Viceroy - P20 Glade Events

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A Glade Event is encountered after exploring a glade

Overview

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden Glades are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.

Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Reputation Rewards per Event

Events and Reputation Rewards
0.5 Reputation Points
Royal Treasure Stag (Release)
Fallen Bat Miners
Fallen Beaver Traders
Fallen Fox Scouts
Fallen Frog Architects
Fallen Harpy Scientists
Fallen Human Explorers
Fallen Lizard Hunters
Petrified Tree
Small Destroyed Caravan
0.75 Reputation Points
Ancient Shrine
Escaped Convicts
Forgotten Temple of the Sun
Forsaken Crypt
Large Destroyed Caravan
Open Vault
1 Reputation Points
Royal Treasure Stag (Catch)
Blightrot Cauldron
Corrupted Caravan
Fishmen Cave
Hidden Trader Cemetery
Lurker
Merchant Shipwreck
Petrified Gargoyle
River Kelpie
Withered Tree
Ancient Burial Site
Dark Gate
Destroyed Cage of the Warbeast
Drainage Mole
Fishman Soothsayer
Fishmen Outpost
Giant Stormbird's Nest
Hungry Mistworm
Infected Drainage Mole
Lightning Catcher
Noxious Machinery
Small Stormforge
Wildfire
2 Reputation Points
Stage III: Archaeological Reconstruction

Events

Excavations

Stage I: Archeological Discovery

Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
- 1 Ancient Tablet Ancient Tablet
First Stage of Excavation is Completed.
(The Glade Event is replaced by Stage II: Archeological Excavation)
Options: Options: Solve Time: Options: Options:
60 Wood Wood
30 Planks Planks
60 Drizzle Water Drizzle Water
60 Clearance Water Clearance Water
60 Storm Water Storm Water
≤ Prestige 8
Salvage: 03:30

≥ Prestige 9
Salvage: 05:15
≤ Prestige 8
Excavate: 04:30

≥ Prestige 9
Excavate: 6:45
24 Eggs Eggs
24 Meat Meat
24 Roots Roots
24 Berries Berries
24 Mushrooms Mushrooms
24 Insects Insects
24 Fish Fish
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
Working Effects: Working Effects:
- -


Stage II: Archeological Excavation

After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 1 Ancient Tablet Ancient Tablet
Second Stage of Excavation is Completed.
(The Glade Event is replaced with Stage III: Archeological Reconstruction)
Options: Options: Solve Time: Options: Options:
60 Wood Wood
30 Planks Planks
60 Drizzle Water Drizzle Water
60 Clearance Water Clearance Water
60 Storm Water Storm Water
≤ Prestige 8
Salvage: 03:30

≥ Prestige 9
Salvage: 05:15
≤ Prestige 8
Excavate: 04:30

≥ Prestige 9
Excavate: 6:45
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Resin Resin
15 Coal Coal
15 Oil Oil
15 Sea Marrow Sea Marrow
24 Planks Planks
Working Effects: Working Effects:
- -

Stage III: Archeological Reconstruction

Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.
Salvage Threats: Excavate
Rewards: Rewards:
Chance of Random Cornerstone / Perk
2 - 30 Goods
2 - 30 Goods
2 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
- 2 Reputation Points
Reconstruction (9 Harmony decoration)
Glade Event replaced with one of the following Decorations:

Sealed Spider:
Gain 1 Ancient Tablet Ancient Tablet for every 2 discovered Glades (Retroactive)
Scientific Grant: Gain 20 Amber Amber for every completed stage of an archaeological discovery (Retroactive)

Sea Snake:
Grants 10 Sea Marrow Sea Marrow for every 10 Copper Ore Copper Ore produced
Scientific Award: Gain an additional Epic Cornerstone choice

Smoldering Scorpion:
+1 Global Resolve for every 3 Reputation Points gained (Retroactive)
Scientific Council: Gain an additional Blueprint choice
Options: Options: Solve Time: Options: Options:
60 Wood Wood
30 Planks Planks
60 Drizzle Water Drizzle Water
60 Clearance Water Clearance Water
60 Storm Water Storm Water
≤ Prestige 8
Salvage: 03:30

≥ Prestige 9
Salvage: 05:15
≤ Prestige 8
Excavate: 04:30

≥ Prestige 9
Excavate: 6:45
40 Stone Stone
25 Copper Bars Copper Bars
25 Dye Dye
25 Barrels Barrels
25 Incense Incense
10 Tools Tools
4 Parts Parts
22 Pipes Pipes
Working Effects: Working Effects:
- -

Small Glade Events

Small Abandoned Cache

An abandoned cache of goods. This could be a lost shipment - or something much more valuable.

Please see Abandoned Caches

Rainpunk Drill

One of the Brass Order's Curious little inventions. It appears to be broken.
Disassemble Threats: Fix
Rewards: Rewards:
10 - 30 Goods
10 - 30 Goods
- Spawns 2-3 Coal Coal, Copper Ore Copper Ore,
or Salt Salt veins nearby
Options: Solve Time: Options:
12 Stone Stone
12 Sea Marrow Sea Marrow
5 Training Gear Training Gear
≤P8 Disassemble:
01:00

≥P9 Disassemble:
01:30
≤P8 Fix:
02:00

≥P9 Fix:
02:59
9 Tools Tools
18 Pipes Pipes
36 Oil Oil
6Parts Parts
Working Effects: Working Effects:
- -

Small Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats: Sent to the Citadel
Rewards: Rewards:
2-3 Villagers - 10 Amber Amber
Options: Solve Time: Options:
12 Vegetables Vegetables
12 Mushrooms Mushrooms
12 Roots Roots
12 Berries Berries
≤ Prestige 8
01:00

≥ Prestige 9
01:30
12 Eggs Eggs
12 Insects Insects
12 Meat Meat
12 Fish Fish
Working Effects: Working Effects:
- -

Obelisk

A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats: Make an Offering Corruption
Rewards: Rewards:
20 - 40 Goods
20 - 40 Goods
20 - 40 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Obelisk (1 Aesthetics decoration)
-10 Hostility
+100 Corruption Resistance
Requirement: Options: Solve Time: Options:
10 Wood Wood 5 Clay Clay
5 Stone Stone
5 Reed Reeds
≤ Prestige 8
01:30

≥ Prestige 9
02:14
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -


Black Treasure Stag

When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
2 -3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Treasure Stag

When Revealed: A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
When Caught: Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
1 Reputation Point
+2 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reputation Point
+1 Global Resolve

Spectral Treasure Stag

When Caught: A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure."
Catch Corruption Threats:
01:30
Release Empathy
Rewards: Rewards:
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Choosing either option is required to complete the Ghost Town World Event.
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve
Choosing either option is required to complete the Ghost Town World Event.

Dangerous Glade Events

Altar of Decay

A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: Nothing escapes death

Tear Down Loyalty Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Each Blightrot Cyst increases Hostility by 15 points during Storm
1 Impatience Point
Converted Altar of Decay (9 Harmony decoration)
Every Villager who leaves or dies lowers Hostility by 20
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
+5 Second Blightrot Cyst burning time
+45 Hostility Points for every Wildfire Essence Wildfire Essence in Warehouse.
Kills 1 random Villager.

Ancient Shrine

An ominous shsrine from a long forgotten era. It's dangerous, but might hold some ancient knowledge useful to the crown.
Loot Threats:
07:48
Excavate Loyalty
Rewards: Rewards:
Cornerstone / Perk or 5 - 35 Goods
5 - 35 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Kills 5 Villagers 0.75 Reputation Point
Options: Solve Time: Options:
24 Eggs Eggs
24 Meat Meat
24 Roots Roots
24 Berries Berries
24 Mushrooms Mushrooms
24 Insects Insects
24 Fish Fish
≤ Prestige 8
02:00

≥ Prestige 9
02:59
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
+300 Hostility Points while event is being worked on. -

Blightrot Cauldron

A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
Tear Down Threats:
13:00
Cleanse Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Using water in Rainpunk Engines generates Blightrot 50% faster. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
6 Purging Fire Purging Fire 15 Coats Coats
30 Boots Boots
6 Copper Bars Copper Bars
6 Crystalized Dew Crystalized Dew
30 Reed Reed
Working Effects: Working Effects:
For every 20 food produced, 2 Blightrot Cysts (4 at Prestige 11+) are spawned in the settlement. -

Blood Flower

A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats:
10:30
-3 Global Resolve
A Clone of this Blood Flower will spawn.
Tear Down
Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
Solve Time:
≤ Prestige 8
04:00

≥ Prestige 9
05:58
Working Effects:
Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.

Corrupted Caravan

A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Send Contaminated Goods Corruption Threats:
13:00
Cleanse
Rewards: Rewards:
30 Amber Amber Corruption in Hearth grows 50% quicker.
1 Impatience Point
1 Reputation Point
Options: Requirement: Solve Time: Requirement: Options:
30 Barrels Barrels
30 Pottery Pottery
30 Waterskins Waterskins
15 Pack of Provisions Pack of Provisions ≤ Prestige 8
05:00

≥ Prestige 9
07:28
6 Purging Fire Purging Fire 15 Coats Coats
30 Boots Boots
6 Copper Bars Copper Bars
6 Crystalized Dew Crystalized Dew
30 Reed Reed
Permanent Effects: Working Effects:
0.5 Impatience Point. Every 120 seconds, 1 Blightrot Cyst (2 at Prestige 11+) will spawn for every Hostility level.

Escaped Convicts

Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Persuade Empathy Threats:
13:00
Arrest Loyalty
Rewards: Rewards:
5 Villagers
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Impatience Point
3 Abandoned Caches Destroyed
0.75 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
-8 Global Resolve. -

Fallen Bat Miners

Fallen Bat Miners
Fallen Bat Miners
A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirements Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Bats Bats Resolve -

Fallen Beaver Traders

A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Beavers Beavers Resolve. -

Fallen Fox Scouts

A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Rob the Dead Corruption Threats:
8:00
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Foxes Foxes Resolve. -

Fallen Frog Architects

A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Frogs Frogs Resolve. -

Fallen Harpy Scientists

A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Harpies Harpies Resolve. -

Fallen Human Explorers

A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Humans Humans Resolve. -

Fallen Lizards Hunters

A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 30 Incense Incense
30 Tea Tea
30 Oil Oil
30 Resin Resin
35 Salt Salt
Working Effects: Working Effects:
-12 Lizards Lizards Resolve. -

Fishmen Cave

It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
Bribe Corruption Threats:
13:00
Chase Away Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns 3 Fishmen Totems
1 Impatience Point
1 Reputation Point
20 Amber Amber
Requirement: Options: Solve Time: Options:
15 Amber Amber 30 Jerky Jerky
30 Skewers Skewers
30 Pie Pie
30 Paste Paste
30 Ale Ale
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
- Spawns 1 Fishmen Totem every 60 seconds.

Fishmen Totem

A sinister structure made out of bones. Smells like Fishmen magic.

Increases Hostility by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.

Forgotten Temple Of The Sun

Who would worship the sun in a world with so little sunlight?
Praise the Sun Threats:
07:48
Excavate Loyalty
Rewards: Rewards:
Cornerstone / Perk or 5 - 35 Goods
5 - 35 Goods
5 - 35 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all trade goods in the Warehouse:
(Packs of Goods, Amber Amber, Ancient Tablet Ancient Tablet)
0.75 Reputation Point
Options: Solve Time: Options:
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Oil Oil
6 Pack of Trade Goods Pack of Trade Goods
2 Wildfire Essence Wildfire Essence
≤ Prestige 8
02:00

≥ Prestige 9
02:59
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- -

Forsaken Crypt

The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
Calm Spirits Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Lose all Wine Wine and Amber Amber
1 Impatience Point
0.75 Reputation Point
Options: Solve Time: Options: Options:
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Tea Tea
30 Scrolls Scrolls
15 Amber Amber
6 Copper Bars Copper Bars
6 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-6 Global Resolve for every 10 Amber Amber in Warehouse. -

Fuming Machinery

Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.
Tear Down Threats:
09:50
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 30 - 40 Goods
Chance of Cornerstone / Perk or 30 - 40 Goods
15 - 40 Goods
Destroys Deposits, Fields and Villagers in 5 field radius.
The second time the consequence triggers, the radius increases to 10 fields.
Makeshift Extractor (4 Aesthetics decoration)
10 Clearance Water Clearance Water per minute
+50 Rainwater capacity (all types)
Options: Solve Time: Options: Options:
24 Planks Planks
12 Fabric Fabric
12 Bricks Bricks
24 Storm Water Storm Water
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
≤ Prestige 8
03:30

≥ Prestige 9
05:15
12 Tools Tools
30 Pipes Pipes
60 Oil Oil
9 Parts Parts
3 Wildfire Essence Wildfire Essence
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
Working Effects: Working Effects:
- -

Harmony Spirit Altar

An old altar found in the wilds. The ancient language carved into the stone proclaims:
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty Threats:
13:00
Calm Spirits Empathy
Rewards: Rewards:
2 - 30 Goods
2 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
-5 Global Resolve
1 Impatience Point
Converted Harmony Spirit Altar (9 Harmony decoration)
+2 Resolve for each unique Service building
Options: Solve Time: Options: Requirement:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
15 Amber Amber
Working Effects: Working Effects:
Resolve drops 500% faster. -

Hidden Trader Cemetery

A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"
Burn Down Corruption Threats:
13:00
Report Loyalty
Rewards: Rewards:
3 - 40 Goods
3 - 40 Goods
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-50% Value of Goods to Trader
1 Impatience Point
1 Reputation Point
Options: Solve Time: Requirement: Requirement:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Amber Amber 15 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
Gain 60 Hostility every 60 seconds. -

Large Destroyed Caravan

A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot Corruption Threats:
13:00
Send to the Citadel Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Trade Routes and Trading disabled for this settlement.
1 Impatience Point
0.75 Reputation Point
Options: Options: Solve Time: Requirement: Requirement:
- - ≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Amber Amber 15 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-8 to Global Resolve. -

Large Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats: Send to the Citadel
Rewards: Rewards:
4-6 Villagers - 15 Amber Amber
Options: Solve Time: Options:
24 Vegetables Vegetables
24 Mushrooms Mushrooms
24 Roots Roots
24 Berries Berries
≤ Prestige 8
02:00

≥ Prestige 9
02:59
24 Eggs Eggs
24 Insects Insects
24 Meat Meat
24 Fish Fish
Working Effects: Working Effects:
- -

Leaking Cauldron

An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
Burn Down Threats:
13:00
Fix Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all planted crops in fields.
-8 to Global Resolve
Spawns 10-14 fields of Fertile Soil nearby.
Options: Solve Time: Options: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Tools Tools
30 Pipes Pipes
60 Oil Oil
9 Parts Parts
3 Wildfire Essence Wildfire Essence
30 Barrels Barrels
30 Waterskins Waterskins
30 Pottery Pottery
Working Effects: Working Effects:
All food production is 90% slower. -

Lurker

Lurker
Lurker
A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.
Purify Empathy Threats:
13:00
Hunt Down Corruption
Rewards: Rewards:
Spawns a Deep Pond for Fishing. Destroys all stored Fish Fish, Algae Algae, and Scales Scales
1 Impatience Point
1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Tea Tea
30 Incense Incense
45 Herbs Herbs
45 Algae Algae
45 Salt Salt
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
Time between breaks reduced by 50%. Additional +2 Hunger stacks each time a Villager cannot eat.

Merchant Shipwreck

How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
Search the Upper Deck Threats:
13:00
Search the Lower Deck Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Destroys random Cornerstone in your possesion. 1 Reputation Point
30 Amber Amber
Options: Options: Solve Time: Options:
24 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
12 Coats Coats
24 Boots Boots
≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Tools Tools
30 Pipes Pipes
9 Parts Parts
Working Effects: Working Effects:
0.5 Impatience Point. Hostility increased by 330 points.
Each ongoing Trade Route decreases it by 40 points.

Open Vault

An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..
Perform Ritual Corruption Threats:
13:00
Bury the Entrance Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Kills all Villagers within 20 field radius. 0.75 Reputation Point
Options: Solve Time: Options:
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
Working Effects: Working Effects:
+300 Hostility Points. All Camp Workers get -16 Resolve.

Petrified Gargoyle

Petrified Gargoyle
Petrified Gargoyle
A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.
Perform Ritual Corruption Threats:
13:00
Tear Down Loyalty
Rewards: Rewards:
Dormant Gargoyle (4 Aesthetics)
+1 to all Rainwater production.
Installing Rain Engines costs 2 fewer Pipes Pipes (1 minimum)
-8 to Global Resolve 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
+360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for Religion. Kills 2 villagers. Activates each time work on this event begins.


Petrified Tree

A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.
Cut Down Threats:
13:00
Heal Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored
Planks Planks and Wood Wood
0.5 Reputation Point
15 Amber Amber
Options: Solve Time: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Tea Tea
45 Herbs Herbs
45 Algae Algae
45 Salt Salt
Working Effects: Working Effects:
All Houses have -1 Inhabitant.
Tree felling is 50% slower.
-

River Kelpie

A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie's bridle will be able to control it.
Banish Threats:
13:00
Mount Loyalty
Rewards: Rewards:
A random Rainwater Geyser appears in its place. Kills 2 random villagers 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
≤ Prestige 8
05:00

≥ Prestige 9
07:28
24 Grain Grain
24 Plant Fiber Plant Fiber
24 Algae Algae
24 Roots Roots
24 Salt Salt
12 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
- Every 90 seconds two villagers will stop working until the event is resolved.

Small Destroyed Caravan

A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot Corruption Threats:
13:00
Send to the Citadel Loyalty
Rewards: Rewards:
Cornerstone / Perk or 2 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablets
Trade Routes and Trading disabled for this settlement.
1 Impatience Point
0.5 Reputation Point
Options: Solve Time: Requirement: Requirement:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Amber Amber 9 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-6 to Global Resolve. -

Rain Spirit Totem

A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.
Burn Down Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all roads in Settlement.
Villagers move 30% slower.
Converted Rain Spirit Totem (4 Harmony decoration)
-50 Hostility Points
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
- +300 Hostility Points.

Stonetooth Termite Burrow

Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
Burn Down Threats:
13:00
Tame Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Destroys all stored Building Materials
Fabric Fabric | Bricks Bricks | Planks Planks
Termite Nest (4 Harmony decoration)
5 Insects Insects per minute
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Tools Tools
30 Pipes Pipes
9 Parts Parts
Working Effects: Working Effects:
Harvesting and Planting are 50% slower. -5 to Global Resolve.

Totem of Denial

A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.
Burn Down Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 2 Ancient Tablet Ancient Tablets
+100% Storm Season duration.
-50% Drizzle Season duration.
-50% Clearance Season duration.
1 Impatience Point
Converted Totem of Denial (4 Harmony decoration)
+3 Global Resolve
Options: Solve Time: Options:
15 Oil Oil
15 Coal Coal
15 Sea Marrow Sea Marrow
24 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Training Gear Training Gear
Working Effects: Working Effects:
- Sacrificing is disabled.

Withered Tree

The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Cut Down Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Blightrot Cysts burn for 5 seconds longer. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
6 Purging Fire Purging Fire 15 Coats Coats
30 Boots Boots
6 Copper Bars Copper Bars
6 Crystalized Dew Crystalized Dew
30 Reed Reed
Working Effects: Working Effects:
Spawns 1 Blightrot Cyst (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively) -

Forbidden Glade Events

Ancient Burial Site

A strange place filled with gravestones inscribed in an ancient, long forgotten language.
Calm Spirits Empathy Threats:
13:00
Excavate Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns 6 Blood Flowers
1 Reputation Point
Options: Solve Time: Options:
60 Pie Pie
60 Jerky Jerky
60 Skewers Skewers
60 Biscuits Biscuits
60 Pickled Goods Pickled Goods
60 Porridge Porridge
60 Paste Paste
60 Incense Incense
60 Tea Tea
60 Scrolls Scrolls
≤ Prestige 8
05:00

≥ Prestige 9
07:28
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +15 Hostility for every 2 felled trees.

Dark Gate

A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.
Perform Ritual Corruption Threats:
13:00
Seal Off Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills 10 random Villagers 1 Reputation Point
Options: Solve Time: Requirement:
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
60 Oil Oil
≤ Prestige 8
05:00

≥ Prestige 9
07:28
3 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
Kills 1 random Villager. -10 to Global Resolve
+300 Hostility Points.

Destroyed Cage of the Warbeast

A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
Cultivate the Decay Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
+240 Hostility Points
-2 Newcomers Annually
1 Reputation Point
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
24 Amber Amber 36 Incense Incense
36 Tea Tea
36 Oil Oil
36 Resin Resin
48 Salt Salt
Working Effects: Working Effects:
Spawns between 4 and 6 Blood Flowers.
2 Impatience Points.
-

Destroyed Rainpunk Foundry

An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Salvage Threats:
13:00
Rebuild
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys everything within a 18 field radius. Glade Event replaced by a Rainpunk Foundry
(Can produce Parts Parts ★★★ and Wildfire Essence Wildfire Essence ★★★)
Options: Solve Time: Options: Options:
- ≤ Prestige 8
06:00

≥ Prestige 9
08:57
24 Tools Tools
36 Pipes Pipes
90 Oil Oil
15 Parts Parts
4 Wildfire Essence Wildfire Essence
60 Barrels Barrels
60 Waterskins Waterskins
60 Pottery Pottery
Working Effects: Working Effects:
Every 90 seconds, a Blood Flower will appear near the foundry. Every 90 seconds, a Blood Flower will appear near the foundry.

Drainage Mole

A wild beast that usually lives underground. It was forced to the surface for some reason.
Feed Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills all Villagers and destroys everything within a 20 field radius. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
60 Insects Insects
60 Eggs Eggs
60 Roots Roots
60 Fish Fish
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
All woodcutters, fishermen, and gatherers get -22 Resolve. +300 Hostility Points.

Fishman Soothsayer

An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Foretell Corruption Threats:
13:00
Capture Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Storm Forest Mysteries activate at 1 level of Hostility higher
Storm Forest Mysteries activate at 2 levels of Hostility lower.
1 Impatience Point
1 Reputation Point
30 Amber Amber
Options: Solve Time: Options:
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
+150 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die.

Fishmen Lighthouse

Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Burn Down Loyalty Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Glade Events are solved 20% slower (Permanent)
1 Impatience Point
Converted Fishmen Lighthouse (16 Harmony decoration)
5 Sea Marrow Sea Marrow per minute
1 Impatience Point
Options: Solve Time: Options:
30 Oil Oil
30 Coal Coal
30 Sea Marrow Sea Marrow
45 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Incense Incense
30 Scrolls Scrolls
30 Tea Tea
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
+150 Hostility for every Firekeeper in the settlement.
+300 Hostility for every Firekeeper in the settlement.

Fishmen Outpost

Fishmen aren't usually a threat, but they can be a real nuisance after a while.
Bribe Corruption Threats:
13:00
Hunt Down Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Villagers have 25% chance of dying after eating. 1 Reputation Point
20 Amber Amber
Requirement: Options: Solve Time: Options:
30 Amber Amber 15 Pack of Luxury Goods Pack of Luxury Goods
18 Pack of Trade Goods Pack of Trade Goods
30 Pack of Crops Pack of Crops
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
- Cooked and Raw food disappears from the Warehouse at a rate of 6 units every 10 seconds.

Giant Stormbird's Nest

A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...
Feed Empathy Threats:
13:00
Tame Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-4 Global Resolve during each Storm Season, multiplied by Hostility level.
(Permanent)
1 Impatience Point
1 Reputation Point
Tamed Stormbird (16 Harmony decoration)
5 Eggs Eggs per minute
+3 Harpies Harpies Resolve
Options: Options: Solve Time: Options:
60 Grain Grain
60 Roots Roots
60 Mushrooms Mushrooms
90 Meat Meat
90 Insects Insects
90 Fish Fish
≤ Prestige 8
05:00

≥ Prestige 9
07:28
-
Working Effects: Working Effects:
- Unending Storm Season until the Glade Event is completed.
-4 Global Resolve per Hostility level.

Hungry Mistworm

A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.
Feed Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored food. (Cooked and Raw) 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
30 Meat Meat
30 Insects Insects
30 Fish Fish
30 Skewers Skewers
45 Jerky Jerky
≤ Prestige 8
05:00

≥ Prestige 9
07:28
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
Working Effects: Working Effects:
Dangerous and Forbidden Glade warnings are disabled. Raw and Cooked food disappears from your Warehouse at a rate of 6 units every 10 seconds.

Infected Drainage Mole

One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
Perform Ritual Corruption Threats:
13:00
Heal Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills Villagers and destroys all resource nodes in a 20 field radius. 1 Reputation Point
30 Amber Amber
Options: Options: Options: Solve Time: Options:
60 Meat Meat
60 Insects Insects
60 Fish Fish
75 Jerky Jerky
45 Incense Incense
45 Scrolls Scrolls
45 Wine Wine
30 Clearance Water Clearance Water
30 Storm Water Storm Water
≤ Prestige 8
05:00

≥ Prestige 9
07:28
45 Tea Tea
45 Incense Incense
60 Herbs Herbs
60 Algae Algae
60 Salt Salt
Working Effects: Working Effects:
- All dormant Cysts activate and start to Corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire Purging Fire when this effect is activated. Completing or canceling the event will not stop the Corruption, and Cysts will remain active until burned.
8 Blightrot Cysts (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases Hostility by 30 points.

Lightning Catcher

A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Turns 4 random buildings in the settlement into Ruins. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options: Options:
30 Oil Oil
30 Coal Coal
30 Sea Marrow Sea Marrow
45 Planks Planks
≤ Prestige 8
05:00

≥ Prestige 9
07:28
24 Tools Tools
36 Pipes Pipes
90 Oil Oil
15 Parts Parts
4 Wildfire Essence Wildfire Essence
60 Barrels Barrels
60 Waterskins Waterskins
60 Pottery Pottery
Working Effects: Working Effects:
+600 Hostility Points. -

Noxious Machinery

A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of a Delivery Line
Destroys everything in a 10 Field Radius. Spawns 5 Blightrot Cysts. 10 Cysts at Prestige 11+. 1 Reputation Point
30 Amber Amber
Options: Solve Time: Requirement: Options:
- ≤ Prestige 8
05:00

≥ Prestige 9
07:28
12 Purging Fire Purging Fire 30 Coats Coats
45 Boots Boots
12 Copper Bars Copper Bars
12 Crystalized Dew Crystalized Dew
45 Reed Reed
Working Effects: Working Effects:
Lose 4 units of random Rainwater type every 12 seconds. 2 Blightrot Cysts (4 at Prestige 11+) are spawned every 120 seconds. -

Small Stormforge

Small Stormforge
Small Stormforge
This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.
Use Corruption Threats:
12:00
Demolish Loyalty
Rewards: Rewards:
Upgrades 1 random cornerstone to its Stormforged version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead.
Destroys everything in a 3-field radius.
Destroys everything in a 10-field radius. 1 Reputation Point
2 of the following rewards:
25 Amber Amber
25 Pipes Pipes
12 Parts Parts
6 Wildfire Essence Wildfire Essence
5 Ancient Tablet Ancient Tablet
Options: Solve Time: Options:
45 Copper Bars Copper Bars
45 Crystalized Dew Crystalized Dew
15 Parts Parts
04:00 15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
All negative Forest Mysteries activate at a lower Hostility level (-1).
Changes season to Storm until the event is solved or the solve is cancelled.
-10 to Global Resolve.

Wildfire

A wildfire spirit. It will wreak havoc on the settlement if it's not contained.
Catch Threats:
13:00
Return the Child Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys all stored fuel.
Wood Wood | Coal Coal | Oil Oil | Sea Marrow Sea Marrow
1 Reputation Point
20 Amber Amber
Options: Options: Options: Solve Time: Requirement:
12 Tools Tools
30 Pipes Pipes
9 Parts Parts
90 Drizzle Water Drizzle Water
90 Clearance Water Clearance Water
90 Storm Water Storm Water
1 Pottery Pottery
1 Barrels Barrels
1 Waterskins Waterskins
≤ Prestige 8
05:00

≥ Prestige 9
07:28
2 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
- Fuel in Warehouse disappears at a rate of 5 units every 15 seconds.