Pioneer Glade Events: Difference between revisions

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{{Version|1.2.3}}
{{Version|1.9.5}}
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]
= Overview =
== Overview ==
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.


Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.


== Glade Event Types ==
== Glade Event Types ==
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{| class="wikitable mw-collapsible mw-collapsed"  
{| class="wikitable mw-collapsible mw-collapsed"  
|+
|+
! colspan="3" style="text-align:center; font-weight:bold;" | Events and [[Reputation]] Rewards
! colspan="4" style="text-align:center; font-weight:bold;" | Events and [[Reputation]] Rewards
|- style="text-align:center;"
|- style="vertical-align:top; border-width: 0"
| 0.5 [[Reputation]] Points
|
| 0.75 [[Reputation]] Rewards:
{| class="wikitable"
| 1 [[Reputation]] Rewards:
! 0.5 [[Reputation]] Points
|-
| Royal Treasure Stag (Release)
|-
|-
| Royal Treasure Stag
| Fallen Bat Miners
| style="text-align:center;" | Escaped Convicts
| Blightrot Cauldron
|-
|-
| Fallen Beaver Traders
| Fallen Beaver Traders
| Large Destroyed Caravan
| Corrupted Caravan
|-
|-
| Fallen Fox Scouts
| Fallen Fox Scouts
|  
|-
| Fishmen Cave
| Fallen Frog Architects
|-
|-
| Fallen Harpy Scientists
| Fallen Harpy Scientists
|
| Hidden Trader Cemetary
|-
|-
| Fallen Human Explorers
| Fallen Human Explorers
|
| Merchant Shipwreck
|-
|-
| Fallen Lizard Hunters
| Fallen Lizard Hunters
|  
|-
| Withered Tree
| Petrified Tree
|-
| Small Destroyed Caravan
|}
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! 0.75 [[Reputation]] Points
|-
| Ancient Shrine
|-
| Escaped Convicts
|-
|-
| Forgotten Temple of the Sun
| Forgotten Temple of the Sun
|
| Ancient Burial Site
|-
|-
| Forsaken Crypt
| Forsaken Crypt
|  
|-
| Dark Gate
| Large Destroyed Caravan
|-
|-
| Open Vault
| Open Vault
|  
|}
| Destroyed Cage of the Warbeast
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! 1 [[Reputation]] Points
|-
| Royal Treasure Stag (Catch)
|-
|-
| Petrified Tree
| Blightrot Cauldron
|
| Drainage Mole
|-
|-
| Small Destroyed Caravan
| Corrupted Caravan
|
| Fishmen Soothsayer
|-
|-
|  
| Fishmen Cave
|
| Fishman Lighthouse
|-
|-
|  
| Hidden Trader Cemetery
|
| Fishmen Outpost
|-
|-
|  
| Lurker
|
| Giant Stormbird's Nest
|-
|-
|  
| Merchant Shipwreck
|
| Hungry Mistworm
|-
|-
|  
| Petrified Gargoyle
|  
|-
| Infected Drainage Mole
| River Kelpie
|-
| Withered Tree
|-
| Ancient Burial Site
|-
| Dark Gate
|-
| Destroyed Cage of the Warbeast
|-
| Drainage Mole
|-
| Fishman Soothsayer
|-
| Fishmen Outpost
|-
| Giant Stormbird's Nest
|-
| Hungry Mistworm
|-
| Infected Drainage Mole
|-
|-
|
|
| Lightning Catcher
| Lightning Catcher
|-
|-
|
|
| Noxious Machinery
| Noxious Machinery
|-
|-
|  
| Small Stormforge
|  
|-
| Wildfire
| Wildfire
|}
|}
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! 2 [[Reputation]] Points
|-
| Stage III: Archaeological Reconstruction
|}
|}
== Events ==
== Events ==
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE</span>'''


== Excavations ==
=== Excavations ===
=== Stage I: Archeological Discovery ===
==== Stage I: Archeological Discovery ====
[[File:DiscoveryLong.png|center]]
[[File:DiscoveryLong.png|center]]
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>''
''<center>Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.</center>''
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| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]
| colspan="2" | -
| colspan="2" | -
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />First Stage of Excavation is Completed.
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />First Stage of Excavation is Completed.<br />(The Glade Event is replaced by Stage II: Archeological Excavation)
|-
|-
| Options:
| Options:
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| 30 {{rl|Wood}}<br />15 {{rl|Planks}}
| 30 {{rl|Wood}}<br />15 {{rl|Planks}}
| 30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| 30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | 03:30
| rowspan="3" style="text-align:center;" | Salvage: 02:30
| 12 {{rl|Eggs}}<br />12 {{rl|Meat}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Insects}}
| rowspan="3" style="text-align:center;" | Excavate: 03:30
| 15 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}}
| 12 {{rl|Eggs}}<br />12 {{rl|Meat}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Insects}}<br />12 {{rl|Fish}}
| 15 {{rl|Planks}}<br />8 {{rl|Fabric}}<br />8 {{rl|Bricks}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
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<br/>
<br/>


=== Stage II: Archeological Excavation ===
==== Stage II: Archeological Excavation ====


[[File:ExcavationLong.png|center]]
[[File:ExcavationLong.png|center]]
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| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| colspan="2" | -
| colspan="2" | -
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />Second Stage of Excavation is Completed.
| colspan="2" | 1 {{rl|Ancient Tablet}}<br />Second Stage of Excavation is Completed.<br />(The Glade Event is replaced with Stage III: Archeological Reconstruction)
|-
|-
| Options:
| Options:
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| 30 {{rl|Wood}}<br />15 {{rl|Planks}}
| 30 {{rl|Wood}}<br />15 {{rl|Planks}}
| 30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| 30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:30
| rowspan="3" style="text-align:center;" | Salvage: 02:30
| rowspan="3" style="text-align:center;" | Excavate: 03:30
| 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Resin}}
| 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Resin}}
| 8 {{rl|Coal}}<br />8 {{rl|Oil}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| 8 {{rl|Coal}}<br />8 {{rl|Oil}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
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|}
|}


=== Stage III: Archeological Reconstruction ===
==== Stage III: Archeological Reconstruction ====
[[File:ReconstructionLong.png|center]]
[[File:ReconstructionLong.png|center]]
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>''
''<center>Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.</center>''
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| rowspan="2" colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| rowspan="2" colspan="2" style="text-align:left;" | Chance of Random [[Cornerstone]] / [[Perk]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}
| rowspan="2" colspan="2" | -
| rowspan="2" colspan="2" | -
| colspan="2" | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points<br />[[Building]] worth 9 [[Harmony]]
| colspan="2" | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points<br />Reconstruction (9 <span style="color: yellow">Harmony</span> decoration)
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | Sealed Spider:<br />Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]] (Retroactive)<br />Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)<br /><br />Sea Snake:<br />Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced<br />Scientific Award: Gain an additional Epic [[Cornerstone]] choice<br /><br />Smoldering Scorpion:<br />+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)<br />Scientific Council: Gain an additional [[Blueprint]] choice
| colspan="2" | Glade Event replaced with one of the following [[Decorations]]: <br/><br/>Sealed Spider:<br />Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)<br />Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)<br /><br />Sea Snake:<br />Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced<br />Scientific Award: Gain an additional Epic [[Cornerstone]] choice<br /><br />Smoldering Scorpion:<br />+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)<br />Scientific Council: Gain an additional [[Blueprint]] choice
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Options:
| Options:
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| 30 {{rl|Wood}}<br />15 {{rl|Planks}}
| 30 {{rl|Wood}}<br />15 {{rl|Planks}}
| 30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| 30 {{rl|Drizzle Water}}<br />30 {{rl|Clearance Water}}<br />30 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:30
| rowspan="3" style="text-align:center;" | Salvage: 02:30
| 25 {{rl|Stone}} </br> 15 {{rl|Copper Bars}} </br> 15 {{rl|Pigment}} </br> 15 {{rl|Barrels}} </br> 15 {{rl|Incense}}
| rowspan="3" style="text-align:center;" | Excavate: 03:30
| 25 {{rl|Stone}} </br> 15 {{rl|Copper Bars}} </br> 15 {{rl|Dye}} </br> 15 {{rl|Barrels}} </br> 15 {{rl|Incense}}
| 6 {{rl|Tools}}<br />2 {{rl|Parts}}<br />14 {{rl|Pipes}}
| 6 {{rl|Tools}}<br />2 {{rl|Parts}}<br />14 {{rl|Pipes}}
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
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|}
|}


== Small Glade Events ==
=== Small Glade Events ===
=== Small [[Abandoned Cache]] ===
==== Small [[Abandoned Cache]] ====
[[File:SmallAbandonedCacheLong.png|center]]
[[File:SmallAbandonedCacheLong.png|center]]
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>''
''<center>An abandoned cache of goods. This could be a lost shipment - or something much more valuable.</center>''
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Please see [[Abandoned Caches]]
Please see [[Abandoned Caches]]


=== Rainpunk Drill ===
==== Rainpunk Drill ====
[[File:RainPunkDrillLong.png|center]]
[[File:RainPunkDrillLong.png|center]]
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>''
''<center>One of the Brass Order's Curious little inventions. It appears to be broken.</center>''
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| colspan="2" | 10 - 30 [[Goods]]<br />10 - 30 [[Goods]]
| colspan="2" | 10 - 30 [[Goods]]<br />10 - 30 [[Goods]]
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Spawns 2 -3 {{rl|Coal}} or {{rl|Copper Ore}} <br />veins nearby
| colspan="2" | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, <br />or {{rl|Salt}} veins nearby
|-
|-
| colspan="2" | Options:
| colspan="2" | Options:
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| colspan="2" style="text-align:left;" | 8 {{rl|Stone}}<br />8 {{rl|Sea Marrow}}<br />3 {{rl|Training Gear}}
| colspan="2" style="text-align:left;" | 8 {{rl|Stone}}<br />8 {{rl|Sea Marrow}}<br />3 {{rl|Training Gear}}
| rowspan="3" colspan="2" | Dissassemble: 01:00 <br /> Fix: 02:00
| rowspan="3" colspan="2" | Dissassemble: 01:00 <br /> Fix: 02:00
| colspan="2" style="text-align:left;" | 04 {{rl|Tools}}<br />09 {{rl|Pipes}}<br />18 {{rl|Oil}}<br />03{{rl|Parts}}<br /><br />
| colspan="2" style="text-align:left;" | 4 {{rl|Tools}}<br />9 {{rl|Pipes}}<br />18 {{rl|Oil}}<br />3{{rl|Parts}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
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|}
|}


=== Small Encampment ===
==== Small Encampment ====
[[File:SmallEncampmentLong.png|center]]
[[File:SmallEncampmentLong.png|center]]
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
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| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 2-4 [[Villagers]]
| colspan="2" | 2-3 [[Villagers]]
| -
| -
| colspan="2" | 10 {{rl|Amber}}
| colspan="2" | 10 {{rl|Amber}}
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| colspan="2" | 6 {{rl|Vegetables}}<br />6 {{rl|Mushrooms}}<br />6 {{rl|Roots}}<br />6 {{rl|Berries}}
| colspan="2" | 6 {{rl|Vegetables}}<br />6 {{rl|Mushrooms}}<br />6 {{rl|Roots}}<br />6 {{rl|Berries}}
| style="text-align:center;" | 01:00
| style="text-align:center;" | 01:00
| colspan="2" | 6 {{rl|Eggs}}<br />6 {{rl|Insects}}<br />6 {{rl|Meat}}
| colspan="2" | 6 {{rl|Eggs}}<br />6 {{rl|Insects}}<br />6 {{rl|Meat}}<br />6 {{rl|Fish}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
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|}
|}


=== Obelisk ===
==== Obelisk ====
[[File:ObeliskLong.png|center]]
[[File:ObeliskLong.png|center]]
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>''
''<center>A mystical stone monument. Unknown runes are carved all over its surface.</center>''
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| colspan="2" | 20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />Small chance of  2 {{rl|Ancient Tablet}}s
| colspan="2" | 20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />20 - 30 [[Goods]]<br />Small chance of  2 {{rl|Ancient Tablet}}s
| colspan="2" | -
| colspan="2" | -
| Aesthetics Building<br />-10 [[Hostility]]
| Obelisk (1 <span style="color: {{PerkBlue}}">Aesthetics</span> decoration)<br />-10 [[Hostility]]<br/>+100 [[Corruption Resistance]]
|- style=""
|- style=""
| style="" | Requirements:
| style="" | Requirements:
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|}
|}


=== Black Treasure Stag ===
==== Black Treasure Stag ====
[[File:BlackStagLong.png|center]]
[[File:BlackStagLong.png|center]]
''<center>A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
<center>When Revealed: ''A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
<center>When Caught: ''Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
{| class="wikitable" style="width:100%;"  
{| class="wikitable" style="width:100%;"  
|- style="font-weight:bold;"
|- style="font-weight:bold;"
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|}
|}


=== Golden Treasure Stag ===
==== Golden Treasure Stag ====
[[File:GoldenStagLong.png|center]]
[[File:GoldenStagLong.png|center]]
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
<center>When Revealed: ''A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
<center>When Caught: ''Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
{| class="wikitable" style="width:100%;"  
{| class="wikitable" style="width:100%;"  
|- style="font-weight:bold; text-align:center;"
|- style="font-weight:bold; text-align:center;"
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| colspan="2" style="text-align:center; font-weight:bold; " | Rewards:
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards:
|-
|-
| colspan="2" | 50 {{rl|Amber}}<br />+8 [[Hostility]] for every 30 {{rl|Amber}}
| colspan="2" | 50 {{rl|Amber}}<br />+15 [[Hostility]] for every 30 {{rl|Amber}}
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]]
| colspan="2" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]]
|}
|}


=== Royal Streasure Stag ===
==== Royal Treasure Stag ====
[[File:RoyalStagLong.png|center]]
[[File:RoyalStagLong.png|center]]
''<center>Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
<center>When Revealed: ''A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.</center>''
<center>When Caught: ''Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."</center>''
{| class="wikitable" style="width:100%;"  
{| class="wikitable" style="width:100%;"  
|- style="font-weight:bold; text-align:center;"
|- style="font-weight:bold; text-align:center;"
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| colspan="2" style="text-align:center; font-weight:bold; " | Rewards:
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards:
|-
|-
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+3 [[Hostility]] for every opened Dangerous or Forbidden Glade
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+2 [[Hostility]] for every opened Dangerous or Forbidden Glade
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+1 Global [[Resolve]]
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+1 Global [[Resolve]]
|}
|}


== Dangerous Glade Events ==
==== Spectral Treasure Stag ====
=== Altar of Decay ===
[[File:SpectralStagLong.png|center]]
<center>When Caught: ''A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."</center>''
{| class="wikitable" style="width:100%;"
|- style="font-weight:bold; text-align:center;"
! colspan="2" style="width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />01:30
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards:
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards:
|-
| colspan="2" | 50 {{rl|Amber}}<br />+15 [[Hostility]] for every 30 {{rl|Amber}}<br />Choosing either option is required to complete the Ghost Town [[World Events|World Event]].
| colspan="2" style="text-align:center;" | Stag disappears into<br />the Forest
| colspan="2" | 25 {{rl|Amber}}<br />+1 Global [[Resolve]]<br />Choosing either option is required to complete the Ghost Town [[World Events|World Event]].
|}
 
=== Dangerous Glade Events ===
==== Altar of Decay ====
[[File:AltarofDecayLong.png|center]]
[[File:AltarofDecayLong.png|center]]
''<center>A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:
''<center>A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:
Line 393: Line 436:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| colspan="2" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | 4:00
| rowspan="3" colspan="2" style="text-align:center;" | 4:00
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
Line 400: Line 443:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | +5 Second [[Blightrot Cyst]] burning time <br/>+22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]
| colspan="2" | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]
| colspan="2" | Kills 1 random [[Villager]] each time this event is started.
| colspan="2" | Kills 1 random [[Villager]] each time this event is started.
|}
|}


=== Ancient Shrine ===
==== Ancient Shrine ====


[[File:AncientShrineLong.png|center]]
[[File:AncientShrineLong.png|center]]
''<center>An ominous shsrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.</center>''
''<center>An ominous shrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.</center>''
{| class="wikitable" style="width:100%; font-weight:bold; text-align:center; vertical-align:middle;"
{| class="wikitable" style="width:100%; font-weight:bold; text-align:center; vertical-align:middle;"
|-
|-
Line 419: Line 462:
| colspan="2" style="text-align:left;" | 5 - 35 [[Goods]]<br />5 - 35 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | 5 - 35 [[Goods]]<br />5 - 35 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Kills 5 [[Villagers]]
| colspan="2" | Kills 5 [[Villagers]]
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point </br> 15 {{rl|Amber}}<br />
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 425: Line 468:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 12 {{rl|Eggs}}<br />12 {{rl|Meat}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Insects}}
| colspan="2" | 12 {{rl|Eggs}}<br />12 {{rl|Meat}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Insects}}<br />12 {{rl|Fish}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:00
| rowspan="3" colspan="2" style="text-align:center;" | 02:00
| colspan="2" | 08 {{rl|Tools}}<br />08 {{rl|Pack of Building Materials}}
| colspan="2" | 8 {{rl|Tools}}<br />8 {{rl|Pack of Building Materials}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
Line 436: Line 479:
|}
|}


=== Blightrot Cauldron ===
==== Blightrot Cauldron ====
'''This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.'''
[[File:BlightrotCauldronLong.png|center]]
[[File:BlightrotCauldronLong.png|center]]
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>''
''<center>A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.</center>''
Line 460: Line 504:
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| style="text-align:left;" | 3 {{rl|Purging Fire}}
| style="text-align:left;" | 3 {{rl|Purging Fire}}
| style="text-align:left;" | 15 {{rl|Coats}}<br />03 {{rl|Copper Bars}}<br />03 {{rl|Crystalized Dew}}<br />15 {{rl|Reed}}
| style="text-align:left;" | 8 {{rl|Coats}}<br />15 {{rl|Boots}}<br />3 {{rl|Copper Bars}}<br />3 {{rl|Crystalized Dew}}<br />15 {{rl|Reed}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | For every 20 [[Food]] produced, 0 [[Blightrot Cysts]] spawn in this settlement.
| colspan="2" | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.
| colspan="2" | -
| colspan="2" | -
|}
|}


=== Blood Flower ===
==== Blood Flower ====
[[File:BloodFlowerLong.png|center]]
[[File:BloodFlowerLong.png|center]]
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>''
''<center>A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.</center>''
Line 490: Line 534:
| Working Effects:
| Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
|- style="font-weight:normal; vertical-align:middle;"
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.
|}
|}


=== Corrupted Caravan ===
==== Corrupted Caravan ====
'''This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.'''
[[File:CorruptedCaravanLong.png|center]]
[[File:CorruptedCaravanLong.png|center]]
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>''
''<center>A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.</center>''
Line 519: Line 564:
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| 3 {{rl|Purging Fire}}
| 3 {{rl|Purging Fire}}
| 15 {{rl|Coats}}<br />03 {{rl|Copper Bars}}<br />03 {{rl|Crystalized Dew}}<br />15 {{rl|Reed}}
| 8 {{rl|Coats}}<br />15 {{rl|Boots}}<br />3 {{rl|Copper Bars}}<br />3 {{rl|Crystalized Dew}}<br />15 {{rl|Reed}}
|-
|-
| colspan="2" style="" | Permanent Effects:
| colspan="2" style="" | Permanent Effects:
Line 528: Line 573:
|}
|}


=== Escaped Convicts ===
==== Escaped Convicts ====
[[File:EscapedConvictsLong.png|center|]]
[[File:EscapedConvictsLong.png|center|]]
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>''
Line 551: Line 596:
| colspan="2" style="text-align:center;" | -
| colspan="2" style="text-align:center;" | -
| rowspan="3" colspan="2" | 04:00<br />
| rowspan="3" colspan="2" | 04:00<br />
| colspan="2" | 15 {{rl|Training Gear}}<br />08 {{rl|Tools}}<br />22 {{rl|Stone}}
| colspan="2" | 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
Line 560: Line 605:
|}
|}


===Fallen Beaver Traders===
==== Fallen Bat Miners ====
[[File:FallenBeaverTradersLong.png|center|]]
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''
''<center>A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%"
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption
|-
! colspan="2" style="width:37.5%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
Line 579: Line 622:
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| Requirements
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
Line 585: Line 628:
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| 8 {{rl|Amber}}
| 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Beavers}} [[Resolve]]
| colspan="2" | -8 {{Species link|Bats}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Fox Scouts===
==== Fallen Beaver Traders ====
[[File:FallenFoxScouts.png|center]]
[[File:FallenBeaverTradersLong.png|center|]]
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>''
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%"
|-
|-
! colspan="2" style="width:37.5%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />08:00
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
Line 607: Line 650:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
Line 619: Line 662:
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| 8 {{rl|Amber}}
| 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Foxes}} [[Resolve]]
| colspan="2" | -8 {{Species link|Beavers}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Harpy Scientists===
==== Fallen Fox Scouts ====
[[File:FallenHarpyScientistsLong.png|center]]
[[File:FallenFoxScouts.png|center]]
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>''
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
Line 641: Line 684:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
Line 652: Line 695:
| colspan="2" | -
| colspan="2" | -
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| 8 {{rl|Amber}}
| style="text-align:left;" | 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
|-
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Harpies}} [[Resolve]]
| colspan="2" | -8 {{Species link|Foxes}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Human Explorers===
==== Fallen Frog Architects ====
[[File:FallenHumanExplorersLong.png|center]]
[[File:FallenFrogArchitectsLong.png|center]]
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>''
''<center>A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.3%"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| Options:
| colspan="2" | Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| Requirements:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| -
| colspan="2" | -
| -
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| 8 {{rl|Amber}}
| 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Humans}} [[Resolve]]
| colspan="2" | -8 {{Species link|Frogs}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fallen Lizards Hunters===
==== Fallen Harpy Scientists ====
[[File:FallenHarpyScientistsLong.png|center]]
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>''


[[File:FallenLizardHuntersLong.png|center]]
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
''<center>A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.</center>''
|-
 
! colspan="2" style="width:37.5%;"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;"
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|- style=""
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
Line 713: Line 754:
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| Options:
| colspan="2" | Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirements:
| Requirements:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| -
| colspan="2" | -
| -
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| style="text-align:left;" | 8 {{rl|Amber}}
| 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Lizards}} [[Resolve]]
| colspan="2" | -8 {{Species link|Harpies}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Fishmen Cave===
==== Fallen Human Explorers ====
[[File:FishmenCaveLong.png|center]]
[[File:FallenHumanExplorersLong.png|center]]
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>''
''<center>A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;"|Bribe [[File:FlatIcon Corr.png|32px]] Corruption
|-
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.3%"| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty
! rowspan="2" colspan="2" | Threats:<br />10:24
|- style=""
! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
| colspan="2" | Rewards:
|-
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="" | Rewards:
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]
|- style="font-weight:normal;"
| colspan="2" | Spawns 3 Fishmen Totems<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point<br />20 {{rl|Amber}}
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point
|- style=""
|- style=""
| Options:
| Options:
| colspan="2" | Solve Time:
| Requirements:
| Requirements:
| Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| -
| -
| rowspan="3" colspan="2" | 04:00
| 8 {{rl|Amber}}
| 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Jerky}}<br />15 {{rl|Skewers}}<br />15 {{rl|Pie}}<br />15 {{rl|Ale}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Training Gear}}<br />08 {{rl|Tools}}<br />22 {{rl|Stone}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Humans}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Spawns 1 Fishmen Totem every 60 seconds.
|}
|}


===Fishmen Totem===
==== Fallen Lizards Hunters ====
[[File:FishmenTotemLong.png|center]]
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>''


[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.
[[File:FallenLizardHuntersLong.png|center]]
''<center>A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.</center>''


===Forgotten Temple Of The Sun===
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;"
[[File:ForgottenTempleoftheSun_long.png|center]]
! colspan="2" style="width:37.5%;"|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption
''<center>Who would worship the sun in a world with so little sunlight?</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:33.33%;"| Praise the Sun
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:33.33%;"| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
|- style=""
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all trade goods in the [[Warehouse]] <br />Packs |  {{rl|Amber}} |  {{rl|Ancient Tablet}}s
| colspan="2" | Spawns at least 2 Blood Flowers
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point
|-
|- style=""
| colspan="2" | Options:
| Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirements:
|- style="font-weight:normal; text-align:left;"
| Options:
| colspan="2" | 15 {{rl|Ale}}<br />15 {{rl|Wine}}<br />15 {{rl|Incense}}<br />15 {{rl|Oil}}<br />03 {{rl|Pack of Trade Goods}}<br />01 {{rl|Wildfire Essence}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:00
| colspan="2" | 8 {{rl|Tools}}<br />8 {{rl|Pack of Building Materials}}
|-
| colspan="2" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| -
| -
| rowspan="3" colspan="2" | 04:00
| style="text-align:left;" | 8 {{rl|Amber}}
| style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}<br />20 {{rl|Salt}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -8 {{Species link|Lizards}} [[Resolve]]
| colspan="2" | -
| colspan="2" | -
|}
|}


===Forsaken Crypt===
==== Fishmen Cave ====
[[File:ForsakenCryptLong.png|center]]
[[File:FishmenCaveLong.png|center]]
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''
''<center>It looks abandoned, but what if it's not? A terrible fishy smell comes from within.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%"
! colspan="2" style="width:37.5%;"| Tear Down
! colspan="2" style="width:37.5%;"|Bribe [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty
|- style=""
|- style=""
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]
| colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Spawns 3 Fishmen Totems<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| Requirements:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
|- style="font-weight:normal;"
| Options:
| 8 {{rl|Amber}}
| Options:
| style="text-align:left;" | 15 {{rl|Jerky}}<br />15 {{rl|Skewers}}<br />15 {{rl|Pie}}<br />15 {{rl|Paste}}<br />15 {{rl|Ale}}
|- style="font-weight:normal; text-align:left;"
| rowspan="3" colspan="2" | 04:00
| colspan="2" | 15 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}}
| colspan="2" style="text-align:left;" | 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| 10 {{rl|Ale}}<br />15 {{rl|Wine}}<br />15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Scrolls}}
| 8 {{rl|Amber}}<br />3 {{rl|Copper Bars}}<br />3 {{rl|Crystalized Dew}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal; text-align:center;"
|- style="font-weight:normal;"
| colspan="2" | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Spawns 1 Fishmen Totem every 60 seconds.
|}
|}


===Fuming Machinery===
==== Fishmen Totem ====
[[File:FumingMachineryLong.png|center]]
[[File:FishmenTotemLong.png|center]]
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>''
''<center>A sinister structure made out of bones. Smells like Fishmen magic.</center>''
 
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.
 
==== Forgotten Temple Of The Sun ====
[[File:ForgottenTempleoftheSun_long.png|center]]
''<center>Who would worship the sun in a world with so little sunlight?</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;"| Tear Down
|-
! rowspan="2" colspan="2" | Threats:<br />09:50
! colspan="2" style="width:33.33%;"| Praise the Sun
! colspan="2" style="width:37.5%;"| Fix
! rowspan="2" colspan="2" | Threats:<br />10:24
|- style=""
! colspan="2" style="width:33.33%;"| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty
|-
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]]
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius.
| colspan="2" | Destroys all trade goods in the [[Warehouse]]: <br />(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})
| colspan="2" | Aesthetics Building
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| colspan="2" | Options:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| style="text-align:left;" | 12 {{rl|Planks}}<br />06 {{rl|Fabric}}<br />06 {{rl|Bricks}}
| colspan="2" | 15 {{rl|Ale}}<br />15 {{rl|Wine}}<br />15 {{rl|Incense}}<br />15 {{rl|Oil}}<br />3 {{rl|Pack of Trade Goods}}<br />1 {{rl|Wildfire Essence}}
| style="text-align:left;" | 12 {{rl|Drizzle Water}}<br />15 {{rl|Clearance Water}}<br />15 {{rl|Storm Water}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:00
| rowspan="3" colspan="2" style="text-align:center;" | 02:30
| colspan="2" | 8 {{rl|Tools}}<br />8 {{rl|Pack of Building Materials}}
| 06 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />30 {{rl|Oil}}<br />04 {{rl|Parts}}<br />02 {{rl|Wildfire Essence}}
| 15 {{rl|Barrels}}<br />15 {{rl|Waterskins}}<br />15 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
Line 870: Line 915:
|}
|}


=== Harmony Spirit Altar ===
==== Forsaken Crypt ====
[[File:HarmonySpiritAltarLong.png|center]]
[[File:ForsakenCryptLong.png|center]]
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>''
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''


{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
! colspan="2" style="width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Tear Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
|- style=""
|- style=""
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | -5 Global [[Resolve]]<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Lose all {{rl|Wine}} and {{rl|Amber}}<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| Options:
| Requirement:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| colspan="2" | 15 {{rl|Planks}}<br />8 {{rl|Fabric}}<br />8 {{rl|Bricks}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| 10 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| 10 {{rl|Ale}}<br />15 {{rl|Wine}}<br />15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />15 {{rl|Scrolls}}
| 8 {{rl|Amber}}
| 8 {{rl|Amber}}<br />3 {{rl|Copper Bars}}<br />3 {{rl|Crystalized Dew}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:center;"
| colspan="2" | [[Resolve]] drops 500% faster.
| colspan="2" | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.
| colspan="2" | -
| colspan="2" | -
|}
|}


=== Hidden Trader Cemetery ===
==== Fuming Machinery ====
[[File:HiddenTraderCemeteryLong.png|center]]
[[File:FumingMachineryLong.png|center]]
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>''
''<center>Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;"
! colspan="2" style="width:37.5%;"| Tear Down
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />09:50
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Fix
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty
|- style=""
|- style=""
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of  {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]]
| colspan="2" | -50% Value of Goods to Trader<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Destroys Deposits, Fields and Villagers in 5 field radius.<br/>The second time the consequence triggers, the radius increases to 10 fields.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | Makeshift Extractor (4 <span style="color: {{PerkBlue}}">Aesthetics</span> decoration)<br/>10 {{rl|Clearance Water}} per minute<br/>+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirement:
| Options:
| Requirement:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| style="text-align:left;" | 12 {{rl|Planks}}<br />6 {{rl|Fabric}}<br />6 {{rl|Bricks}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| style="text-align:left;" | 12 {{rl|Storm Water}}<br />15 {{rl|Clearance Water}}<br />15 {{rl|Drizzle Water}}
| 15 {{rl|Amber}}
| rowspan="3" colspan="2" style="text-align:center;" | 02:30
| 8 {{rl|Pack of Provisions}}
| 6 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />30 {{rl|Oil}}<br />4 {{rl|Parts}}<br />2 {{rl|Wildfire Essence}}
| 15 {{rl|Barrels}}<br />15 {{rl|Waterskins}}<br />15 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Gain 30 [[Hostility]] every 60 seconds
| colspan="2" | -
| colspan="2" | -
| colspan="2" | -
|}
|}


===Large Destroyed Caravan===
==== Harmony Spirit Altar ====
[[File:LargeDestroyedCaravanLong.png|center]]
[[File:HarmonySpiritAltarLong.png|center]]
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
''<center>An old altar found in the wilds. The ancient language carved into the stone proclaims:<br /> "Light a fire at the altar to gain the blessing of the Spirit of Harmony"</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
|-
|- style=""
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" | Trading and Trade Routes<br />Disabled For Current Settlement<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | -5 Global [[Resolve]]<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point
| colspan="2" | Converted Harmony Spirit Altar (9 <span style="color: yellow">Harmony</span> decoration)<br />+2 [[Resolve]] for each unique Service [[building]]
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Options:
| Options:
| Options:
| Requirement:
| colspan="2" | Solve Time:
|- style="font-weight:normal; text-align:left;"
| Requirements:
| colspan="2" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| Requirements:
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
|- style="font-weight:normal;"
| 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| -
| 8 {{rl|Amber}}
| -
| rowspan="3" colspan="2" | 04:00
| 15 {{rl|Amber}}
| 8 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -5 to Global [[Resolve]]
| colspan="2" | [[Resolve]] drops 500% faster.
| colspan="2" | -
| colspan="2" | -
|}
|}


===Large Encampment===
==== Hidden Trader Cemetery ====
[[File:LargeEncampmentLong.png|center]]
[[File:HiddenTraderCemeteryLong.png|center]]
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
''<center>A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
 
|-
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle; width:100%;"
! colspan="2" style="width:37.5%;"| Welcome New People
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />-
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Send to the Citadel
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|- style=""
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 2 [[Villagers]]<br />2 [[Villagers]]
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | -
| colspan="2" | -50% Value of Goods to Trader<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 15 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirement:
|- style="font-weight:normal;"
| Requirement:
| colspan="2" style="text-align:left;" | 12 {{rl|Vegetables}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}
|- style="font-weight:normal; text-align:left;"
| rowspan="3" colspan="2" | 02:00
| colspan="2" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| colspan="2" style="text-align:left;" | 12 {{rl|Eggs}}<br />12 {{rl|Insects}}<br />12 {{rl|Meat}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| 15 {{rl|Amber}}
| 8 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | Gain 30 [[Hostility]] every 60 seconds
| colspan="2" | -
| colspan="2" | -
|}
|}


===Merchant Shipwreck===
==== Large Destroyed Caravan ====
[[File:MerchantshipLong.png|center]]
[[File:LargeDestroyedCaravanLong.png|center]]
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>''
''<center>A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Search the Upper Deck
! colspan="2" style="width:37.5%;"| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s
| colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />
| colspan="2" | Destroys random [[Cornerstone]] in your possesion.
| colspan="2" | Trading and Trade Routes<br />Disabled For Current Settlement<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point
|- style=""
|- style=""
| Options:
| Options:
| Requirement:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirements:
| Requirements:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| style="text-align:left;" | 15 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}}
| -
| 15 {{rl|Coats}}
| -
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 06 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />04 {{rl|Parts}}
| 15 {{rl|Amber}}
| 8 {{rl|Pack of Provisions}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | 0.5 [[File:Impatience.png|32px]] Point
| colspan="2" | -6 to Global [[Resolve]]
| colspan="2" | [[Hostility]] increased by 165 points.<br />Each ongoing [[Trade Route]] decreasees it by 40 points.
| colspan="2" | -
|}
|}


===Open Vault===
==== Large Encampment ====  
[[File:OpenVaultLong.png|center]]
[[File:LargeEncampmentLong.png|center]]
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>''
''<center>A destroyed camp in the wilderness. There are still survivors in the area.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Welcome New People
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />-
! colspan="2" style="width:37.5%;"| Bury the Entrance[[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Send to the Citadel
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" | 4-6 [[Villagers]]
| colspan="2" | Kills all [[Villagers]] within 20 field radius.
| colspan="2" | -
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}}
| colspan="2" | 15 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,056: Line 1,102:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Scrolls}}<br />10 {{rl|Tea}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}
| colspan="2" style="text-align:left;" | 12 {{rl|Vegetables}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 02:00
| colspan="2" style="text-align:left;" | 10 {{rl|Planks}}<br />05 {{rl|Fabric}}<br />05 {{rl|Bricks}}
| colspan="2" style="text-align:left;" | 12 {{rl|Eggs}}<br />12 {{rl|Insects}}<br />12 {{rl|Meat}}<br />12 {{rl|Fish}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | +150 [[Hostility]] Points.
| colspan="2" | -
| colspan="2" | All Camp Workers get -12 [[Resolve]]
| colspan="2" | -
|}
|}


=== Petrified Tree ===
==== Lurker ====
[[File:PetrifiedTreeLong.png|center]]
[[File:LurkerLong.png|center|Lurker]]
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>''
''<center>A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"|Purify [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Cut Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" | Spawns a Deep Pond for Fishing.
| colspan="2" | Destroys all stored <br />{{rl|Planks}} and {{rl|Wood}}
| colspan="2" | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} <br/> 1 [[Impatience]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point <br/> 20 {{rl|Amber}}
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| style="text-align:left;" colspan="2"| 15 {{rl|Tea}}<br />15 {{rl|Incense}}<br />22 {{rl|Herbs}}<br />22 {{rl|Algae}}<br />22 {{rl|Salt}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />22 {{rl|Herbs}}
| style="text-align:left;" colspan="2"| 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | All Houses have -1 Inhabitant.<br />Tree felling is 50% slower.
| colspan="2" | Time between breaks reduced by 30%.
| colspan="2" | -
| colspan="2" | Additional +1 Hunger stack each time a Villager cannot eat.
|}
|}
=== Small Destroyed Caravan ===
 
[[File:SmallDestroyedCaravanLong.png|center]]
==== Merchant Shipwreck ====
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>''
[[File:MerchantshipLong.png|center]]
''<center>How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...</center>''
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Search the Upper Deck
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s
| colspan="2" | [[Trade Routes]] and [[Trading]] disabled for this settlement.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Destroys random [[Cornerstone]] in your possesion.
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Requirements:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| style="text-align:left;" | 12 {{rl|Planks}}<br />8 {{rl|Fabric}}<br />8 {{rl|Bricks}}
| style="text-align:left;" | 8 {{rl|Coats}}<br />15 {{rl|Boots}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 8 {{rl|Amber}}<br />4 {{rl|Pack of Provisions}}
| colspan="2" style="text-align:left;" | 6 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />4 {{rl|Parts}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -4 to Global [[Resolve]]
| colspan="2" | 0.5 [[File:Impatience.png|32px]] Point
| colspan="2" | -
| colspan="2" | [[Hostility]] increased by 165 points.<br />Each ongoing [[Trade Route]] decreases it by 40 points.
|}
|}


===Rain Spirit Totem===
==== Open Vault ====
[[File:RainSpiritTotemLong.png|center]]
[[File:OpenVaultLong.png|center]]
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>''
''<center>An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" | Destroys all roads in Settlement.<br />[[Villagers]] move 30% slower.
| colspan="2" | Kills all [[Villagers]] within 20 field radius.
| colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br />
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,148: Line 1,197:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| colspan="2" style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| colspan="2" style="text-align:left;" | 15 {{rl|Planks}}<br />7 {{rl|Fabric}}<br />7 {{rl|Bricks}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | +150 [[Hostility]] Points.
| colspan="2" | +150 [[Hostility]] Points
| colspan="2" | All Camp Workers get -12 [[Resolve]]
|}
|}


===Stonetooth Termite Burrow===
==== Petrified Gargoyle ====
[[File:StonetoothTermiteBurrowLong.png|center]]
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>''
''<center>A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s
| colspan="2" | Dormant Gargoyle (4 Aesthetics)<br /> +1 to all Rainwater production. <br/> Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)
| colspan="2" | Destroys all stored [[Building Materials]]<br />{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}
| colspan="2" | -8 to Global [[Resolve]]
| colspan="2" | Termite Nest (4 Harmony)<br />5 {{rl|Insects}} a minute.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point <br/> 20 {{rl|Amber}}
|- style=""
|-
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| style="text-align:left;" colspan="2"| 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 06 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />05 {{rl|Parts}}
| style="text-align:left;" colspan="2"| 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Harvesting and Planting are 50% Slower
| colspan="2" | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].
| colspan="2" | -5 to Global [[Resolve]]
| colspan="2" | Kills 1 villager. Activates each time work on this event begins.
|}
 
 
==== Petrified Tree ====
[[File:PetrifiedTreeLong.png|center]]
''<center>A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Cut Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" | Destroys all stored <br />{{rl|Planks}} and {{rl|Wood}}
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" | -
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Tea}}<br />22 {{rl|Herbs}}<br />22 {{rl|Algae}}<br />22 {{rl|Salt}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | All Houses have 1 fewer resident slot.<br />Tree felling is 50% slower.
| colspan="2" | -
|}
 
==== Small Destroyed Caravan ====
[[File:SmallDestroyedCaravanLong.png|center]]
''<center>A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 1 {{rl|Ancient Tablet}}s
| colspan="2" | [[Trade Routes]] and [[Trading]] disabled for this settlement.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Requirements:
|- style="font-weight:normal;"
| colspan="2" | -
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 8 {{rl|Amber}}<br />4 {{rl|Pack of Provisions}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -4 to Global [[Resolve]]
| colspan="2" | -
|}
 
==== Rain Spirit Totem ====
[[File:RainSpiritTotemLong.png|center]]
''<center>A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" | Destroys all roads in Settlement.<br />[[Villagers]] move 30% slower.
| colspan="2" | Converted Rain Spirit Totem (4 <span style="color: yellow">Harmony</span> decoration)<br />-50 [[Hostility]] Points
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | +150 [[Hostility]] Points
|}
 
==== River Kelpie ====
[[File:RiverKelpieLong.png|center]]
''<center>A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|- style="font-weight:bold; text-align:center;"
! colspan="2" style="width:37.5%;"| Banish
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Mount [[File:FlatIcon Loy.png|32px]] Loyalty
|- style="text-align:center;"
| colspan="2" | Rewards:
| colspan="2" | Rewards:
|-
| colspan="2" | A random [[Rainwater Geyser]] appears in its place.
| colspan="2" | Kills 2 random [[villagers]]
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style="text-align:center;"
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|-
| colspan="2"style="text-align:left;"| 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
| rowspan="3" colspan="2" |  <br />04:00
| colspan="2" style="text-align:left;" | 12 {{rl|Grain}}<br />12 {{rl|Plant Fiber}}<br />12 {{rl|Algae}}<br />12 {{rl|Roots}}<br />12 {{rl|Salt}}<br />6 {{rl|Pack of Provisions}}
|-
| colspan="2" style="text-align:center;" | Working Effects:
| colspan="2" style="text-align:center;" | Working Effects:
|-
| colspan="2" | -
| colspan="2" | Every 90 seconds two [[villagers]] will stop working until the event is resolved.
|}
 
==== Stonetooth Termite Burrow ====
[[File:StonetoothTermiteBurrowLong.png|center]]
''<center>Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Emp.png|32px]] Empathy
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s
| colspan="2" | Destroys all stored [[Building Materials]]<br />{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}
| colspan="2" | Termite Nest (4 <span style="color: yellow">Harmony</span> decoration)<br />5 {{rl|Insects}} per minute
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 6 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />5 {{rl|Parts}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | Harvesting and Planting are 50% Slower
| colspan="2" | -5 to Global [[Resolve]]
|}
 
==== Totem of Denial ====
[[File:TotemofDenialLong.png|center]]
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | +100% [[Storm Season]] duration.<br />-50% [[Drizzle Season]] duration.<br />-50% [[Clearance Season]] duration.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Converted Totem of Denial (4 <span style="color: yellow">Harmony</span> decoration)<br />+3 Global [[Resolve]]
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Options:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Ale}}<br />15 {{rl|Wine}}<br />15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Training Gear}}
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | [[Sacrificing]] is disabled.
|}
 
==== Withered Tree ====
'''This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.'''
[[File:WitheredTreeLong.png|center]]
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
! colspan="2" style="width:37.5%;"| Cut Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Cleanse
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:center;" | [[Blightrot Cysts]] burn for 5 seconds longer.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.<br />20 {{rl|Amber}}
|- style=""
| colspan="2" | Options:
| colspan="2" | Solve Time:
| Requirements:
| Options:
|- style="font-weight:normal;"
| colspan="2" | -
| rowspan="3" colspan="2" | 04:00
| style="text-align:left;" | 3 {{rl|Purging Fire}}
| style="text-align:left;" | 8 {{rl|Coats}} <br /> 15 {{rl|Boots}} <br /> 3 {{rl|Copper Bars}} <br /> 3 {{rl|Crystalized Dew}} <br /> 15 {{rl|Reed}} <br />
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
| colspan="2" | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)
| colspan="2" | -
|}
|}


===Totem of Denial===
==== Leaking Cauldron ====
[[File:TotemofDenialLong.png|center]]
[[File:LeakingCauldronLong.png|center]]
''<center>A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.</center>''
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Fix [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 2{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | +100% [[Storm Season]] duration.<br />-50% [[Drizzle Season]] duration.<br />-50% [[Clearance Season]] duration.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Destroys all planted crops in fields.<br />-8 to Global [[Resolve]]
| colspan="2" | Converted Totem of Denial (4 Harmony)<br />+5 Global [[Resolve]].
| colspan="2" | Spawns 10 -14 fields of [[Fertile Soil]] nearby.
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Options:
| Options:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| colspan="2" style="text-align:left;" | 8 {{rl|Oil}}<br />8 {{rl|Coal}}<br />8 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" style="text-align:left;" | 15 {{rl|Ale}}<br />15 {{rl|Wine}}<br />15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />10 {{rl|Training Gear}}
| style="text-align:left;" | 6 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />30 {{rl|Oil}}<br />4 {{rl|Parts}}<br />2 {{rl|Wildfire Essence}}
| style="text-align:left;" | 15 {{rl|Barrels}}<br />15 {{rl|Waterskins}}<br />15 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | All Food Production 70% Slower.
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Cannot perform sacrifices in the Ancient [[Hearth]]
|}
|}


===Withered Tree===
=== Forbidden Glade Events ===
[[File:WitheredTreeLong.png|center]]
==== Ancient Burial Site ====
''<center>The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.</center>''
[[File:AncientBurialSiteLong.png|center]]
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Cut Down
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Cleanse
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}<br />
| colspan="2" style="text-align:center;" | [[Blightrot Cysts]] burns for 5 seconds longer.
| colspan="2" | Spawns 6 Blood Flowers<br />
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| colspan="2" | Options:
| Requirements:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal;"
| style="text-align:left;" | 30 {{rl|Pie}}<br />30 {{rl|Jerky}}<br />30 {{rl|Skewers}}<br />30 {{rl|Biscuits}}<br />30 {{rl|Pickled Goods}}<br />30 {{rl|Porridge}}<br />30 {{rl|Paste}}
| colspan="2" | -
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Scrolls}}
| rowspan="3" colspan="2" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| style="text-align:left;" | 15 {{rl|Coats}} <br /> 03 {{rl|Copper Bars}} <br /> 03 {{rl|Crystalized Dew}} <br /> 15 {{rl|Reed}} <br />
| colspan="2" | 8 {{rl|Tools}}<br />8{{rl|Pack of Building Materials}}
| style="text-align:left;" | 3 {{rl|Purging Fire}}  
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
Line 1,251: Line 1,522:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | -
| colspan="2" | Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively)
| colspan="2" | +8 [[Hostility]] for every 4 felled trees.
|}
|}


===Leaking Cauldron===
==== Dark Gate ====
[[File:LeakingCauldronLong.png|center]]
[[File:DarkGateLong.png|center]]
''<center>An old, broken piece of Rainpunk technology. It's contaminating the soil around it.</center>''
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Fix [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />
| colspan="2" | Destroys all planted crops in fields.<br />-8 to Global [[Resolve]]
| colspan="2" | Kills 10 random [[Villagers]]
| colspan="2" | Spawns 10 -14 fields of [[Fertile Soil]] nearby.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| colspan="2" | Requirement:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal;"
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />30 {{rl|Oil}}
| colspan="2" style="text-align:left;" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" | 2 {{rl|Wildfire Essence}}
| style="text-align:left;" | 06 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />30 {{rl|Oil}}<br />04 {{rl|Parts}}<br />02 {{rl|Wildfire Essence}}
| style="text-align:left;" | 15 {{rl|Barrels}}<br />15 {{rl|Waterskins}}<br />15 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | All Food Production 70% Slower.
| colspan="2" | Kills 1 random [[Villager]]
| colspan="2" | -
| colspan="2" | -6 to Global [[Resolve]]<br />+150 [[Hostility]] Points
|}
|}


== Forbidden Glade Events ==
==== Destroyed Cage of the Warbeast====
===Ancient Burial Site===
[[File:DestroyedCageoftheWarbeastLong.png|center]]
[[File:AncientBurialSiteLong.png|center]]
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>''
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />10:24
! colspan="2" style="width:37.5%;"| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s<br />
| colspan="2" | Spawns 6 Blood Flowers<br />
| colspan="2" | +120 [[Hostility]] Points<br />-2 Newcomers Annually
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| Requirement:
|- style="font-weight:normal; text-align:left;"
| Options:
| style="text-align:left;" | 30 {{rl|Pie}}<br />30 {{rl|Jerky}}<br />30 {{rl|Skewers}}<br />30 {{rl|Biscuits}}<br />30 {{rl|Pickled Goods}}
|- style="font-weight:normal;"
| style="text-align:left;" | 30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Scrolls}}
| colspan="2" | -
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" | 8 {{rl|Tools}}<br />8{{rl|Pack of Building Materials}}
| style="text-align:left;" | 12 {{rl|Amber}}
| style="text-align:left;" | 18 {{rl|Incense}}<br />18 {{rl|Tea}}<br />18 {{rl|Oil}}<br />18 {{rl|Resin}}<br />24 {{rl|Salt}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.<br />2 [[File:Impatience.png|32px]] [[Impatience]] Points.
| colspan="2" | -
| colspan="2" | -
| colspan="2" | +8 [[Hostility]] for every 2 felled trees.
|}
|}


===Dark Gate===
==== Destroyed Rainpunk Foundry ====
[[File:DarkGateLong.png|center]]
[[File:DestroyedRainPunkFoundryLong.png|center]]
''<center>A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.</center>''
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Salvage
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Rebuild
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]
| colspan="2" | Kills 10 random [[Villagers]]
| colspan="2" | Destroys everything within a 18 field radius.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point
| colspan="2" | Glade Event replaced by a [[Rainpunk Foundry]]<br />(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Requirement:
| Options:
|- style="font-weight:normal; text-align:left;"
| Options:
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />30 {{rl|Oil}}
|- style="font-weight:normal;"
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| colspan="2" | -
| colspan="2" | 2 {{rl|Wildfire Essence}}
| rowspan="3" colspan="2" | 05:00
| style="text-align:left;" | 12 {{rl|Tools}}<br />18 {{rl|Pipes}}<br />45 {{rl|Oil}}<br />8 {{rl|Parts}}<br />3 {{rl|Wildfire Essence}}
| style="text-align:left;" | 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Kills 1 random [[Villager]]
| colspan="2" | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.
| colspan="2" | -6 to Global [[Resolve]]<br />+300 [[Hostility]] Points
| colspan="2" | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.
|}
|}


===Destroyed Cage of the Warbeast===
==== Drainage Mole ====
[[File:DestroyedCageoftheWarbeastLong.png|center]]
[[File:DrainageMoleLong.png|center]]
''<center>A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.</center>''
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />10:24
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Chase Away
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s<br />
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | +120 [[Hostility]] Points<br />-2 Newcomers Annually
| colspan="2" | Kills all [[Villagers]] and destroys everything within a 20 field radius.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Requirement:
| colspan="2" | Options:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal;"
| colspan="2" | 30 {{rl|Insects}}<br />30 {{rl|Eggs}}<br />30 {{rl|Roots}}<br />30 {{rl|Fish}}
| colspan="2" | -
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" | 04:00
| colspan="2" | 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}<br />
| style="text-align:left;" | 12 {{rl|Amber}}
| style="text-align:left;" | 18 {{rl|Incense}}<br />18 {{rl|Tea}}<br />18 {{rl|Oil}}<br />18 {{rl|Resin}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Spawns between 4-6 Blood Flowers<br />2 [[File:Impatience.png|32px]] Impatience Points
| colspan="2" | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]
| colspan="2" | -
| colspan="2" | +150 [[Hostility]] Points
|}
|}


=== Destroyed Rainpunk Foundry ===
==== Fishman Soothsayer ====
[[File:DestroyedRainPunkFoundryLong.png|center]]
[[File:FishmanSoothsayerLong.png|center]]
''<center>An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...</center>''
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Salvage
! colspan="2" style="width:37.5%;"| Foretell [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Rebuild
! colspan="2" style="width:37.5%;"| Capture [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />[[Hostility]] Threshold is increased by 1 level.
| colspan="2" | Destroys everything within a 18 field radius.
| colspan="2" | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | [[Rainpunk Foundry]]<br />(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| Options:
| colspan="2" | Options:
| Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal;"
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| colspan="2" | -
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" | 05:00
| colspan="2" | 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}<br />
| style="text-align:left;" | 12 {{rl|Tools}}<br />18 {{rl|Pipes}}<br />45 {{rl|Oil}}<br />08 {{rl|Parts}}<br />03 {{rl|Wildfire Essence}}
| style="text-align:left;" | 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | Every 100 seconds, a Blood Flower will appear near the foundry.
| colspan="2" | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.
| colspan="2" | Every 100 seconds, a Blood Flower will appear near the foundry.
| colspan="2" | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.
|}
|}


===Drainage Mole===
==== Fishmen Lighthouse ====
[[File:DrainageMoleLong.png|center]]
[[File:FishmanLighthouseLong.png|center]]
''<center>A wild beast that usually lives underground. It was forced to the surface for some reason.</center>''
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Chase Away
! colspan="2" style="width:37.5%;"| Cleanse
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 50 [[Goods]]<br />5 - 50 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Kills all [[Villagers]] and destroys everything within a 20 field radius.
| colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| colspan="2" | Converted Fishmen Lighthouse (16 <span style="color: yellow">Harmony</span> decoration)<br />5 {{rl|Sea Marrow}} per minute<br /> 1 [[File:Impatience.png|32px]] [[Impatience]] Point
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" | Options:
Line 1,437: Line 1,704:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 30 {{rl|Insects}}<br />30 {{rl|Eggs}}<br />30 {{rl|Roots}}
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />25 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| colspan="2" | 15 {{rl|Training Gear}}<br />08 {{rl|Tools}}<br />22 {{rl|Stone}}<br />
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -16 [[Resolve]] to all Woodcutters and Gatherers
| colspan="2" | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.<br />
| colspan="2" | +150 [[Hostility]] Points
| colspan="2" | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.<br />
|}
|}


=== Fishman Soothsayer ===
==== Fishmen Outpost ====
[[File:FishmanSoothsayerLong.png|center]]
[[File:FishmenOutpostLong.png|center]]
''<center>An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.</center>''
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Foretell [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Bribe [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Capture [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s<br />[[Hostility]] Threshold is increased by 1 level.
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | [[Villagers]] have 25% chance of dying after eating.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| Requirement:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| 15 {{rl|Amber}}
| 8 {{rl|Pack of Luxury Goods}}<br />10 {{rl|Pack of Trade Goods}}<br />15 {{rl|Pack of Crops}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| colspan="2" | 15 {{rl|Training Gear}}<br />08 {{rl|Tools}}<br />22 {{rl|Stone}}<br />
| colspan="2" | 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.<br /><br />
| colspan="2" | -
| colspan="2" | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.
| colspan="2" | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.
|}
|}


=== Fishmen Lighthouse ===
==== Giant Stormbird's Nest ====
[[File:FishmanLighthouseLong.png|center]]
[[File:GiantStormbirdsNestLong.png|center]]
''<center>Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.</center>''
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Cleanse
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Corr.png|32px]] Corruption
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | Glade Events are solved 20% slower (Permanent)<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.<br />(Permanent)<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}<br />Converted Fishmen Lighthouse (16 Harmony)<br />5 {{rl|Sea Marrow}} per minute delivery line<br /><br />
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />Tamed Stormbird (16 Harmony)<br />5 {{rl|Eggs}} per minute delivery line<br />+3 {{Species link|Harpies}} [[Resolve]]
|- style=""
|- style=""
| colspan="2" | Options:
| Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal;"
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />25 {{rl|Planks}}
| style="text-align:left;" | 30 {{rl|Grain}}<br />30 {{rl|Roots}}<br />30 {{rl|Mushrooms}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| style="text-align:left;" | 45 {{rl|Meat}}<br />45 {{rl|Insects}}<br />45 {{rl|Fish}}
| colspan="2" | 15 {{rl|Incense}}<br />15 {{rl|Scrolls}}<br />15 {{rl|Tea}}<br />15 {{rl|Oil}}<br />15 {{rl|Resin}}
| rowspan="3" colspan="2" | 04:00
| colspan="2" | -
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.<br /><br />
| colspan="2" | -
| colspan="2" | 1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | Unending [[Storm Season]] until  glade event is completed.<br />-4 Global [[Resolve]] per [[Hostility]] level.
|}
|}


=== Fishmen Outpost ===
==== Hungry Mistworm ====
[[File:FishmenOutpostLong.png|center]]
[[File:HungryMistwordmLong.png|center]]
''<center>Fishmen aren't usually a threat, but they can be a real nuisance after a while.</center>''
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Bribe [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Chase Away
|-
|-
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" | [[Villagers]] have 25% chance of dying after eating.
| colspan="2" | Destroys all stored food. (Cooked and Raw)
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| Requirement:
| colspan="2" | Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" | Solve Time:
| colspan="2" | Options:
| colspan="2" | Options:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| 15 {{rl|Amber}}
| colspan="2" | 15 {{rl|Meat}}<br />15 {{rl|Insects}}<br />15 {{rl|Fish}}<br />15 {{rl|Skewers}}<br />22 {{rl|Jerky}}
| 08 {{rl|Pack of Luxury Goods}}<br />08 {{rl|Pack of Trade Goods}}<br />15 {{rl|Pack of Crops}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| colspan="2" | 15 {{rl|Training Gear}}<br />08 {{rl|Tools}}<br />22 {{rl|Stone}}
| colspan="2" | 15 {{rl|Training Gear}}<br />8 {{rl|Tools}}<br />22 {{rl|Stone}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="2" | Dangerous and Forbidden Glade warnings are disabled.
| colspan="2" | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.
| colspan="2" | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.
|}
|}


=== Giant Stormbird's Nest ===
==== Infected Drainage Mole ====
[[File:GiantStormbirdsNestLong.png|center]]
'''This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.'''
''<center>A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...</center>''
[[File:InfectedDrainageMoleLong.png|center]]
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|-
|-
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="3" style="vertical-align:middle;" style="width:40%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" style="vertical-align:middle;" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Tame [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="vertical-align:middle;" style="width:40%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="2" style="" | Rewards:
| colspan="3" style="vertical-align:middle; " | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="vertical-align:middle; " | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.<br />(Permanent)<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" style="vertical-align:middle;" | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation Point]]<br />Tamed Stormbird (16 Harmony)<br />5 {{rl|Eggs}} per minute delivery line
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
|- style=""
|- style=""
| style="vertical-align:middle;" | Options:
| Options:
| Options:
| Options:
| Options:
| colspan="2" | Solve Time:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| colspan="2" | Options:
| colspan="2" style="vertical-align:middle;" | Options:
|- style="font-weight:normal;"
|- style="font-weight:normal; text-align:left;"
| style="text-align:left;" | 30 {{rl|Grain}}<br />30 {{rl|Roots}}<br />30 {{rl|Mushrooms}}
| style="vertical-align:middle;" | 30 {{rl|Meat}}<br />30 {{rl|Insects}}<br />30 {{rl|Fish}}<br />40 {{rl|Jerky}}
| style="text-align:left;" | 45 {{rl|Meat}}<br />45 {{rl|Insects}}
| 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Wine}}
| rowspan="3" colspan="2" | 04:00
| style="vertical-align:middle;" | 15 {{rl|Clearance Water}}<br />15 {{rl|Storm Water}}
| colspan="2" | -
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | 04:00
| colspan="2" style="vertical-align:middle;" | 22 {{rl|Tea}}<br />22 {{rl|Incense}}<br />30 {{rl|Herbs}}<br />30 {{rl|Algae}}<br />30 {{rl|Salt}}
|-
|-
| colspan="2" style="" | Working Effects:
| colspan="3" style="vertical-align:middle; " | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="vertical-align:middle; " | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="2" | -
| colspan="3" style="vertical-align:middle;" | -
| colspan="2" | Unending [[Storm Season]] until glade event is completed.<br />-4 Global [[Resolve]] per [[Hostility]] level.
| colspan="2" style="vertical-align:middle;" | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.<br />0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.<br />
|}
|}


=== Hungry Mistworm ===
==== Lightning Catcher ====
[[File:HungryMistwordmLong.png|center]]
[[File:LightningCatcherLong.png|center]]
''<center>A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.</center>''
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|-
|- style="vertical-align:middle;"
! colspan="2" style="width:37.5%;"| Feed [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Chase Away
! colspan="2" style="width:37.5%;"| Fix
|-
|- style="vertical-align:middle;"
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />
| colspan="2" | Destroys all stored food. (Cooked and Raw)
| colspan="2" | Turns 4 random [[buildings]] in the settlement into [[Ruins]].
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| colspan="2" | Options:
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" | Solve Time:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| colspan="2" | Options:
| style="vertical-align:middle;" | Options:
|- style="font-weight:normal; text-align:left;"
| Options:
| colspan="2" | 15 {{rl|Meat}}<br />15 {{rl|Insects}}<br />15 {{rl|Skewers}}<br />22 {{rl|Jerky}}
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />25 {{rl|Planks}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
| colspan="2" | 15 {{rl|Training Gear}}<br />08 {{rl|Tools}}<br />22 {{rl|Stone}}
| 12 {{rl|Tools}}<br />18 {{rl|Pipes}}<br />45 {{rl|Oil}}<br />8 {{rl|Parts}}<br />3 {{rl|Wildfire Essence}}
|-
| 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
|- style="vertical-align:middle;"
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | Dangerous and Forbidden Glade warnings are disabled.
| colspan="2" | +300 [[Hostility]] Points.
| colspan="2" | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.
| colspan="2" | -
|}
|}


=== Infected Drainage Mole ===
==== Noxious Machinery ====
[[File:InfectedDrainageMoleLong.png|center]]
'''This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.'''
''<center>One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.</center>''
[[File:NoxiousMachineryLong.png|center]]
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|-
|- style="vertical-align:middle;"
! colspan="3" style="vertical-align:middle;" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" style="vertical-align:middle;" | Threats:<br />13:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="vertical-align:middle;" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="width:37.5%;"| Fix
|-
|- style="vertical-align:middle;"
| colspan="3" style="vertical-align:middle; " | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" style="vertical-align:middle; " | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal; vertical-align:middle;"
| colspan="3" style="vertical-align:middle; text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 5 {{rl|Ancient Tablet}}s
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of a Delivery Line
| colspan="2" style="vertical-align:middle;" | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.
| colspan="2" | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}}
|- style=""
|- style=""
| style="vertical-align:middle;" | Options:
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| style="vertical-align:middle;" | Requirements:
| Options:
| Options:
| Options:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="vertical-align:middle;" | Solve Time:
| colspan="2" | -
| colspan="2" style="vertical-align:middle;" | Options:
| rowspan="3" colspan="2" | 04:00
|- style="font-weight:normal; text-align:left;"
| 6 {{rl|Purging Fire}}
| style="vertical-align:middle;" | 30 {{rl|Meat}}<br />30 {{rl|Insects}}<br />40 {{rl|Jerky}}
| style="text-align:left;" | 15 {{rl|Coats}}<br />22 {{rl|Boots}}<br />6 {{rl|Copper Bars}}<br />6 {{rl|Crystalized Dew}}<br />22 {{rl|Reed}}
| 20 {{rl|Incense}}<br />20 {{rl|Scrolls}}<br />20 {{rl|Wine}}
|- style="vertical-align:middle;"
| style="vertical-align:middle;" | 15 {{rl|Clearance Water}}<br />15 {{rl|Storm Water}}
| colspan="2" style="" | Working Effects:
| rowspan="3" colspan="2" style="text-align:center; vertical-align:middle;" | 04:00
| colspan="2" style="" | Working Effects:
| colspan="2" style="vertical-align:middle;" | 22 {{rl|Tea}}<br />22 {{rl|Incense}}<br />30 {{rl|Herbs}}
|- style="font-weight:normal; vertical-align:middle;"
|-
| colspan="2" | Lose 4 Units of random rainwater type every 12 seconds.
| colspan="3" style="vertical-align:middle; " | Working Effects:
| colspan="2" | -
| colspan="2" style="vertical-align:middle; " | Working Effects:
|- style="font-weight:normal;"
| colspan="3" style="vertical-align:middle;" | -
| colspan="2" style="vertical-align:middle;" | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.<br /> 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points.<br /><br /><br />
|}
|}


=== Lightning Catcher ===
==== Small Stormforge ====
[[File:LightningCatcherLong.png|center]]
[[File:SmallStormforgeLong.png|center|Small Stormforge]]
''<center>A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.</center>''
''<center>This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;width:100%;"
|- style="vertical-align:middle;"
! colspan="2" style="width:37.5%;"|Use [[File:FlatIcon Corr.png|32px]]Corruption
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />12:00
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty
! colspan="2" style="width:37.5%;"| Fix
|-
|- style="vertical-align:middle;"
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
| colspan="2" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal;"
|- style="font-weight:normal; vertical-align:middle;"
| style="text-align:left;" colspan="2" | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. <br/> Destroys everything in a 3-field radius.
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />
| colspan="2" | Destroys everything in a 10-field radius.
| colspan="2" | Turns 4 random buildings in settlement into Ruins<br />(Repairable)
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point <br/> 2 of the following rewards: <br/> 25 {{rl|Amber}} <br/> 25 {{rl|Pipes}} <br/> 12 {{rl|Parts}} <br/> 6 {{rl|Wildfire Essence}} <br/> 5 {{rl|Ancient Tablet}}
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation Point]]<br />20 {{rl|Amber}}
|-
|- style=""
| colspan="2" | Options:
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" | Solve Time:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| colspan="2" | Options:
| style="vertical-align:middle;" | Options:
|- style="font-weight:normal;"
| Options:
| style="text-align:left;" colspan="2"| 22 {{rl|Copper Bars}}<br />22 {{rl|Crystalized Dew}}<br />8 {{rl|Parts}}
|- style="font-weight:normal; text-align:left; vertical-align:middle;"
| rowspan="3" colspan="2" | 03:00
| colspan="2" | 15 {{rl|Oil}}<br />15 {{rl|Coal}}<br />15 {{rl|Sea Marrow}}<br />25 {{rl|Planks}}
| style="text-align:left;" colspan="2"| 8 {{rl|Tools}}<br />8 {{rl|Pack of Building Materials}}
| rowspan="3" colspan="2" style="text-align:center;" | 04:00
|-
| 12 {{rl|Tools}}<br />18 {{rl|Pipes}}<br />45 {{rl|Oil}}<br />08 {{rl|Parts}}<br />03 {{rl|Wildfire Essence}}
| colspan="2" | Working Effects:
| 30 {{rl|Barrels}}<br />30 {{rl|Waterskins}}<br />30 {{rl|Pottery}}
| colspan="2" | Working Effects:
|- style="vertical-align:middle;"
|- style="font-weight:normal;"
| colspan="2" style="" | Working Effects:
| colspan="2" | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). <br/> Changes [[season]] to Storm until the event is solved or the solve is cancelled.
| colspan="2" style="" | Working Effects:
| colspan="2" | -6 to Global [[Resolve]].
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | +300 [[Hostility]] Points.
| colspan="2" | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.
|}
 
===Noxious Machinery===
[[File:NoxiousMachineryLong.png|center]]
''<center>A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|- style="vertical-align:middle;"
! colspan="2" style="width:37.5%;"| Burn Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" style="width:37.5%;"| Fix
|- style="vertical-align:middle;"
| colspan="2" style="" | Rewards:
| colspan="2" style="" | Rewards:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of a Delivery Line
| colspan="2" | Destroys everything in a 10 Field Radius
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation Point]]<br />20 {{rl|Amber}}
|- style=""
| colspan="2" style="vertical-align:middle;" | Options:
| colspan="2" style="vertical-align:middle;" | Solve Time:
| style="vertical-align:middle;" | Requirements:
| Options:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | -
| rowspan="3" colspan="2" | 04:00
| 6 {{rl|Purging Fire}}
| style="text-align:left;" | 22 {{rl|Coats}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}<br />22 {{rl|Reed}}
|- style="vertical-align:middle;"
| colspan="2" style="" | Working Effects:
| colspan="2" style="" | Working Effects:
|- style="font-weight:normal; vertical-align:middle;"
| colspan="2" | Lose 4 Units of random rainwater type every 12 seconds.
| colspan="2" | -
|}
|}


===Wildfire===
==== Wildfire ====
[[File:WildfireLong.png|center]]
[[File:WildfireLong.png|center]]
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>''
''<center>A wildfire spirit. It will wreak havoc on the settlement if it's not contained.</center>''
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
{| class="wikitable" style="font-weight:bold; text-align:center;width:100%;"
|-
|-
! colspan="3" style="vertical-align:middle;" style="width:37.5%;"| Catch
! colspan="3" style="vertical-align:middle;" style="width:40%;"| Catch
! rowspan="2" colspan="2" style="vertical-align:middle;" | Threats:<br />13:00
! rowspan="2" colspan="2" style="vertical-align:middle;" | Threats:<br />13:00
! colspan="2" style="vertical-align:middle;" style="width:37.5%;"| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy
! colspan="2" style="vertical-align:middle;" style="width:40%;"| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy
|-
|-
| colspan="3" style="vertical-align:middle; " | Rewards:
| colspan="3" style="vertical-align:middle; " | Rewards:
Line 1,730: Line 1,967:
| colspan="2" style="vertical-align:middle;" | Requirement:
| colspan="2" style="vertical-align:middle;" | Requirement:
|- style="font-weight:normal; text-align:left;"
|- style="font-weight:normal; text-align:left;"
| style="vertical-align:middle;" | 06 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />04 {{rl|Parts}}
| style="vertical-align:middle;" | 6 {{rl|Tools}}<br />15 {{rl|Pipes}}<br />4 {{rl|Parts}}
| style="vertical-align:middle;" | 45 {{rl|Drizzle Water}}<br />45 {{rl|Clearance Water}}<br />45 {{rl|Storm Water}}
| style="vertical-align:middle;" | 45 {{rl|Drizzle Water}}<br />45 {{rl|Clearance Water}}<br />45 {{rl|Storm Water}}
| 1 {{rl|Pottery}}<br />1 {{rl|Barrels}}<br />1 {{rl|Waterskins}}
| 1 {{rl|Pottery}}<br />1 {{rl|Barrels}}<br />1 {{rl|Waterskins}}
Line 1,740: Line 1,977:
|- style="font-weight:normal;"
|- style="font-weight:normal;"
| colspan="3" style="vertical-align:middle;" | -
| colspan="3" style="vertical-align:middle;" | -
| colspan="2" style="vertical-align:middle;" | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.
| colspan="2" style="vertical-align:middle;" | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.
|}
|}

Latest revision as of 21:41, 7 August 2026

This article was last updated during version 1.9.5. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

A Glade Event is encountered after exploring a glade

Overview

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.

Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Reputation Rewards per Event

Events and Reputation Rewards
0.5 Reputation Points
Royal Treasure Stag (Release)
Fallen Bat Miners
Fallen Beaver Traders
Fallen Fox Scouts
Fallen Frog Architects
Fallen Harpy Scientists
Fallen Human Explorers
Fallen Lizard Hunters
Petrified Tree
Small Destroyed Caravan
0.75 Reputation Points
Ancient Shrine
Escaped Convicts
Forgotten Temple of the Sun
Forsaken Crypt
Large Destroyed Caravan
Open Vault
1 Reputation Points
Royal Treasure Stag (Catch)
Blightrot Cauldron
Corrupted Caravan
Fishmen Cave
Hidden Trader Cemetery
Lurker
Merchant Shipwreck
Petrified Gargoyle
River Kelpie
Withered Tree
Ancient Burial Site
Dark Gate
Destroyed Cage of the Warbeast
Drainage Mole
Fishman Soothsayer
Fishmen Outpost
Giant Stormbird's Nest
Hungry Mistworm
Infected Drainage Mole
Lightning Catcher
Noxious Machinery
Small Stormforge
Wildfire
2 Reputation Points
Stage III: Archaeological Reconstruction

Events

Excavations

Stage I: Archeological Discovery

Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
- 1 Ancient Tablet Ancient Tablet
First Stage of Excavation is Completed.
(The Glade Event is replaced by Stage II: Archeological Excavation)
Options: Options: Solve Time: Options: Options:
30 Wood Wood
15 Planks Planks
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
30 Storm Water Storm Water
Salvage: 02:30 Excavate: 03:30 12 Eggs Eggs
12 Meat Meat
12 Roots Roots
12 Berries Berries
12 Mushrooms Mushrooms
12 Insects Insects
12 Fish Fish
15 Planks Planks
8 Fabric Fabric
8 Bricks Bricks
Working Effects: Working Effects:
- -


Stage II: Archeological Excavation

After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 1 Ancient Tablet Ancient Tablet
Second Stage of Excavation is Completed.
(The Glade Event is replaced with Stage III: Archeological Reconstruction)
Options: Options: Solve Time: Options: Options:
30 Wood Wood
15 Planks Planks
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
30 Storm Water Storm Water
Salvage: 02:30 Excavate: 03:30 15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Resin Resin
8 Coal Coal
8 Oil Oil
8 Sea Marrow Sea Marrow
12 Planks Planks
Working Effects: Working Effects:
- -

Stage III: Archeological Reconstruction

Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 2 Reputation Points
Reconstruction (9 Harmony decoration)
Glade Event replaced with one of the following Decorations:

Sealed Spider:
Gain 1 Ancient Tablet Ancient Tablet for every 2 discovered Glades (Retroactive)
Scientific Grant: Gain 20 Amber Amber for every completed stage of an archaeological discovery (Retroactive)

Sea Snake:
Grants 10 Sea Marrow Sea Marrow for every 10 Copper Ore Copper Ore produced
Scientific Award: Gain an additional Epic Cornerstone choice

Smoldering Scorpion:
+1 Global Resolve for every 3 Reputation Points gained (Retroactive)
Scientific Council: Gain an additional Blueprint choice
Options: Options: Solve Time: Options: Options:
30 Wood Wood
15 Planks Planks
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
30 Storm Water Storm Water
Salvage: 02:30 Excavate: 03:30 25 Stone Stone
15 Copper Bars Copper Bars
15 Dye Dye
15 Barrels Barrels
15 Incense Incense
6 Tools Tools
2 Parts Parts
14 Pipes Pipes
Working Effects: Working Effects:
- -

Small Glade Events

Small Abandoned Cache

An abandoned cache of goods. This could be a lost shipment - or something much more valuable.

Please see Abandoned Caches

Rainpunk Drill

One of the Brass Order's Curious little inventions. It appears to be broken.
Disassemble Threats:
-
Fix
Rewards: Rewards:
10 - 30 Goods
10 - 30 Goods
- Spawns 2-3 Coal Coal, Copper Ore Copper Ore,
or Salt Salt veins nearby
Options: Solve Time: Options:
8 Stone Stone
8 Sea Marrow Sea Marrow
3 Training Gear Training Gear
Dissassemble: 01:00
Fix: 02:00
4 Tools Tools
9 Pipes Pipes
18 Oil Oil
3Parts Parts
Working Effects: Working Effects:
- -

Small Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Sent to the Citadel
Rewards: Rewards:
2-3 Villagers - 10 Amber Amber
Options: Solve Time: Options:
6 Vegetables Vegetables
6 Mushrooms Mushrooms
6 Roots Roots
6 Berries Berries
01:00 6 Eggs Eggs
6 Insects Insects
6 Meat Meat
6 Fish Fish
Working Effects: Working Effects:
- -

Obelisk

A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats:
-
Make an Offering Corruption
Rewards: Rewards:
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Obelisk (1 Aesthetics decoration)
-10 Hostility
+100 Corruption Resistance
Requirements: Options: Solve Time: Options:
10 Wood Wood 5 Clay Clay
5 Stone Stone
5 Reed Reeds
01:00
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -

Black Treasure Stag

When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
2 -3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Treasure Stag

When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
1 Reputation Point
+2 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reputation Point
+1 Global Resolve

Spectral Treasure Stag

When Caught: A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Choosing either option is required to complete the Ghost Town World Event.
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve
Choosing either option is required to complete the Ghost Town World Event.

Dangerous Glade Events

Altar of Decay

A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: Nothing escapes death

Tear Down Loyalty Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Each Blightrot Cyst increases Hostility by 8 points during Storm
1 Impatience Point
Converted Altar of Decay (9 Harmony)
Every Villager who leaves of dies lowers Hostility
Options: Solve Time: Options:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
4:00 15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
+22 Hostility Points for every Wildfire Essence Wildfire Essence in Warehouse Kills 1 random Villager each time this event is started.

Ancient Shrine

An ominous shrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.
Loot Threats:
10:24
Excavate Loyalty
Rewards: Rewards:
5 - 35 Goods
5 - 35 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Kills 5 Villagers 0.75 Reputation Point
Options: Solve Time: Options:
12 Eggs Eggs
12 Meat Meat
12 Roots Roots
12 Berries Berries
12 Mushrooms Mushrooms
12 Insects Insects
12 Fish Fish
02:00 8 Tools Tools
8 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
+150 Hostility Points while event is being worked on. -

Blightrot Cauldron

This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.

A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
Tear Down Threats:
13:00
Cleanse Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Using water in Rainpunk Engines generates Blightrot 50% faster. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Requirement: Options:
- 04:00 3 Purging Fire Purging Fire 8 Coats Coats
15 Boots Boots
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
15 Reed Reed
Working Effects: Working Effects:
For every 20 food produced, 0 Blightrot Cysts spawn in this settlement. -

Blood Flower

A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats:
10:30
-3 Global Resolve
A Clone of this Blood Flower will spawn.
Tear Down
Rewards:
Cornerstone / Perk or 3 - 25 Goods
3 - 25 Goods
Chance of 1 Ancient Tablet Ancient Tablet
Solve Time:
03:00
Working Effects:
Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.

Corrupted Caravan

This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.

A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Send Contaminated Goods Corruption Threats:
13:00
Cleanse
Rewards: Rewards:
30 Amber Amber Corruption in Hearth grows 50% quicker.
1 Impatience Point
1 Reputation Point
Options: Requirement: Solve Time: Requirement: Options:
15 Barrels Barrels
15 Pottery Pottery
15 Waterskins Waterskins
8 Pack of Provisions Pack of Provisions 04:00 3 Purging Fire Purging Fire 8 Coats Coats
15 Boots Boots
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
15 Reed Reed
Permanent Effects: Working Effects:
0.5 Impatience Point. 0 Blightrot Cyst spawns every 120 seconds for each Hostility level.

Escaped Convicts

Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Persuade Empathy Threats:
13:00
Arrest Loyalty
Rewards: Rewards:
5 Villagers
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Impatience Point
3 Abandoned Caches Destroyed
0.75 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
- 04:00
15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
-6 Global Resolve -

Fallen Bat Miners

Fallen Bat Miners
Fallen Bat Miners
A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirements Options:
- 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Bats Bats Resolve -

Fallen Beaver Traders

A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirements: Options:
- 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Beavers Beavers Resolve -

Fallen Fox Scouts

A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Rob the Dead Corruption Threats:
08:00
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirements: Options:
- 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Foxes Foxes Resolve -

Fallen Frog Architects

A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirements: Options:
- 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Frogs Frogs Resolve -

Fallen Harpy Scientists

A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirements: Options:
- 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Harpies Harpies Resolve -

Fallen Human Explorers

A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options: Options: Solve Time: Requirements: Options:
- - 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Humans Humans Resolve -

Fallen Lizards Hunters

A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options: Options: Solve Time: Requirements: Options:
- - 04:00 8 Amber Amber 15 Incense Incense
15 Tea Tea
15 Oil Oil
15 Resin Resin
20 Salt Salt
Working Effects: Working Effects:
-8 Lizards Lizards Resolve -

Fishmen Cave

It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
Bribe Corruption Threats:
13:00
Chase Away Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Spawns 3 Fishmen Totems
1 Impatience Point
1 Reputation Point
20 Amber Amber
Requirements: Options: Solve Time: Options:
8 Amber Amber 15 Jerky Jerky
15 Skewers Skewers
15 Pie Pie
15 Paste Paste
15 Ale Ale
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
- Spawns 1 Fishmen Totem every 60 seconds.

Fishmen Totem

A sinister structure made out of bones. Smells like Fishmen magic.

Increases Hostility by 30 Points. 50 Seconds to solve.

Forgotten Temple Of The Sun

Who would worship the sun in a world with so little sunlight?
Praise the Sun Threats:
10:24
Excavate Loyalty
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all trade goods in the Warehouse:
(Packs of Goods, Amber Amber, Ancient Tablet Ancient Tablet)
0.75 Reputation Point
Options: Solve Time: Options:
15 Ale Ale
15 Wine Wine
15 Incense Incense
15 Oil Oil
3 Pack of Trade Goods Pack of Trade Goods
1 Wildfire Essence Wildfire Essence
02:00 8 Tools Tools
8 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- -

Forsaken Crypt

The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
Calm Spirits Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Lose all Wine Wine and Amber Amber
1 Impatience Point
0.75 Reputation Point
Options: Solve Time: Options: Options:
15 Planks Planks
8 Fabric Fabric
8 Bricks Bricks
04:00 10 Ale Ale
15 Wine Wine
15 Incense Incense
15 Tea Tea
15 Scrolls Scrolls
8 Amber Amber
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-4 Global Resolve for every 10 Amber Amber in Warehouse. -

Fuming Machinery

Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.
Tear Down Threats:
09:50
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
Chance of Cornerstone / Perk or 30 - 40 Goods
15 - 40 Goods
Destroys Deposits, Fields and Villagers in 5 field radius.
The second time the consequence triggers, the radius increases to 10 fields.
Makeshift Extractor (4 Aesthetics decoration)
10 Clearance Water Clearance Water per minute
+50 Rainwater capacity (all types)
Options: Solve Time: Options: Options:
12 Planks Planks
6 Fabric Fabric
6 Bricks Bricks
12 Storm Water Storm Water
15 Clearance Water Clearance Water
15 Drizzle Water Drizzle Water
02:30 6 Tools Tools
15 Pipes Pipes
30 Oil Oil
4 Parts Parts
2 Wildfire Essence Wildfire Essence
15 Barrels Barrels
15 Waterskins Waterskins
15 Pottery Pottery
Working Effects: Working Effects:
- -

Harmony Spirit Altar

An old altar found in the wilds. The ancient language carved into the stone proclaims:
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty Threats:
13:00
Calm Spirits Empathy
Rewards: Rewards:
2 - 30 Goods
2 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
-5 Global Resolve
1 Impatience Point
Converted Harmony Spirit Altar (9 Harmony decoration)
+2 Resolve for each unique Service building
Options: Solve Time: Options: Requirement:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
04:00 15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
8 Amber Amber
Working Effects: Working Effects:
Resolve drops 500% faster. -

Hidden Trader Cemetery

A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"
Burn Down Corruption Threats:
13:00
Report Loyalty
Rewards: Rewards:
3 - 40 Goods
3 - 40 Goods
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-50% Value of Goods to Trader
1 Impatience Point
1 Reputation Point
Options: Solve Time: Requirement: Requirement:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
04:00 15 Amber Amber 8 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
Gain 30 Hostility every 60 seconds -

Large Destroyed Caravan

A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot Corruption Threats:
13:00
Send to the Citadel Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Trading and Trade Routes
Disabled For Current Settlement
1 Impatience Point
0.75 Point
Options: Options: Solve Time: Requirements: Requirements:
- - 04:00 15 Amber Amber 8 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-6 to Global Resolve -

Large Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Send to the Citadel
Rewards: Rewards:
4-6 Villagers - 15 Amber Amber
Options: Solve Time: Options:
12 Vegetables Vegetables
12 Mushrooms Mushrooms
12 Roots Roots
12 Berries Berries
02:00 12 Eggs Eggs
12 Insects Insects
12 Meat Meat
12 Fish Fish
Working Effects: Working Effects:
- -

Lurker

Lurker
Lurker
A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
Purify Empathy Threats:
13:00
Hunt Down Corruption
Rewards: Rewards:
Spawns a Deep Pond for Fishing. Destroys all stored Fish Fish, Algae Algae, and Scales Scales
1 Impatience Point
1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
15 Tea Tea
15 Incense Incense
22 Herbs Herbs
22 Algae Algae
22 Salt Salt
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
Time between breaks reduced by 30%. Additional +1 Hunger stack each time a Villager cannot eat.

Merchant Shipwreck

How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
Search the Upper Deck Threats:
13:00
Search the Lower Deck Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 5Ancient Tablet Ancient Tablets
Destroys random Cornerstone in your possesion. 1 Reputation Point
30 Amber Amber
Options: Options: Solve Time: Options:
12 Planks Planks
8 Fabric Fabric
8 Bricks Bricks
8 Coats Coats
15 Boots Boots
04:00 6 Tools Tools
15 Pipes Pipes
4 Parts Parts
Working Effects: Working Effects:
0.5 Point Hostility increased by 165 points.
Each ongoing Trade Route decreases it by 40 points.

Open Vault

An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..
Perform Ritual Corruption Threats:
13:00
Bury the Entrance Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Kills all Villagers within 20 field radius. 0.75 Reputation Point
Options: Solve Time: Options:
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
04:00 15 Planks Planks
7 Fabric Fabric
7 Bricks Bricks
Working Effects: Working Effects:
+150 Hostility Points. All Camp Workers get -12 Resolve

Petrified Gargoyle

Petrified Gargoyle
Petrified Gargoyle
A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.
Perform Ritual Corruption Threats:
13:00
Tear Down Loyalty
Rewards: Rewards:
Dormant Gargoyle (4 Aesthetics)
+1 to all Rainwater production.
Installing Rain Engines costs 2 fewer Pipes Pipes (1 minimum)
-8 to Global Resolve 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
+180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for Religion. Kills 1 villager. Activates each time work on this event begins.


Petrified Tree

A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.
Cut Down Threats:
13:00
Heal Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all stored
Planks Planks and Wood Wood
0.5 Reputation Point
15 Amber Amber
Options: Solve Time: Options:
- 04:00 15 Incense Incense
15 Tea Tea
22 Herbs Herbs
22 Algae Algae
22 Salt Salt
Working Effects: Working Effects:
All Houses have 1 fewer resident slot.
Tree felling is 50% slower.
-

Small Destroyed Caravan

A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot Corruption Threats:
13:00
Send to the Citadel Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablets
Trade Routes and Trading disabled for this settlement.
1 Impatience Point
0.5 Point
Options: Solve Time: Requirements:
- 04:00 8 Amber Amber
4 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-4 to Global Resolve -

Rain Spirit Totem

A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.
Burn Down Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all roads in Settlement.
Villagers move 30% slower.
Converted Rain Spirit Totem (4 Harmony decoration)
-50 Hostility Points
Options: Solve Time: Options:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
04:00 15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- +150 Hostility Points

River Kelpie

A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
Banish Threats:
13:00
Mount Loyalty
Rewards: Rewards:
A random Rainwater Geyser appears in its place. Kills 2 random villagers 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone

04:00
12 Grain Grain
12 Plant Fiber Plant Fiber
12 Algae Algae
12 Roots Roots
12 Salt Salt
6 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
- Every 90 seconds two villagers will stop working until the event is resolved.

Stonetooth Termite Burrow

Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
Burn Down Threats:
13:00
Tame Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Destroys all stored Building Materials
Fabric Fabric | Bricks Bricks | Planks Planks
Termite Nest (4 Harmony decoration)
5 Insects Insects per minute
Options: Solve Time: Options:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
04:00 6 Tools Tools
15 Pipes Pipes
5 Parts Parts
Working Effects: Working Effects:
Harvesting and Planting are 50% Slower -5 to Global Resolve

Totem of Denial

A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.
Burn Down Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
+100% Storm Season duration.
-50% Drizzle Season duration.
-50% Clearance Season duration.
1 Impatience Point
Converted Totem of Denial (4 Harmony decoration)
+3 Global Resolve
Options: Solve Time: Options:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
04:00 15 Ale Ale
15 Wine Wine
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Training Gear Training Gear
Working Effects: Working Effects:
- Sacrificing is disabled.

Withered Tree

This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.

The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Cut Down Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Blightrot Cysts burn for 5 seconds longer. 1 Reputation Point.
20 Amber Amber
Options: Solve Time: Requirements: Options:
- 04:00 3 Purging Fire Purging Fire 8 Coats Coats
15 Boots Boots
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
15 Reed Reed
Working Effects: Working Effects:
Spawns 0 Blightrot Cyst every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively) -

Leaking Cauldron

An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
Burn Down Threats:
13:00
Fix Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all planted crops in fields.
-8 to Global Resolve
Spawns 10 -14 fields of Fertile Soil nearby.
Options: Solve Time: Options: Options:
8 Oil Oil
8 Coal Coal
8 Sea Marrow Sea Marrow
12 Planks Planks
04:00 6 Tools Tools
15 Pipes Pipes
30 Oil Oil
4 Parts Parts
2 Wildfire Essence Wildfire Essence
15 Barrels Barrels
15 Waterskins Waterskins
15 Pottery Pottery
Working Effects: Working Effects:
All Food Production 70% Slower. -

Forbidden Glade Events

Ancient Burial Site

A strange place filled with gravestones inscribed in an ancient, long forgotten language.
Calm Spirits Empathy Threats:
13:00
Excavate Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of Ancient Tablet Ancient Tablet
Spawns 6 Blood Flowers
1 Reputation Point
Options: Solve Time: Options:
30 Pie Pie
30 Jerky Jerky
30 Skewers Skewers
30 Biscuits Biscuits
30 Pickled Goods Pickled Goods
30 Porridge Porridge
30 Paste Paste
30 Incense Incense
30 Tea Tea
30 Scrolls Scrolls
04:00 8 Tools Tools
8Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +8 Hostility for every 4 felled trees.

Dark Gate

A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.
Perform Ritual Corruption Threats:
13:00
Seal Off Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills 10 random Villagers 1 Reputation Reputation Point
Options: Solve Time: Requirement:
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
30 Oil Oil
04:00 2 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
Kills 1 random Villager -6 to Global Resolve
+150 Hostility Points

Destroyed Cage of the Warbeast

A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
Cultivate the Decay Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
+120 Hostility Points
-2 Newcomers Annually
1 Reputation Point
Options: Solve Time: Requirement: Options:
- 04:00 12 Amber Amber 18 Incense Incense
18 Tea Tea
18 Oil Oil
18 Resin Resin
24 Salt Salt
Working Effects: Working Effects:
Spawns between 4 and 6 Blood Flowers.
2 Impatience Points.
-

Destroyed Rainpunk Foundry

An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Salvage Threats:
13:00
Rebuild
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys everything within a 18 field radius. Glade Event replaced by a Rainpunk Foundry
(Can produce Parts Parts ★★★ and Wildfire Essence Wildfire Essence ★★★)
Options: Solve Time: Options: Options:
- 05:00 12 Tools Tools
18 Pipes Pipes
45 Oil Oil
8 Parts Parts
3 Wildfire Essence Wildfire Essence
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
Working Effects: Working Effects:
Every 110 seconds, a Blood Flower will appear near the foundry. Every 110 seconds, a Blood Flower will appear near the foundry.

Drainage Mole

A wild beast that usually lives underground. It was forced to the surface for some reason.
Feed Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills all Villagers and destroys everything within a 20 field radius. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Insects Insects
30 Eggs Eggs
30 Roots Roots
30 Fish Fish
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
All woodcutters, fishermen, and gatherers get -18 Resolve +150 Hostility Points

Fishman Soothsayer

An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Foretell Corruption Threats:
13:00
Capture Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Hostility Threshold is increased by 1 level.
Forest Mysteries require 2 lower levels of Hostility to activate.
1 Impatience Point
1 Reputation Point
30 Amber Amber
Options: Solve Time: Options:
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
+75 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die.

Fishmen Lighthouse

Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Burn Down Loyalty Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 50 Goods
5 - 50 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Glade Events are solved 20% slower (Permanent)
1 Impatience Point
Converted Fishmen Lighthouse (16 Harmony decoration)
5 Sea Marrow Sea Marrow per minute
1 Impatience Point
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
25 Planks Planks
04:00 15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
+75 Hostility for every Firekeeper in the settlement.
+150 Hostility for every Firekeeper in the settlement.

Fishmen Outpost

Fishmen aren't usually a threat, but they can be a real nuisance after a while.
Bribe Corruption Threats:
13:00
Hunt Down Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Villagers have 25% chance of dying after eating. 1 Reputation Point
20 Amber Amber
Requirement: Options: Solve Time: Options:
15 Amber Amber 8 Pack of Luxury Goods Pack of Luxury Goods
10 Pack of Trade Goods Pack of Trade Goods
15 Pack of Crops Pack of Crops
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
- Cooked and Raw food disappears from the Warehouse at a rate of 4 units every 10 seconds.

Giant Stormbird's Nest

A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...
Feed Empathy Threats:
13:00
Tame Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-4 Global Resolve during each Storm Season, multiplied by Hostility level.
(Permanent)
1 Impatience Point
1 Reputation Point
Tamed Stormbird (16 Harmony)
5 Eggs Eggs per minute delivery line
+3 Harpies Harpies Resolve
Options: Options: Solve Time: Options:
30 Grain Grain
30 Roots Roots
30 Mushrooms Mushrooms
45 Meat Meat
45 Insects Insects
45 Fish Fish
04:00 -
Working Effects: Working Effects:
- Unending Storm Season until glade event is completed.
-4 Global Resolve per Hostility level.

Hungry Mistworm

A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.
Feed Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored food. (Cooked and Raw) 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
15 Meat Meat
15 Insects Insects
15 Fish Fish
15 Skewers Skewers
22 Jerky Jerky
04:00 15 Training Gear Training Gear
8 Tools Tools
22 Stone Stone
Working Effects: Working Effects:
Dangerous and Forbidden Glade warnings are disabled. Raw and Cooked food disappears from your Warehouse at a rate of 4 units every 10 seconds.

Infected Drainage Mole

This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.

One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
Perform Ritual Corruption Threats:
13:00
Heal Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills Villagers and destroys all resource nodes in a 20 field radius. 1 Reputation Point
30 Amber Amber
Options: Options: Options: Solve Time: Options:
30 Meat Meat
30 Insects Insects
30 Fish Fish
40 Jerky Jerky
20 Incense Incense
20 Scrolls Scrolls
20 Wine Wine
15 Clearance Water Clearance Water
15 Storm Water Storm Water
04:00 22 Tea Tea
22 Incense Incense
30 Herbs Herbs
30 Algae Algae
30 Salt Salt
Working Effects: Working Effects:
- All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned.
0 Blightrot Cysts will spawn in the settlement. Each Cyst increases Hostility by 15 points.

Lightning Catcher

A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Turns 4 random buildings in the settlement into Ruins. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
25 Planks Planks
04:00 12 Tools Tools
18 Pipes Pipes
45 Oil Oil
8 Parts Parts
3 Wildfire Essence Wildfire Essence
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
Working Effects: Working Effects:
+300 Hostility Points. -

Noxious Machinery

This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.

A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of a Delivery Line
Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Requirements: Options:
- 04:00 6 Purging Fire Purging Fire 15 Coats Coats
22 Boots Boots
6 Copper Bars Copper Bars
6 Crystalized Dew Crystalized Dew
22 Reed Reed
Working Effects: Working Effects:
Lose 4 Units of random rainwater type every 12 seconds. -

Small Stormforge

Small Stormforge
Small Stormforge
This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
Use Corruption Threats:
12:00
Demolish Loyalty
Rewards: Rewards:
Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead.
Destroys everything in a 3-field radius.
Destroys everything in a 10-field radius. 1 Reputation Point
2 of the following rewards:
25 Amber Amber
25 Pipes Pipes
12 Parts Parts
6 Wildfire Essence Wildfire Essence
5 Ancient Tablet Ancient Tablet
Options: Solve Time: Options:
22 Copper Bars Copper Bars
22 Crystalized Dew Crystalized Dew
8 Parts Parts
03:00 8 Tools Tools
8 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
All negative Forest Mysteries activate at a lower Hostility level (-1).
Changes season to Storm until the event is solved or the solve is cancelled.
-6 to Global Resolve.

Wildfire

A wildfire spirit. It will wreak havoc on the settlement if it's not contained.
Catch Threats:
13:00
Return the Child Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys all stored Fuel.
Wood Wood | Coal Coal | Oil Oil | Sea Marrow Sea Marrow
1 Reputation Point
20 Amber Amber
Options: Options: Options: Solve Time: Requirement:
6 Tools Tools
15 Pipes Pipes
4 Parts Parts
45 Drizzle Water Drizzle Water
45 Clearance Water Clearance Water
45 Storm Water Storm Water
1 Pottery Pottery
1 Barrels Barrels
1 Waterskins Waterskins
04:00 1 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
- All Fuel in Warehouse disappears at rate of 3 units every 15 seconds.