mysteries

From Against the Storm Official Wiki
Forest Mystery screen

Overview

Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their settlement, as well as all of the World Map, World Event and Prestige modifiers.

Viceroys can hover over the images of the Forest Mysteries to learn more about them.

Types of Forest Mysteries

There are two types of Forest Mysteries - Positive and Negative.

Positive:

  • Active during Drizzle Season
  • 1-2 provided each game, depending on difficulty
  • Can be Simple and Conditional
  • Conditional Drizzle Mysteries have an activation condition

Negative:

  • Active during Storm Season
  • 3-5 provided each game, depending on difficulty
  • Needs a certain Hostility level to be Active
  • Can be Simple and Conditional
  • Conditional Storm Mysteries can be prevented even after they active, Simple ones cannot

Negative Forest Mysteries

Negative Forest Mysteries Activating

On the left we can see multiple Negative Forest Mysteries activating during the Storm Season. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the Hostility threshold, in this case Hostility level 3, have been reached activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require Hostility level 4 and 7 to activate.




Activation delay

All simple Forest Mysteries have a 5-second delay at season rollover before they activate (conveyed with a clockwise tint-clearing animation on the Mystery's icon). The same delay is also present for simple Storm Mysteries when you reach their Hostility level mid Storm for the first time. The Mystery will skip the delay for the rest of the current Storm season, should it reactivate after Hostility dips below its activation threshold.

Conditional Forest Mysteries, both Drizzle and Storm, don't have an activation delay - they trigger immediately at season rollover or the moment you reach their level of Hostility.

Simple Negative Forest Mysteries

These Forest Mysteries cannot be prevented, only managed by Lowering Hostility. Below is a list of Simple Negative Forest Mysteries:

Mystery Penalty Active from
Hostility

Absorption
Burning Cysts takes 5 seconds longer. 2

Acid Rain
Recipes producing Building Materials produce 50% fewer goods. 3

Aura of Fear
All species' Resolve drops 100% faster. 2

Blight from the Sky
Every Storm Season, 1 Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed). 4

Blightrot Infection
When a villager leaves or dies, 2 Blightrot Cysts will appear in the settlement. 3

Corrosive Rainfall
-50% yields to all recipes with Copper Bars Copper Bars or Crystalized Dew Crystalized Dew as product or ingredient. 3

Creeping Shadows
Discovering a glade during the storm will decrease Global Resolve by -10 for 3 minutes. 1

Death and Decay
Every villager that dies turns into a Blood Flower. 4

Devastating Storms
-20 Global Resolve. 6

Devastation
Pay 1 Pack of Building Materials Pack of Building Materials x number of years, or 3 buildings in your settlement will become Ruins. 3

Faint Flame
Resources you Sacrifice in the Ancient Hearth burn 40% quicker. 2

Flooded Roads
Trade Routes take +50% longer. 1

Greater Threat
-2 Global Resolve for every Dangerous or Forbidden Glade discovered since the beginning of the settlement. 4

Grim Fate
The Forest will claim a villager's life during each storm (multiplied by the number of years that have passed). 7

Horrors from Beneath
Villagers working in Mines get -10 to Resolve during the storm. 1

Humid Climate
+20% fuel consumption in Hearths for each Hostility level. 2

Hunger Storm
+1 stack of Hunger applied every time a villager misses a meal. 3

Insatiable Hunger
+10% chance per Hostility level for villagers to consume double the amount of food on break. 4

Muddy Ground
-30% villager walking speed off roads. 1

No Contact
Gaining Reputation does not lower Impatience. 2

Leakage
-300 Hearth Resistance. 2

Rotten Rain
A Blood Flower will spawn somewhere in the settlement every 90 seconds. 4

Rotten Vapors
Pay 5 Drizzle Water Drizzle Water x number of years, or 3 Blightrot Cysts will spawn. 3

Rotting Wood
+50% tree felling speed, but also +100% chance of destroying tree yields. 2

Rot from the Sky
-15% food production speed per Hostility level. 3

Sacred Flame Rituals
Pay 3 Wood Wood per Villager, or 2 villagers will leave. 4

Spreading Contamination
+5% faster Queen's Impatience gain for every Blightrot Cyst in your settlement. 4

Unnatural Erosion
Pay 5 Oil Oil x number of years, or 2 random Resource nodes are destroyed. 4

Unearthly Element
The maximum number of Sacrifice stacks in the Ancient Hearth is lowered by 1. 1

Unyielding Corruption
Favoring unavailable if Hearth is Corrupted. 3

Vanishing Goods
+10% chance per Hostility level for villagers to consume twice the amount of goods when using Services. 4

Vanishing Water
Lose 1 unit of a random type of Rainwater for every 2 units of Rainwater used in Rain Engines. 2

Vassal Tax
Pay 5 Amber Amber x number of years, or gain 1 Impatience point. 4

Quaking Bog
-50% gathering speed. 2

Conditional Negative Forest Mysteries

List of Conditional Forest Mysteries (can be prevented):

Mystery Penalty Active from
Hostility
Prevention

Alluring Lights
+5% chance of affected villager dying every 15 seconds. 7 2x Services

Bitter Rain
-40% movement speed to affected villagers. 2 1x Clothing

Charged Rain
+5% chance of affected villager dying every 15 seconds. 5 1x Complex Food
1x Services

Cloudburst
-5 Resolve to affected villagers. 3 1x Clothing
1x Housing

Cold Snap
+50% chance of affected villager eating double during break. 3 1x Complex Food

Cold Front
+20% chance of destroying production yield by affected villagers. 3 1x Clothing
1x Complex Food

Downpour
+50% chance of affected villager eating double during break. 5 1x Housing
1x Services

Eclipse
-33% time between breaks for affected villagers. 6 2x Services

Eerie Song
+5% chance of affected villager dying every 15 seconds. 5 1x Services

Fog
-40% movement speed to affected villagers. 1 1x Housing

Hailstorm
+5% chance of affected villager dying every 15 seconds. 2 1x Housing

Melancholy
-2 Resolve penalty, stacks every 60 seconds on affected villager. 3 1x Complex Food
1x Housing

Nauseating Spores
-33% time between breaks for affected villagers. 4 1x Services

Strange Lights
+20% chance of destroying production yield by affected villagers. 4 1x Services

Swarms
-2 Resolve penalty, stacks every 60 seconds on affected villagers. 2 1x Housing

Under an Open Sky
-5 Resolve to affected villagers. 1 1x Housing

Simple Positive Forest Mysteries

Below is a list of Simple Positive Forest Mysteries:

Mystery Description

Aura of Peace
After each storm comes a time of peace and regrowth. Gain 0.5 Reputation points for every Dangerous or Forbidden Glade Event completed during drizzle season.

Berry New Year
+3 to Berries Berries production.

Bleeding Trees
A red, sticky substance is oozing out from beneath the tree bark. Gain 2 Resin Resin every time woodcutters cut down a tree.

Clear Skies
Increases the speed at which Traders arrive by 300%.

Cricket Mating Grounds
The clearings are abuzz with the sound of crickets. Gain 30 Insects Insects for each discovered glade.

Drizzle Anomaly
The rain seems to fall... slower. Gain 15 Drizzle Water Drizzle Water per minute during the drizzle.

Exposed Resources
The ground is soft, and soaked with the rain's essence. Mines produce 50% more goods during Drizzle Season.

Finders Keepers
After each storm, caravans find countless goods scattered along their routes. Every Trade Route you complete during Drizzle Season will give you 5 random packs of goods.

Fish Flood
+3 to Fish Fish production.

Forest Offerings
It seems some inhabitants of the forest are grateful for your efforts. During Drizzle Season, every Dangerous or Forbidden Glade Event you complete will give you 40 random raw food.

Forgiving Crown
Gain one free Cornerstone reroll for every Reputation point gained during Drizzle Season.

Fruitful Season
The Forest's fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.

Gentle Dawn
New year, new challenges. Every Small Glade discovered grants 10% planting speed during Drizzle.

Gift from the Woods
These seem to be the ideal conditions in which to create Amber Amber. Gain 5 Amber Amber every drizzle season, plus an additional 5 Amber Amber for each Hostility level reached.

Golden Dust
Some raindrops seem to have a golden hue. Gain 5 Clearance Water Clearance Water for every 10 Drizzle Water Drizzle Water gathered.

Heavy Drops
+3 to Drizzle Water Drizzle Water production.

Hot Springs
Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to Resolve.

Important Matters
Impatience grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.

Inspiring View
The astonishingly beautiful view motivates villagers to work. The time interval between breaks is increased by +25%.

Intensive Mutations
Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.

Lightweight Wood
The evaporating Rainwater has made the Wood Wood a lot lighter in this region. Woodcutters can carry 10 more goods in Drizzle Season.

Marrow Growth
Small pockets of bone marrow form in the ground and on trees. Gain 5 Sea Marrow Sea Marrow for every 5 Coal Coal produced during Drizzle Season.

Mating Season
+3 to Meat Meat production.

Mushrooms After Rain
+3 to Mushrooms Mushrooms production.

Natural Filtration
Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. Blightrot Cysts grow 50% slower when using Rain Engines.

Regrowth
Plants seem to grow exceptionally fast after the storm. All buildings using Fertile Soil produce +50% more goods during Drizzle Season (crops collected during clearance also benefit from this effect).

Royal Funding
The Queen's generosity knows no limits. Gain 2 Amber Amber every time you sell goods worth 10 Amber Amber.

Salty Breeze
The salty air makes it easier to preserve food. Food production speed is increased by 80% during Drizzle Season.

Saturated Air
A pleasant, earthy scent is in the air. Gain +1 Global Resolve for every 30 units of Rainwater used in Rain Engines.

Scavenging Season
The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from Glade Events solved during the drizzle by 25%.

Shedding Season
+3 to Leather Leather production.

Soil Reclamation
The soil becomes saturated with the rain's essence during Drizzle Season. Resource nodes depleted during the drizzle spawn Fertile Soil.

Untapped Wealth
Gatherers produce twice the amount of bonus Resources when harvesting resource nodes.

Warm Welcome
Reputation generated through high Resolve grows 100% faster.

Wild Growth
Small, energizing drops cause uncontrollable growth in certain species. All Resource nodes discovered during Drizzle Season have more charges: +2 to small deposits, and +10 to large deposits.

Conditional Positive Forest Mysteries

Below is a list of Conditional Positive Forest Mysteries (need to be activated):

Mystery Effect Description Activation

Aurora
Motivated +1 Resolve every 60 seconds. 1x Services

Euphoric Vapors
2x Complex Food

Fresh Breeze
Energized +20% villager walking speed. 1x Housing

Invigorating Winds
1x Complex Food

Strange Visions
Focused +20% chance of double yields for affected villagers. 1x Housing

Sun Festivities
1x Complex Food

Perks and Cornerstones Affecting Forest Mysteries

1 Perk named 'Airbender'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Airbender Airbender Epic Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. x x x Rel x x x x x x 0