List of Buildings

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Revision as of 08:57, 9 December 2022 by Kram (talk | contribs) (Removed 'AND' from the last columns of several tables)


This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.

Starting Buildings

Every settlement starts with an Ancient Hearth and Main Warehouse.

Buildings every settlement starts with
Building Purpose Number of Workers Specialization
Ancient Hearth Heats nearby Housing. Villagers gather here to Rest, eat, and receive Clothing. 1 Warmth
Main Warehouse Stores Resources. Workers deliver and take goods from the Warehouse nearest to them. none none


Camps

Main article: Camps

Camps

Camps are starting points for your settlement to go out into the wild to gather Resources from the map in a small area around them with an efficiency of one star (★). Selecting a Camp from the construction menu will highlight this collection range and the Resource nodes or Trees from which the Camp can gather. All camps require Parts and some require Wood and take 14 or 15 seconds to be constructed. All Camps can be moved for free.

Gathering Camps and what they gather
Building Place near this Primary resource gathered Number
of
Workers
Specialization Cost to build
Foragers' Camp Wormtongue Nest
Swamp Wheat Field
Moss Broccoli Patch
Insects
Grain
Vegetables
2 Farming 10 Wood
3 Parts
Harvesters' Camp Flax Field
Reed Field
Plant Fiber
Reed
2 none 10 Wood
3 Parts
Herbalists' Camp Dewberry Bush
Herb Node
Bleeding Tooth Mushroom
Berries
Herbs
Mushrooms
2 Alchemy 10 Wood
3 Parts
Scavengers' Camp Snake Nest
Stormbird Nest
Roots Deposit
Eggs
Roots
2 none 10 Wood
3 Parts
Stonecutters' Camp Clay Deposit
Sea Marrow Deposit
Stone Deposit
Clay
Sea Marrow
Stone
2 none 10 Wood
3 Parts
Woodcutters' Camp Trees Wood 3 Wood 2 Parts
Trappers' Camp Snake Nest
Stormbird Nest
Slickshell Broodmother
Eggs
Meat
2 Meat Production 10 Wood
3 Parts


Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are. The Farm Field takes only 3 seconds to construct. The Farms take 30 seconds to build. The other food production Buildings take 30, 40, or 50 seconds to build, roughly corresponding to the Building's size.

Food production buildings and their products
Building Products Number
of
workers
Specialization Cost to build
Farm Field Converts Fertile Soil to Farm Fields none none none
Herb Garden From nearby Farm Fields:
Roots (★)
Herbs (★★)
2 Farming 2 Planks
Plantation From nearby Farm Fields:
Berries (★★)
Plant Fiber (★★)
2 Farming 2 Planks
Small Farm From nearby Farm Fields:
Vegetables (★)
Grain (★★)
2 Farming 2 Planks
Bakery Biscuits (★★)
Pie (★★)
Pottery (★★)
2 Warmth 5 Planks
2 Fabric
Cellar Wine (★★★)
Pickled Goods (★)
Jerky (★)
2 Brewing 2 Bricks
2 Fabric
Cookhouse Skewers (★★)
Biscuits (★★)
Pigment (★★)
4 Warmth 8 Planks
4 Bricks
Ranch Meat (★)
Leather (★)
Eggs (★)
2 Meat Production 5 Planks
Smokehouse Jerky (★★★)
Pottery (★)
Incense (★)
3 Warmth
Meat Production
5 Planks
2 Fabric


Housing

Housing Buildings must be constructed within range of a Hearth to work. These Buildings satisfy Villagers' need for Shelter, and some also satisfy their need for their Species-specific Housing. All housing Buildings take 40 seconds to be constructed.

Housing buildings and their benefits
Building Number of places
(before any Perks)
Need Satisfied Specific Species Cost to Build
Shelter 3 Sheltered none 10 Wood
Big Shelter 6 Sheltered none 4 Planks
Human House 2 Human Housing Humans 4 Planks
2 Bricks
Beaver House 2 Beaver Housing Beavers 8 Planks
Lizard House 2 Lizard Housing Lizards 2 Fabric
2 Bricks
Harpy House 2 Harpy Housing Harpies 4 Fabric


Industry Buildings

Industry Buildings produce intermediate crafting and building Resources, trade goods, and the finished goods used for Services and other effects.

Industry buildings and what they produce
Building Products Number of
workers
Specialization Cost to build
Crude Workstation Planks (☆)
Fabric (☆)
Bricks (☆)
2 none 5 Wood
Makeshift Post Pack of Crops (☆)
Pack of Provisions (☆)
Pack of Building Materials (☆)
2 none 5 Wood
Rain Collector Sparkdew (★) 2 Engineering
Alchemy
2 Planks
1 Parts
Mine Copper Ore (★)
Coal
4 Engineering 2 Planks
4 Bricks
2 Parts
Carpenter Planks (★★)
Simple Tools (★★)
Pack of Luxury Goods (★★)
3 Woodworking 5 Planks
2 Fabric
Weaver Fabric (★★★)
Training Gear (★)
Pack of Trade Goods (★)
2 Cloth 8 Planks
Clothier Coats (★★★)
Waterskins (★)
Scrolls (★)
2 Cloth 5 Planks
2 Fabric
Brickyard Bricks (★★)
Pottery (★★)
Crystalized Dew (★★)
2 none 8 Planks
Kiln Coal (★★★)
Bricks (★)
Jerky (★)
3 Warmth 4 Bricks
Rain Mill Flour (★★★)
Scrolls (★)
Pack of Building Materials (★)
3 Engineering
Farming
5 Planks
2 Fabric
Provisioner Pack of Provisions (★★)
Flour (★★)
Barrels (★★)
2 none 8 Planks
4 Fabric
Artisan Coats (★★)
Pigment (★★)
Barrels (★★)
3 Cloth 8 Planks
4 Fabric
Brewery Ale (★★★)
Pickled Goods (★)
Pack of Crops (★)
2 Brewing 2 Planks
2 Bricks
2 Fabric
Cooperage Barrels (★★★)
Training Gear (★★)
Cosmetics (★)
2 Woodworking 5 Planks
2 Bricks
Druid's Hut Oil (★★★)
Incense (★)
Coats (★)
3 Alchemy 5 Planks
2 Fabric
Leatherworker Waterskins (★★★)
Fabric (★★)
Pack of Luxury Goods (★)
2 Cloth
Meat Production
2 Bricks
2 Fabric
Lumber Mill Planks (★★★)
Scrolls (★)
Pack of Trade Goods (★)
2 Woodworking 2 Bricks
2 Fabric
Press Oil (★★★)
Flour (★)
Pack of Luxury Goods (★)
3 Engineering 5 Planks
2 Bricks
Scribe Scrolls (★★★)
Ale (★★)
Simple Tools (★)
3 Brewing 5 Planks
2 Fabric
Smelter Copper Bars (★★★)
Crystalized Dew (★)
Biscuits (★)
3 Warmth 4 Bricks


City Buildings

City Buildings include Buildings that provide Services and Passive Effects and the Buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Storage, and Trade. Service Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.

City Buildings and what they are for
Building Number of Workers Purpose, service, or effects Cost to build
Small Hearth 1 Hearths expand settlements, and Villagers go there to rest.
Warmth Specialization bonus.
5 Planks
5 Bricks
1 Wildfire Essence
Warehouse none Workers deliver and take goods from the nearest Warehouse 2 Bricks
2 Fabric
1 Parts
Trading Post none Purchase Resources and Perks from Traders. Enables Trade Routes. 10 Wood
Blight Post 3 Purging Fire
Sends out Workers to destroy Blight Cysts.
Alchemy and Warmth Specialization bonuses.
4 Planks
3 Bricks
2 Parts
Hydrant none Lets Workers from the Blight Post access Purging Fire without going all the way back to the Blight Post. 1 Bricks
3 Planks
Forsaken Altar none During the Storm, spend Citadel Resources or Villagers' lives for powerful Perks. 40 Wood
8 Bricks
Services Buildings and their effects
Building Number of Workers Purpose, service, or effects Cost to build
Bath House 3 Cleanliness
Passive effects of Regular Baths for Leaving and Good Health for Global Production Rate
10 Planks
8 Bricks
8 Fabric
Clan Hall 3 Brawling
Religion
Passive effect of Ancient Ways for Camps production
20 Planks
8 Bricks
4 Fabric
Explorers' Lodge 3 Brawling
Education
Passive effect of The Crown Chronicles for Resolve
20 Planks
4 Bricks
8 Fabric
Guild House 3 Luxury
Passive effects of Guild House for Trade and The Guild's Welfare for Resolve
40 Planks
4 Fabric
Monastery 3 Religion
Leisure
Passive effect of The Green Brew for Hostility
20 Bricks
Tavern 3 Leisure
Brawling
Passive effect of Gleeman's Tales for Resolve
20 Planks
4 Bricks
8 Fabric
Temple 3 Religion
Education
Passive effect of Sacrament of the Flame for Sacrificing
10 Planks
8 Bricks
8 Fabric