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Revision as of 17:05, 18 October 2023 by Alcawen (talk | contribs) (→Complex Food)

Acquiring Resources

Resources can be acquired in four ways:

  • Gathered from Trees and Resource Deposits
  • Farmed from Farm Fields
  • Produced by Buildings
  • Given as rewards for completing Orders

Trees

Main article: The Forest#Trees

Trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome.

Deposit Bonus Resources Guaranteed Resource Gathered By Biome Description
Abyssal Trees Meat (10%)
Sea Marrow (10%)
Leather (5%)
Wood Woodcutters' Camp
Sealed Forest A bizarre, writhing growth... is this even really a tree?
Coppervein Trees Copper Ore (10%)
Pigment (5%)
Plant Fiber (5%)
Coral Forest A scarlet tree covered in enormous thorns.
Crimsonreach Trees Stone (40%)
Incense (20%)
Coral Forest A mineralized coral tree.
Dying Trees Insects (10%)
Plant Fiber (10%)
Cursed Woodlands A bare, rotting tree infested with grubs.
Lush Trees Resin (15%)
Plant Fiber (10%)
Eggs (5%)
Royal Woodlands A perfect source of wood.
Mushwood Trees Mushrooms (15%)
Leather (5%)
Marshland A giant fungal tree covered in a leathery bark.
Musselsprout Trees Meat (40%)
Crystalized Dew (20%)
Coral Forest The unusually hard bark conceals soft, fleshy tissue.
Overgrown Abyssal Trees Meat (10%)
Sea Marrow (10%)
Leather (10%)
Sealed Forest A giant, bizarre growth... it's bigger than the other trees in the area.
Plateleaf Trees Plant Fiber (30%) Coral Forest A species of plant rarely seen above water.

Resource Gathering

Main article: The Forest#Resource Deposits

Resource deposits are spots that allow villagers to gather resources. Each deposit can have its own priority set, when it is preferred to be harvested more or less often than other deposits.

Resource deposits come in two sizes. With the exception of the tutorial, Large resource deposits can only be found inside Dangerous Glades and Forbidden Glades.

Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested 15 times if they provide raw food, and 20 times if they provide raw crafting materials. Large resource deposits can be harvested 70 times. The number of Charges can be increased by certain Smoldering City upgrades or Corberstones like "Rich Glades" , "Rooty Ground" and "Woodcutters' Prayer".

Primary
Resources
Bonus
Resources
Resource Deposits Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Wheat
Roots
Vegetables
→  100% +   20%
→  30%     +   30%
→ 40%     +  20%
Swamp Wheat Field (LARGE)
Root Deposit (LARGE)
Moss Broccoli Patch (LARGE)
Foragers' Camp (★★) 2 Farming

Human
10 Wood
3 Parts
15 Wood
5 Parts
→  20%
→  20%
→  30%
Swamp Wheat Field (SMALL)
Root Deposit (SMALL)
Moss Broccoli Patch (SMALL)
Small Foragers' Camp (★)
Plant Fiber


Reed
50% + 30%
30% + 20%

40% + 40%
20% + 20%
Flax Field (LARGE)
Flax Field (SMALL)

Reed Field (LARGE)
Reed Field (SMALL)
Harvesters' Camp (★★) 2 none 10 Wood
3 Parts
15 Wood
5 Parts
Berries
Herbs
Mushrooms
Herb Node (LARGE)
Dewberry Bush (LARGE)
Bleeding Tooth Mushrooms (LARGE)
Grasscap Mushrooms (LARGE)
Herbalists' Camp(★★) 2 Alchemy

Harpy
10 Wood
3 Parts
15 Wood
5 Parts
Herb Node (SMALL)
Dewberry Bush (SMALL)
Bleeding Tooth Mushrooms (SMALL)
Grasscap Mushrooms (SMALL)
Small Herbalists' Camp (★)
Clay
Sea Marrow
Stone
Clay Deposit
Sea Marrow Deposit
Stone Deposit
Stonecutters' Camp(★★) 2 none 10 Wood
3 Parts
15 Wood
5 Parts
Meat

Insects

Eggs
Leech Broodmother (LARGE)
Slickshell Broodmother (LARGE)
Wormtongue Nest (LARGE)

Snake Nest (LARGE)
Stormbird Nest (LARGE)
Trappers' Camp (★★) 2 Meat Production

Lizard
10 Wood
3 Parts
15 Wood
5 Parts
Leech Broodmother (SMALL)
Slickshell Broodmother (SMALL)
Wormtongue Nest (SMALL)

Snake Nest (SMALL)
Stormbird Nest (SMALL)
Small Trappers' Camp (★) 2 10 Wood
3 Parts
15 Wood
5 Parts

Resource Production

All of the following buildings except the Ranch need Fertile Soil to function. Buildings such as the Greenhouse and Clay Pit needs to be placed directly on the Fertile Soil, while all others (excluding the

Ranch) need Fertile Soil to be converted to Farm Fields. The Resources are then grown on the Farm Fields.

Resources Building Worker
Slots
Specialization
Bonus
Build Cost
Prestige 5≤
Build Cost
Prestige 6≥
Clay (★★)
Reeds (★★)
Clay Pit 3 Water

Fox
2 Planks
2 Fabric
Resin (★★)
Crystalized Dew (★★)
Forester's Hut 4 Wood

Beaver
2 Planks 3 Planks
Herbs (★★)
Mushrooms (★★)
Greenhouse 3    Water Farming

Fox   Human
2 Bricks
2 Fabric
Roots (★)
Herbs (★★)
Herb Garden 2 Farming

Human
2 Planks 3 Planks
Roots (★★★)
Herbs (★★★)
Hallowed Herb Garden 3 Farming

Human
Found in Glades, cannot be built.
Grain (★★★)
Plant Fiber (★★★)
Vegetables (★★)
Mushrooms (★★)
Homestead 3 Farming

Human
Found in Glades, cannot be built.
Berries (★★)
Plant Fiber (★★)
Plantation 2 Farming

Human
2 Planks 3 Planks
Vegetables (★)
Grain (★★)
Small Farm 2 Farming

Human
2 Planks 3 Planks
Vegetables (★★★)
Grain (★★★)
Hallowed Small Farm 3 Farming

Human
Found in Glades, cannot be built.
Meat (★)
Leather (★)
Eggs (★)
Ranch 2 Meat

Lizard
5 Planks 8 Planks

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

The Consumption Control Panel Raw Food Section:

Producing and Gathering Raw Food

Farms produce raw food and several other resources. Farms can be created on Fertile Soil by building Farm Fields. The "Mushroom Seedlings" cornerstone adds the ability to grow Mushrooms (★★) (or (★★★) if a Stormforge Cornerstone in any building that uses fertile soil fields, while the "Moss Broccoli Seeds" cornerstone allows you to grow Vegetables in the Greenhouse.

Raw Food that can be grown or gathered:

Berries

Eggs

Insects

Meat

Mushrooms

Roots

Vegetables

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, Grain, and Herbs are not edible, but are required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food Reputation Earned Produced in Recipe
1st Ingredient 2nd Ingredient
Biscuits Beavers
Harpies
Humans
Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Flawless Smelter (★★★)
Field Kitchen ☆
Flour Berries
Herbs
Roots
Jerkey Harpies

Lizards
Pickled Goods Beavers
Foxes
Lizards
Pie Harpies
Humans
Lizards
Flour
Porridge Foxes

Humans
Skewers Foxes

Lizards

Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
— Clay
Stone
2% Blightrot Footprint
Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
— Plant Fiber
Leather
Reed
2% Blightrot Footprint
Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
— Wood 2% Blightrot Footprint
Parts 2.39 Amber Rainpunk Foundry (★★★) Clay
Copper Bars
Crystalized Dew
Stone
Coal
Oil
Wood
4% Blightrot Footprint
Wildfire Essence 5.00 Amber Cannot be produced. Found from Trading, solving Glade Events, and fulfilling Orders.

Consumable Items

Consumable items include Clothing and Service Goods. Some of these items can also be used as ingredients when producing Trade Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Clothing

Humans and Beavers have a need for Clothing.

Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
— Fabric 2% Blightrot Footprint

Service Goods

Service Goods are used in Service Buildings to satisfy villagers' needs for Services.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
1st Ingredient 2nd Ingredient Blightrot Footprint
Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain
Roots
Barrels
Pottery
Waterskins
4% Blightrot Footprint
Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs
Oil
Herbs
Pigment
Resin
4% Blightrot Footprint
Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs
Insects
Resin
Roots
Coal
Oil
Sea Marrow
Wood
4% Blightrot Footprint
Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather
Plant Fiber
Wood
Pigment
Wine
4% Blightrot Footprint
Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
Copper Bars
Crystalized Dew
Stone
Planks
Reed
4% Blightrot Footprint
Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries
Mushrooms
Reed
Barrels
Pottery
Waterskins
4% Blightrot Footprint

Bonus Consumable Items

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Consumable Item From resource deposit
Ale none
Cosmetics none
Incense Crimsonreach Trees (Coral Forest)
Scrolls none
Training Gear none
Wine none

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource deposit
Clay 0.14 Amber Stonecutters' Camp (★) Clay Deposit none Clay Pit (★★)
Copper Ore 0.12 Amber none none Mine (★) on a Copper Deposit
Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain 0.20 Amber Foragers' Camp (★) Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs 0.20 Amber Herbalists' Camp (★) Herb Deposit Greenhouse (★★)
Herb Garden (★★)
none
Leather 0.14 Amber none none Ranch (★)
Plant Fiber 0.14 Amber Harvesters' Camp (★) Flax Field Plantation (★★) none
Reed 0.14 Amber Harvesters' Camp (★) Reed Field none Clay Pit (★★)
Resin 0.14 Amber none Grove (★★) none
Sparkdew 0.06 Amber none none Rain Collector (★)
Stone 0.14 Amber Stonecutters' Camp Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource deposit
Clay Flax Field
Reed Field
Stone Deposit
Mine on a Copper Deposit
Copper Ore Clay Deposit
Coppervein Trees (Scarlet Orchard)
Crystalized Dew Musselsprout Trees (Coral Forest)
Grain none
Herbs Roots Deposit
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Snake Nest
Plant Fiber Coppervein Trees (Scarlet Orchard)
Herb Deposit
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
Swamp Wheat Field
Reed none
Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew none
Stone Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st Ingredient 2nd Ingredient 3rd Ingredient Blightrot Footprint
Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
— Copper Bars
Crystalized Dew
Planks 3% Blightrot Footprint
Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
— Copper Ore Template:Wood
Template:Oil
Template:Coal
Template:Sea Marrow
4% Blightrot Footprint
Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs
Insects
Resin
Vegetables
Clay
Stone
Sparkdew 4% Blightrot Footprint
Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
— — Grain
Mushroom
Roots
3% Blightrot Footprint
Leather 0.14 Amber Ranch (★) — — Grain
Plant Fiber
Reed
Vegetables
3% Blightrot Footprint
Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
— — Berries
Coal
Copper Ore
Insects
3% Blightrot Footprint
Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
— Clay Coal
Oil
Sea Marrow
Wood
3% Blightrot Footprint
Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
— Leather Meat
Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource deposit
Barrels none
Copper Bars none
Crystalized Dew Musselsprout Trees (Coral Forest)
Flour none
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Pigment Coppervein Trees (Scarlet Orchard)
Pottery none
Waterskins none