Component:rmag

From NEBULOUS: Fleet Command Official Wiki

In Game Description

Magazines hold the ammunition for the warship and can carry multiple types of ammunition all at once.

Destruction of the magazine will result in all stored ammunition rendered unusable until repaired.

This magazine is reinforced and has increased safety measures, reducing the likelihood of magazine explosion, but also reducing storage volume.[1]

Gameplay Usage

Counterintuitively to their classification as a module with a 'Catastrophic Event' Critical, Reinforced Magazines are often used to toughen a ship thanks to their DT40 (Reinforced) attributes. Many small warships may have no use of a magazine, but have spare compartments that can be turned into shields for 0 pts, and on large ships their Integrity DR% can turn these into very tough components that shield more fragile parts of the ship from damage.

Stats

Bulk Magazine
Cost 40 pts [1x Compounding][2]
Dimensions 1x1x1 (Tiling Compartment)[3]
Hitpoints 150
Hitpoints to Function 10
Damage Threshold 40 (Reinforced)
Mass 2 Tonnes
Catastrophic Event Prob. (Magazine) 4%
DC Priority Medium
Storage Capacity Tiling (10m3 per 1x1x1)
Storage restrictions? None[4]

Lore

Additional FPE stations and the munitions sectioned off into sealable "blast units" to mitigate explosions means you can make the most dangerous compartment on a ship the second most dangerous.

These are usually on frontline brawlers where the lack of additional space isn't as important as keeping the crew (and ship) alive. Paint it how you want, but you're not getting me in there even if you threaten me with the airlock.

- T. Meadows, LT

  1. ↑ This critical is mitigated so long as the magazine is empty.
  2. ↑ Magazines compound differently to other compounding modules: If a ship has only one magazine of any magazine type installed, it costs 0 pts. If a ship has more than one magazine including all types installed, the most expensive costs 0 pts, and all others cost their listed cost and do not exponentially compound.
  3. ↑ "Tiling" Compartments, when placed in compartments larger than the listed component size, scale their capacity by the x, y, and z of the compartment they are mounted to. Not all stats scale with tiling.
  4. ↑ Magazines can hold any munition in the game for campaign reasons, including those that can never be loaded from magazines (CM4 containers, for instance)