Ship:marauder

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Revision as of 02:31, 22 September 2026 by Larcrivereagle (talk | contribs) (Created page with " {| class="wikitable" style="float:right; margin-left: 20px;" ! colspan="2" | Marauder Class Line-Ship |- | Point Cost || 375 |- | Mass || 15000 tons |- | Armor Thickness || 20 cm<ref>With the maximum 2.5 angling multiplier, this reaches 50 cm</ref> |- | Internal Density || 0.25 cm/m |- | Component DR || 35% |- | Max Repair || 10% |- | Dimensions || 128x56x52 m |- | Crew Vulnerability || 75% |- | Structural Integrity<ref>Damage to Structure hitbox required to break stru...")
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Marauder Class Line-Ship
Point Cost 375
Mass 15000 tons
Armor Thickness 20 cm[1]
Internal Density 0.25 cm/m
Component DR 35%
Max Repair 10%
Dimensions 128x56x52 m
Crew Vulnerability 75%
Structural Integrity[2] 4000
Radar Signature 15745.41 m[math]\displaystyle{ ^2 }[/math]
Slots 6 Mounts
6 Compartments
7 Modules
Lineships form the primary fighting element of the Protectorate fleet. Rapidly refit from seized commercial freighters and pressed into service during the blockade of the Kribensis gate. This series of lineship is built from bulk carriers, which specialize in transporting huge quantities of loose materials. They have been primarily refit to wield large guns along their sides, taking advantage of their cavernous internal space. Don't let their size fool you, they are anything but lumbering. These ships were designed to carry tens of thousands of tons of cargo, and with their holds empty their oversized engines are able to push them to speeds well beyond what would be expected of a similarly-sized warship.

Modifiers

    Repair Team Move Speed: +20%
    Missile Programming Channels: +1[3]

Mounts

The Marauder has

   * 8 Class 4 Mounts
   * 6 Class 2 Mounts
   * 2 Class 1 Mount


Compartments

The Marauder's compartments can be divided into 2 groups.

The Front-stack

These Compartments are all clustered right next to each other, and are normally the first compartments exposed to enemy fire as the lineship peaks out of cover, and the last under cover as it peaks back in. Compartment 1 should be Damage Control Complex, Compartment 5 should be Reinforced CIC, and Compartment 4 should be Reinforced Magazine


The Rear-stack

Compartments 2 and 3 are your other big compartments; These can be your choice of Large DC Storage, Jury-Rigged Reactor, and Citadel Magazine

Modules

The Marauder has

   * 1 Large Drive Module
   * 1 Small Drive Module
   * 6 3x3 Modules

Drive Setup

There are many ways to set up a Liner's drive, and the best way will depend on the role you are building the ship for.
CHI-777 Yard Drives and CHI-7700 Drive-Sundrives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT allows you to orient your broadside mounts faster.
Sundrives and CHI-9100 Long Haul Drive provide the best top speed, allowing you to reposition at reasonable speeds.
BW1500 Drive, to save costs.
BW2000 Drive, for its power generation at the cost of every other useful stat
Civilian Reactor/Boosted Reactors fit into the small drive slots, allowing you to reclaim 3x3 modules for other uses if needed, instead of those modules containing Light Civilian Reactor.

The best drive setups for Marauders that want to move around and take part in battle is CHI-7700 Drive-Sundrives or CHI-9100 Long Haul Drive-CHI-777 Yard Drive for a little extra speed in the short term at the expense of burning down your thrusters and half acceleration buff.

Propulsion Stats

Base Stats
Top Speed 23 m/s
Flank Speed 34.5 m/s
Flank Damage Probability 5%
Linear Thrust 32 MN
- Side Thrusters 40%
- Fore Thrusters 100%
- Main Thrusters 100%
Acceleration Time 10.85 s
Angular Thrust 7.5 MN
Theoretical Turn Rate 7.45 deg/s
Actual Max Turn Rate 0.82 deg/s
Estimated 180 deg Turn 230 s
Estimated 180 deg Roll 31 s
CHI-7700 Drive-Sundrives
Top Speed 25.57 m/s (+11.18%)
Flank Speed 38.36 m/s (+11.18%)
Flank Damage Probability 4% (-20%)
Linear Thrust 41.6 MN (+30%)
- Side Thrusters 40%
- Fore Thrusters 100%
- Main Thrusters 100%
Acceleration Time 9.28 s
Angular Thrust 8.4 MN (+11.96%)
Theoretical Turn Rate 10.43 deg/s (+40%)
Actual Max Turn Rate 0.92 deg/s (+11.96%)
Estimated 180 deg Turn 207 s (-10.22%)
Estimated 180 deg Roll 29 s (-7.28%)
CHI-9100 Long Haul Drive-CHI-777 Yard Drive
Top Speed 26.01 m/s (+13.09%)
Flank Speed 39.02 m/s (+13.09%)
Flank Damage Probability 6.25% (+25%)
Linear Thrust 36.8 MN (+15%)
- Side Thrusters 40%
- Fore Thrusters 100%
- Main Thrusters 100%
Acceleration Time 10.67 s
Angular Thrust 9.81 MN (+30.78%)
Theoretical Turn Rate 10.8 deg/s (+45%)
Actual Max Turn Rate 10.07 deg/s (+30.78%)
Estimated 180 deg Turn 178 s (-22.52%)
Estimated 180 deg Roll 26 s (-16.04%)

Radar Signature: 15745.41 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 17.17 km
Bulwark Huntress 10 km
Ithaca Bridgemaster 8.5 km
RM50 'Parallax' Radar 9.5 km
RS41 'Spyglass' Radar 11.5 km
RS35 'Frontline' Radar 8 km
Wake Signature Strength 600
Fore-Aspect Validated by THERM VALIDATED
Validated After Main Engine Shutoff 21.25 sec

Builds

Broadsiders:

450mm Liners

250mm Liners

Chargers

Revolvers

Obelisks

Thronglers

Cruise Missile Liners:

  1. ↑ With the maximum 2.5 angling multiplier, this reaches 50 cm
  2. ↑ Damage to Structure hitbox required to break structure
  3. ↑ This stat is to enable the operation of the TALS-2 'Talisman' Launcher