Lizards

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A Lizard

Overview

Lizards Lizards are a very resilient and distrustful species. They specialize in Meat production Meat production and enjoy Warmth Warmth due to their cold-blooded nature.

Their Starting Ability is to provide 10 Tools Tools. Lizards have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, while their first Resolve Threshold is 15. With a Decadence level of 7 and a Hunger Tolerance of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific Housing.

Consumption and Satisfaction

Like all species, Lizards need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Jerky Jerky's increased double production chance. With a Break interval of 100 seconds, Lizards require noticeably more goods to keep their Resolve up, compared to other species.

Needs overlap

The table[1] below lists the needs Lizards Lizards share with other species:

Humans Humans Beavers Beavers Harpies Harpies Foxes Foxes Frogs Frogs Bats Bats
Pie Pie Pickled Goods Pickled Goods Jerky Jerky
Boots Boots
Skewers Skewers
Pickled Goods Pickled Goods
Boots Boots
Pie Pie
Boots Boots
Brawling Brawling
Skewers Skewers
Brawling Brawling

Lizard firekeeper ability

Main article: Hearths#Firekeeper_bonus
1 Perk with ID 'GlobalResolve_HearthEffect_Lizard'
Name Description
Sacred Pyre Sacred Pyre Lizard firekeepers are very adept at ancient rites. (+1 to Global Resolve)

Proficiency & Comfort

Main Page: Meat production

Meat production Meat production is the Proficiency specialization of Lizards Lizards. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:

Main Page: Warmth

Warmth Warmth is the comfort specialization of Lizards Lizards. It grants Lizards 5 Resolve when working in the following buildings:

Lizard-specific buildings

These buildings appear as Reputation rewards only when Lizards are on the map. They can still spawn as Ruins.

Orders

Main article: Orders
12 Orders named 'lizard'
Name Difficulty Requirements Rewards
Lizard Colony Medium Own at least 6 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
Hard Own at least 8 Lizard Houses.
Joyful Lizards Easy Keep Lizards Resolve above 14 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
Medium Keep Lizards Resolve above 16 for 30 seconds
Hard Keep Lizards Resolve above 18 for 30 seconds
Lizard Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Lizard Houses.
Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Lizard Houses.
Aid for the Lizard Clan Easy Deliver 6 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
Medium Deliver 8 Pack of Provisions.
Hard Deliver 10 Pack of Provisions.
Lizard Population Easy Have at least 6 Lizards for 30 seconds
Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
Medium Have at least 8 Lizards for 30 seconds
Keep Lizards Resolve above 18 for 30 seconds
Hard Have at least 10 Lizards for 30 seconds
Keep Lizards Resolve above 22 for 120 seconds
Lizard Majority Easy Have at least 16 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
Medium Have at least 18 Lizards for 30 seconds
Hard Have at least 20 Lizards for 30 seconds
Deliver 60 Meat.
Lizard Influx Easy Deliver 35 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
Medium Deliver 50 Meat.
Hard Deliver 65 Meat.
Happy Lizards Easy Keep Lizards Resolve above 14 for 30 seconds
Cut through the forest to discover 1 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
Medium Keep Lizards Resolve above 16 for 30 seconds
Cut through the forest to discover 2 glades.
Hard Keep Lizards Resolve above 18 for 30 seconds
Cut through the forest to discover 3 glades.
Lizard Villagers Easy Keep Lizards Resolve above 16 for 60 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
Medium Keep Lizards Resolve above 20 for 120 seconds
Deliver 5 Pack of Provisions.
Hard Keep Lizards Resolve above 24 for 120 seconds
Deliver 5 Pack of Provisions.
No Place Like Home Easy Own at least 2 Lizard Houses.
Own at least 2 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
Trappers Easy Have at least 6 Lizards for 30 seconds Trappers' Camp Blueprint

+1 to Leather Leather production (from gathering, farming, fishing, or production).

30 Insects Insects
The Clan Easy Keep Lizards Resolve above 10 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
Medium Keep Lizards Resolve above 13 for 30 seconds
Hard Keep Lizards Resolve above 15 for 30 seconds

Strategy

  • Use a Lizard Firekeeper to keep villagers above 0 Resolve during Storm Season. This is especially effective when your Lizard population is low enough for the Ancient Hearth's Warmth Warmth bonus to make a difference.
  • Favoring Lizards is also more effective as a strategy to prevent them from leaving during storm than with other species due to their high Resilience. +5 Resolve from favoring will last 4 times as long as with low Resilience species.
  • Lizards are excellent at generating early Reputation through Resolve due to their low Demand combined with how common Warmth Warmth specialization is.
    • However, Lizards are notoriously difficult to use for late-game Reputation as their +7 Decadence quickly causes their Demand to increase beyond your capability to satisfy them.
    • To continue generating Reputation from Lizards even after their Decadence has raised their threshold to near the maximum of 50, you may need to get lucky and obtain the Clan Hall to activate its Carnivorous Tradition bonus in addition to supplying Lizards with all desired Complex Food plus Training Gear to fulfill their need for Brawling.
  • 10 Tools Tools you get from Lizards' Starting Ability can help in the early game to solve Glade Events, complete Orders or be traded for other Resources.
    • Unfortunately, though the number of Tools Tools needed to solve Glade Events scales up with difficulty, the number of Tools provided by Lizards does not scale.
  • Consider using Consumption Control on your Complex Food to prevent Lizards from eating all of it. Lizards have 4 different Complex Food needs but have extremely high Decadence, so in the late game, unless you can still boost Lizards' Resolve above their threshold, it may not be worth continuing to allow them to eat freely.

Trivia

  • There are multiple Lizard Traders, named Vliss Greybone and Gex Runescale.
  • Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.
  • They also have two voice pitches, high and low.
  • Lizards have the most Complex Food needs, as well as the least Service needs.
  • At 16 blueprints, Lizards have the most Comfort bonuses of all species.
  • Before update 1.4, Lizards had the Religion Religion need instead of Boots.
  • Lizards were one of the three initial species available in Against the Storm.

References

  1. Table was made by Discord user @2siders

See also