List of Resources

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Revision as of 03:10, 2 December 2023 by Aeredor (talk | contribs) (→Complex Food: caption edit)


This is a list of all Resources in the game. See the main article on Resources for strategies and descriptions of how to use them in the game.

This list focuses on how you can gather or produce the resources yourself. For acquiring resources via trading, see the article on Trader Wares.

Food

See Also: Resolve

Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.

Raw Food

Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.

You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on Roots Roots and need it to make Flour Flour for more efficient food like Biscuits Biscuits, you may decide you need to prohibit your villagers from eating Roots Roots.

Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.

Raw Food that can be Grown or Gathered
Raw Food Example Sources
Berries Berries Dewberry Bush Dewberry Bush Plantation Plantation
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Ranch Ranch
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
Roots Roots Roots Deposit Roots Deposit Herb Garden Herb Garden
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Farm Small Farm


Complex Food

Main article: Complex Food Need

Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.

Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.

For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.

Producing complex foods and which species prefer them
Complex Food Species Preferences Ingredients and Options Production Buildings
Biscuits Biscuits
Beavers Beavers
Harpies Harpies
Humans Humans
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Jerky Jerky
Harpies Harpies
Lizards Lizards
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Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards
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Pie Pie
Harpies Harpies
Humans Humans
Lizards Lizards
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Porridge Porridge
Foxes Foxes
Humans Humans
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Skewers Skewers
Foxes Foxes
Lizards Lizards
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Building Materials

Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each Pack of Building Materials Pack of Building Materials with some of these goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.

Building materials
Building Material Recipe Ingredients and Options Production Buildings
Bricks Bricks
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Fabric Fabric
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Pipes Pipes
[Resource Link size not valid: med]
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Planks Planks
[Resource Link size not valid: med]


Parts Parts Producing Parts and Wildfire Essence is only possible with a special production building only found in Dangerous and Forbidden Glades, the Rainpunk Foundry.
Wildfire Essence Wildfire Essence

Consumable items

Consumable items include goods consumed to satisfy [[Clothing Need] and Services Needs. Some of these items can also be used as ingredients when producing a Pack of Trade Goods Pack of Trade Goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Clothing Goods

Some species require Coats to satisfy their Clothing Need.

Coats as consumable goods
Clothing Goods Species Preferences Recipe Ingredients and Options Production Building
Coats Coats
Beavers Beavers
Harpies Harpies
Humans Humans
[Resource Link size not valid: med]



Services Goods

These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each Pack of Luxury Goods Pack of Luxury Goods.

Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.

Consumable goods for services
Service Goods Service Species Preferences Recipe Ingredients and Options Production Building
Ale Ale Leisure Leisure
Beavers Beavers
Humans Humans
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Incense Incense Religion Religion
Humans Humans
Lizards Lizards
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Scrolls Scrolls Education Education
Beavers Beavers
Harpies Harpies
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Tea Tea Treatment Treatment
Foxes Foxes
Harpies Harpies
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Training Gear Training Gear Brawling Brawling
Foxes Foxes
Lizards Lizards
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Wine Wine Luxury Luxury
Beavers Beavers
Foxes Foxes
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Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Clay 0.14 Amber Stonecutters' Camp (★) Clay Deposit none Clay Pit (★★)
Copper Ore 0.12 Amber none none Mine (★) on a Copper Deposit
Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain 0.20 Amber Foragers' Camp (★) Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs 0.20 Amber Herbalists' Camp (★) Herb Deposit Greenhouse (★★)
Herb Garden (★★)
none
Leather 0.14 Amber none none Ranch (★)
Plant Fiber 0.14 Amber Harvesters' Camp (★) Flax Field Plantation (★★) none
Reed 0.14 Amber Harvesters' Camp (★) Reed Field none Clay Pit (★★)
Resin 0.14 Amber none Grove (★★) none
Sparkdew 0.06 Amber none none Rain Collector (★)
Stone 0.14 Amber Stonecutters' Camp Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource deposit
Clay Flax Field
Reed Field
Stone Deposit
Mine on a Copper Deposit
Copper Ore Clay Deposit
Coppervein Trees (Scarlet Orchard)
Crystalized Dew Musselsprout Trees (Coral Forest)
Grain none
Herbs Roots Deposit
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Snake Nest
Plant Fiber Coppervein Trees (Scarlet Orchard)
Herb Deposit
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
Swamp Wheat Field
Reed none
Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew none
Stone Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
— Copper Bars
Crystalized Dew
Planks 3% Blightrot Footprint
Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
— Copper Ore Wood Wood
Oil Oil
Coal Coal
Sea Marrow Sea Marrow
4% Blightrot Footprint
Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs
Insects
Resin
Vegetables
Clay
Stone
Sparkdew 4% Blightrot Footprint
Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
— — Grain
Mushroom
Roots
3% Blightrot Footprint
Leather 0.14 Amber Ranch (★) — — Grain
Plant Fiber
Reed
Vegetables
3% Blightrot Footprint
Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
— — Berries
Coal
Copper Ore
Insects
3% Blightrot Footprint
Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
— Clay Coal
Oil
Sea Marrow
Wood
3% Blightrot Footprint
Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
— Leather Meat
Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource deposit
Barrels none
Copper Bars none
Crystalized Dew Musselsprout Trees (Coral Forest)
Flour none
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Pigment Coppervein Trees (Scarlet Orchard)
Pottery none
Waterskins none

Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing Orders and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
— Bricks
Copper Ore
Fabric
Planks
2% Blightrot Footprint
Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
— Grain
Mushrooms
Roots
Vegetables
2% Blightrot Footprint
Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
— Ale
Cosmetics
Incense
Scrolls
Training Gear
Wine
2% Blightrot Footprint
Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
— Berries
Eggs
Herbs
Insects
Meat
2% Blightrot Footprint
Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
— Barrels
Flour
Oil
Pigment
Pottery
Waterskins
2% Blightrot Footprint
Amber 1.00 Amber Finesmith (★★★) Resin Sparkdew
Oil
4% Blightrot Footprint
Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.

Citadel Resources

Citadel Resources are special Trade Goods that are used to upgrade the Smoldering City. Citadel Resources cannot be produced, instead you earn them by completing settlements on the World Map. You earn more if you complete a settlement next to a Modifier. You can also find them in The Forest by Trading, solving Glade Events, and completing Orders.

Food Stockpiles
Machinery
Artifacts

Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource deposit
Coal 0.31 Amber none none Mine (★) on a Coal Deposit
Sea Marrow 0.31 Amber Stonecutters' Camp (★) Sea Marrow Deposit none none
Wood 0.06 Amber Woodcutters' Camp (★) Trees none none

Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Produced Fuel & Exploration Resources
Fuel & Exploration Resource Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
– – Wood 2% Blightrot Footprint
Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
– – Grain
Meat
Plant Fiber
Vegetables
4% Blightrot Footprint
Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
– Planks
Wood
Copper Bars
Crystalized Dew
4% Blightrot Footprint
Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks
Wood
Copper Bars
Crystalized Dew
Sparkdew 4% Blightrot Footprint
Purging Fire 0.31 Amber Blight Post (★) – – Coal
Oil
Sea Marrow
Wood
none