Settler Glade Events
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
| Events and Reputation Rewards | |||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Events
Excavations
Stage I: Archeological Discovery

| Salvage | Threats: | Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods |
- | 1 First Stage of Excavation is Completed. (The Glade Event is replaced by Stage II: Archeological Excavation) | |||
| Options: | Options: | Solve Time: | Options: | Options: | |
| 20 10 |
20 20 20 |
Salvage: 02:00 | Excavate: 03:00 | 8 8 8 8 8 8 8 |
10 5 5 |
| Working Effects: | Working Effects: | ||||
| - | - | ||||
Stage II: Archeological Excavation

| Salvage | Threats: | Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 |
- | 1 Second Stage of Excavation is Completed. (The Glade Event is replaced with Stage III: Archeological Reconstruction) | |||
| Options: | Options: | Solve Time: | Options: | Options: | |
| 20 10 |
20 20 20 |
Salvage: 02:00 | Excavate: 03:00 | 10 10 10 10 |
5 5 5 8 |
| Working Effects: | Working Effects: | ||||
| - | - | ||||
Stage III: Archeological Reconstruction

| Salvage | Threats: | Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Random Cornerstone / Perk 2 - 30 Goods 2 - 30 Goods 2 - 30 Goods Chance of 1 |
- | 2 Reconstruction (9 Harmony decoration) | |||
| Glade Event replaced with one of the following Decorations: Sealed Spider: Gain 1 Scientific Grant: Gain 20 Sea Snake: Grants 10 Scientific Award: Gain an additional Epic Cornerstone choice Smoldering Scorpion: +1 Global Resolve for every 3 Reputation Points gained (Retroactive) Scientific Council: Gain an additional Blueprint choice | |||||
| Options: | Options: | Solve Time: | Options: | Options: | |
| 20 10 |
20 20 20 |
Salvage: 02:00 | Excavate: 03:00 | 20 10 10 10 10 |
4 2 10 |
| Working Effects: | Working Effects: | ||||
| - | - | ||||
Small Glade Events
Small Abandoned Cache

Please see Abandoned Caches
Rainpunk Drill

| Disassemble | Threats: - |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 10 - 30 Goods 10 - 30 Goods |
- | Spawns 2-3 or | |||
| Requirements: | Solve Time: | Requirements: | |||
| 6 6 2 |
Dissassemble: 01:00 Fix: 02:00 |
3 6 12 2 | |||
| Working Effects: | Working Effects: | ||||
| - | - |
Small Encampment

| Welcome New People | Threats: - |
Sent to the Citadel | ||
|---|---|---|---|---|
| Rewards: | Rewards: | |||
| 2-3 Villagers | - | 10 | ||
| Requirements: | Solve Time: | Requirements: | ||
| 4 4 4 4 |
01:00 | 4 4 4 4 | ||
| Working Effects: | Working Effects: | |||
| - | - | |||
Obelisk

| Tear Down | Threats: - |
Make an Offering | ||
|---|---|---|---|---|
| Rewards: | Rewards: | |||
| 20 - 40 Goods 20 - 40 Goods 20 - 40 Goods Small chance of 2 |
- | Obelisk (1 Aesthetics decoration) -10 Hostility +100 Corruption Resistance | ||
| Requirements: | Options: | Solve Time: | Options: | |
| 10 |
5 5 5 |
01:00 |
15 15 15 15 15 | |
| Working Effects: | Working Effects: | |||
| - | - | |||
Black Treasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 50 +15 Hostility for every 30 |
Stag disappears into the Forest |
25 +1 Global Resolve |
Royal Treasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 1 +2 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 +1 Global Resolve |
Spectral Treasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 50 +15 Hostility for every 30 Choosing either option is required to complete the Ghost Town World Event. |
Stag disappears into the Forest |
25 +1 Global Resolve Choosing either option is required to complete the Ghost Town World Event. |
Dangerous Glade Events
Altar of Decay

| Tear Down |
Threats: 13:00 |
Perform Ritual | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 |
Each Blightrot Cyst increases Hostility by 15 points during Storm 1 |
Converted Altar of Decay (9 Harmony) Every Villager who leaves of dies lowers Hostility | |||
| Options: | Solve Time: | Options: | |||
| 5 5 5 8 |
03:30 | 10 10 10 10 10 | |||
| Working Effects: | Working Effects: | ||||
| +15 Hostility Points for every |
Kills 1 random Villager. |
Ancient Shrine

| Loot | Threats: 11:42 |
Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 5 - 35 Goods 5 - 35 Goods Chance of 3 |
Kills 5 Villagers | 0.75 | |||
| Options: | Solve Time: | Options: | |||
| 8 8 8 8 8 8 8 |
02:00 | 5 5 | |||
| Working Effects: | Working Effects: | ||||
| +100 Hostility Points while event is being worked on. | - |
Blightrot Cauldron
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.

| Tear Down | Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 20 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 03:30 | 2 |
5 10 2 2 10 | ||
| Working Effects: | Working Effects: | ||||
| For every 20 food produced, 0 Blightrot Cysts spawn in this settlement. | - | ||||
Blood Flower

| Threats: 10:30 |
|---|
| -3 Global Resolve A Clone of this Blood Flower will spawn. |
| Tear Down |
| Rewards: |
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 1 |
| Solve Time: |
| 02:30 |
| Working Effects: |
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds. |
Corrupted Caravan
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.

| Send Contaminated Goods |
Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 30 |
Corruption in Hearth grows 50% quicker. 1 |
1 | |||
| Options: | Requirements: | Solve Time: | Requirements: | Options: | |
| 10 10 10 |
5 |
03:30 | 2 |
5 10 2 2 10 | |
| Permanent Effects: | Working Effects: | ||||
| 0.5 |
0 Blightrot Cyst spawns every 120 seconds for each Hostility level. | ||||
Escaped Convicts

| Persuade |
Threats: 13:00 |
Arrest | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 3 Abandoned Caches Destroyed |
0.75 20 | |||
| Options: | Solve Time: | Options: | |||
| - | 03:30 |
10 5 15 | |||
| Working Effects: | Working Effects: | ||||
| -5 Global Resolve | - |
Fallen Bat Miners

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fallen Beaver Traders

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fallen Fox Scouts

| Rob the Dead |
Threats: 08:00 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fallen Frog Architects

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 5 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fallen Harpy Scientists

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fallen Human Explorers

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fallen Lizards Hunters

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements | Options: | ||
| - | 03:30 | 5 |
10 10 10 10 15 | ||
| Working Effects: | Working Effects: | ||||
| -6 |
- | ||||
Fishmen Cave

| Bribe |
Threats: 13:00 |
Chase Away | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 |
1 20 | |||
| Requirements | Options: | Solve Time: | Options: | ||
| 5 |
10 10 10 10 10 |
03:30 | 10 5 15 | ||
| Working Effects: | Working Effects: | ||||
| - | Spawns 1 Fishmen Totem every 60 seconds. | ||||
Fishmen Totem


Increases Hostility by 20 Points. 50 Seconds to solve.
Forgotten Temple Of The Sun

| Praise the Sun | Threats: 11:42 |
Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Destroys all trade goods in the Warehouse: (Packs of Goods, |
0.75 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 10 02 01 |
02:00 | 5 5 | |||
| Working Effects: | Working Effects: | ||||
| - | - |
Forsaken Crypt

| Tear Down | Threats: 13:00 |
Calm Spirits | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 |
Lose all 1 |
0.75 | |||
| Options: | Solve Time: | Options: | Options: | ||
| 10 5 5 |
03:30 | 10 10 10 10 10 |
5 2 2 | ||
| Working Effects: | Working Effects: | ||||
| -3 Global Resolve for every 10 |
- | ||||
Fuming Machinery

| Tear Down | Threats: 09:50 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. The second time the consequence triggers, the radius increases to 10 fields. |
Makeshift Extractor (4 Aesthetics decoration) 10 +50 Rainwater capacity (all types) | |||
| Options: | Solve Time: | Options: | Options: | ||
| 8 4 4 |
8 10 10 |
02:00 | 4 10 20 3 1 |
10 10 10 | |
| Working Effects: | Working Effects: | ||||
| - | - | ||||
Harmony Spirit Altar

"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
| Burn Down |
Threats: 13:00 |
Calm Spirits | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 2 - 30 Goods 2 - 30 Goods Chance of 2 |
-5 Global Resolve 1 |
Converted Harmony Spirit Altar (9 Harmony decoration) +2 Resolve for each unique Service building | |||
| Options: | Solve Time: | Options: | Requirements: | ||
| 5 5 5 8 |
03:30 | 10 10 10 10 10 |
5 | ||
| Working Effects: | Working Effects: | ||||
| Resolve drops 500% faster. | - | ||||
Hidden Trader Cemetery

| Burn Down |
Threats: 13:00 |
Report | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of 5 |
-50% Value of Goods to Trader 1 |
1 | |||
| Options: | Solve Time: | Requirements: | Requirements: | ||
| 5 5 5 8 |
03:30 | 10 |
5 | ||
| Working Effects: | Working Effects: | ||||
| Gain 20 Hostility every 60 seconds | - | ||||
Large Destroyed Caravan

| Loot |
Threats: 13:00 |
Send to the Citadel | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trading and Trade Routes Disabled For Current Settlement 1 |
0.75 | |||
| Options: | Options: | Solve Time: | Requirements | Requirements | |
| - | - | 03:30 | 10 |
5 | |
| Working Effects: | Working Effects: | ||||
| -5 to Global Resolve | - | ||||
Large Encampment

| Welcome New People | Threats: - |
Send to the Citadel | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 4-6 Villagers | - | 15 | |||
| Options: | Solve Time: | Options: | |||
| 8 8 8 8 |
02:00 | 8 8 8 8 | |||
| Working Effects: | Working Effects: | ||||
| - | - |
Lurker

| Purify |
Threats: 13:00 |
Hunt Down | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Spawns a Deep Pond for Fishing. | Destroys all stored 1 Impatience Point |
1 20 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 15 15 15 |
03:30 | 10 5 15 | |||
| Working Effects: | Working Effects: | ||||
| Time between breaks reduced by 20%. | Additional +1 Hunger stack each time a Villager cannot eat. |
Merchant Shipwreck

| Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 |
Destroys random Cornerstone in your possesion. | 1 30 | |||
| Options: | Options: | Solve Time: | Options: | ||
| 8 5 5 |
5 10 |
03:30 | 4 10 3 | ||
| Working Effects: | Working Effects: | ||||
| 0.5 |
Hostility increased by 110 points. Each ongoing Trade Route decreases it by 40 points. | ||||
Open Vault

| Perform Ritual |
Threats: 13:00 |
Bury the Entrance | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Kills all Villagers within 20 field radius. | 0.75 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 10 10 |
03:30 | 10 5 5 | |||
| Working Effects: | Working Effects: | ||||
| +100 Hostility Points. | All Camp Workers get -10 Resolve |
Petrified Gargoyle

| Perform Ritual |
Threats: 13:00 |
Tear Down | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Dormant Gargoyle (4 Aesthetics) +1 to all Rainwater production. Installing Rain Engines costs 2 fewer |
-8 to Global Resolve | 1 20 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 10 10 |
03:30 | 10 5 15 | |||
| Working Effects: | Working Effects: | ||||
| +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for Religion. | Kills 1 villager. Activates each time work on this event begins. |
Petrified Tree

| Cut Down | Threats: 13:00 |
Heal | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 |
Destroys all stored |
0.5 15 | |||
| Options: | Solve Time: | Options: | |||
| - | 03:30 | 10 10 15 15 15 | |||
| Working Effects: | Working Effects: | ||||
| All Houses have 1 fewer resident slot. Tree felling is 50% slower. |
- |
Small Destroyed Caravan

| Loot |
Threats: 13:00 |
Send to the Citadel | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 |
Trade Routes and Trading disabled for this settlement. 1 |
0.5 | |||
| Options: | Solve Time: | Requirements: | |||
| - | 03:30 | 5 3 | |||
| Working Effects: | Working Effects: | ||||
| -3 to Global Resolve | - |
Rain Spirit Totem

| Burn Down | Threats: 13:00 |
Perform Ritual | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony decoration) -50 Hostility Points | |||
| Options: | Solve Time: | Options: | |||
| 5 5 5 8 |
03:30 | 10 10 10 10 10 | |||
| Working Effects: | Working Effects: | ||||
| - | +100 Hostility Points |
River Kelpie

| Banish | Threats: 13:00 |
Mount | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| A random Rainwater Geyser appears in its place. | Kills 2 random villagers | 1 20 | |||
| Options: | Solve Time: | Options: | |||
| 10 5 15 |
03:30 |
8 8 8 8 8 4 | |||
| Working Effects: | Working Effects: | ||||
| - | Every 90 seconds two villagers will stop working until the event is resolved. |
Stonetooth Termite Burrow

| Burn Down | Threats: 13:00 |
Tame | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 |
Destroys all stored Building Materials |
Termite Nest (4 Harmony decoration) 5 | |||
| Options: | Solve Time: | Options: | |||
| 5 5 5 8 |
03:30 | 4 10 3 | |||
| Working Effects: | Working Effects: | ||||
| Harvesting and Planting are 50% Slower | -5 to Global Resolve |
Totem of Denial

| Burn Down | Threats: 13:00 |
Perform Ritual | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 |
Converted Totem of Denial (4 Harmony decoration) +3 Global Resolve | |||
| Options: | Solve Time: | Options: | |||
| 5 5 5 8 |
03:30 | 10 10 10 10 10 10 | |||
| Working Effects: | Working Effects: | ||||
| - | Sacrificing is disabled. |
Withered Tree
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.

| Cut Down | Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Blightrot Cysts burn for 5 seconds longer. | 1 20 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 03:30 | 2 |
5 10 2 2 10 | ||
| Working Effects: | Working Effects: | ||||
| Spawns 0 Blightrot Cyst every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively) | - | ||||
Leaking Cauldron

| Burn Down | Threats: 13:00 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10 -14 fields of Fertile Soil nearby. | |||
| Options: | Solve Time: | Options: | Options: | ||
| 5 5 5 8 |
03:30 | 4 10 20 3 1 |
10 10 10 | ||
| Working Effects: | Working Effects: | ||||
| All Food Production 60% Slower. | - | ||||
Forbidden Glade Events
Ancient Burial Site

| Calm Spirits |
Threats: 13:00 |
Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of |
Spawns 6 Blood Flowers |
1 | |||
| Options: | Solve Time: | Options: | |||
| 20 20 20 20 20 20 20 |
20 20 20 |
03:30 | 5 5 | ||
| Working Effects: | Working Effects: | ||||
| - | +5 Hostility for every 5 felled trees. | ||||
Dark Gate

| Perform Ritual |
Threats: 13:00 |
Seal Off | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 |
Kills 10 random Villagers | 1 | |||
| Options: | Solve Time: | Requirements: | |||
| 10 10 10 20 |
03:30 | 1 | |||
| Working Effects: | Working Effects: | ||||
| Kills 1 random Villager | -4 to Global Resolve +100 Hostility Points |
Destroyed Cage of the Warbeast

| Cultivate the Decay |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 |
+80 Hostility Points -2 Newcomers Annually |
1 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 03:30 | 8 |
12 12 12 12 16 | ||
| Working Effects: | Working Effects: | ||||
| Spawns between 4 and 6 Blood Flowers. 2 |
- | ||||
Destroyed Rainpunk Foundry

| Salvage | Threats: 13:00 |
Rebuild | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Glade Event replaced by a Rainpunk Foundry (Can produce | |||
| Options: | Solve Time: | Options: | Options: | ||
| - | 04:30 | 8 12 30 5 2 |
20 20 20 | ||
| Working Effects: | Working Effects: | ||||
| Every 120 seconds, a Blood Flower will appear near the foundry. | Every 120 seconds, a Blood Flower will appear near the foundry. | ||||
Drainage Mole

| Feed |
Threats: 13:00 |
Chase Away | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 |
Kills all Villagers and destroys everything within a 20 field radius. | 1 20 | |||
| Options: | Solve Time: | Options: | |||
| 20 20 20 20 |
03:30 | 10 5 15 | |||
| Working Effects: | Working Effects: | ||||
| All woodcutters, fishermen, and gatherers get -16 Resolve. | +100 Hostility Points |
Fishman Soothsayer

| Foretell |
Threats: 13:00 |
Capture | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Hostility Threshold is increased by 1 level. |
Forest Mysteries require 2 lower levels of Hostility to activate. 1 |
1 30 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 10 10 |
03:30 | 10 5 15 | |||
| Working Effects: | Working Effects: | ||||
| +50 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. | Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishmen Lighthouse

| Burn Down |
Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 |
Glade Events are solved 20% slower (Permanent) 1 |
Converted Fishmen Lighthouse (16 Harmony decoration) 5 1 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 16 |
03:30 | 10 10 10 10 10 | |||
| Working Effects: | Working Effects: | ||||
| +50 Hostility for every Firekeeper in the settlement. |
+100 Hostility for every Firekeeper in the settlement. |
Fishmen Outpost

| Bribe |
Threats: 13:00 |
Hunt Down | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 |
Villagers have 25% chance of dying after eating. | 1 20 | |||
| Requirements: | Options: | Solve Time: | Options: | ||
| 10 |
5 6 10 |
03:30 | 10 5 15 | ||
| Working Effects: | Working Effects: | ||||
| - | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. | ||||
Giant Stormbird's Nest

| Feed |
Threats: 13:00 |
Tame | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 |
1 Tamed Stormbird (16 Harmony) 5 +3 | |||
| Options: | Options: | Solve Time: | Options: | ||
| 20 20 20 |
30 30 30 |
03:30 | - | ||
| Working Effects: | Working Effects: | ||||
| - | Unending Storm Season until glade event is completed. -4 Global Resolve per Hostility level. | ||||
Hungry Mistworm

| Feed |
Threats: 13:00 |
Chase Away | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 |
Destroys all stored food. (Cooked and Raw) | 1 20 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 10 15 |
03:30 | 10 5 15 | |||
| Working Effects: | Working Effects: | ||||
| Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds. |
Infected Drainage Mole
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.

| Perform Ritual |
Threats: 13:00 |
Heal | ||||
|---|---|---|---|---|---|---|
| Rewards: | Rewards: | |||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 30 | ||||
| Options: | Options: | Options: | Solve Time: | Options: | ||
| 20 20 20 25 |
15 15 15 |
10 10 |
03:30 | 10 10 15 15 15 | ||
| Working Effects: | Working Effects: | |||||
| - | All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to 0 Blightrot Cysts will spawn in the settlement. Each Cyst increases Hostility by 10 points. | |||||
Lightning Catcher

| Burn Down | Threats: 13:00 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in the settlement into Ruins. | 1 20 | |||
| Options: | Solve Time: | Options: | Options: | ||
| 10 10 10 16 |
03:30 | 8 12 30 5 2 |
20 20 20 | ||
| Working Effects: | Working Effects: | ||||
| +200 Hostility Points. | - | ||||
Noxious Machinery
This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.

| Burn Down | Threats: 13:00 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts. | 1 20 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 03:30 | 4 |
10 15 4 4 15 | ||
| Working Effects: | Working Effects: | ||||
| Lose 4 Units of random rainwater type every 12 seconds. | - | ||||
Small Stormforge

| Use |
Threats: 12:00 |
Demolish | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. Destroys everything in a 3-field radius. |
Destroys everything in a 10-field radius. | 1 2 of the following rewards: 25 25 12 6 5 | |||
| Options: | Solve Time: | Options: | |||
| 15 15 5 |
02:30 | 5 5 | |||
| Working Effects: | Working Effects: | ||||
| All negative Forest Mysteries activate at a lower Hostility level (-1). Changes season to Storm until the event is solved or the solve is cancelled. |
-4 to Global Resolve. |
Wildfire

| Catch | Threats: 13:00 |
Return the Child | ||||
|---|---|---|---|---|---|---|
| Rewards: | Rewards: | |||||
| Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored Fuel. |
1 20 | ||||
| Options: | Options: | Options: | Solve Time: | Requirements: | ||
| 4 10 3 |
30 30 30 |
1 1 1 |
03:30 | 1 | ||
| Working Effects: | Working Effects: | |||||
| - | All Fuel in Warehouse disappears at rate of 2 units every 15 seconds. | |||||


