Pioneer Glade Events: Difference between revisions
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| Line 22: | Line 22: | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| 0.5 [[Reputation]] Points | | 0.5 [[Reputation]] Points | ||
| 0.75 [[Reputation]] Rewards | | 0.75 [[Reputation]] Rewards: | ||
| 1 [[Reputation]] Rewards | | 1 [[Reputation]] Rewards: | ||
|- | |- | ||
| Royal Treasure Stag | | Royal Treasure Stag | ||
| Line 158: | Line 158: | ||
| colspan="2" | 10 {{rl|Amber}} | | colspan="2" | 10 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| colspan="2" style="color: | | colspan="2" style="color:" | Options: | ||
| style="color: | | style="color:" | Solve Time: | ||
| colspan="2" style="color: | | colspan="2" style="color:" | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| colspan="2" | 6 {{rl|Vegetables}}<br />6 {{rl|Mushrooms}}<br />6 {{rl|Roots}}<br />6 {{rl|Berries}} | | colspan="2" | 6 {{rl|Vegetables}}<br />6 {{rl|Mushrooms}}<br />6 {{rl|Roots}}<br />6 {{rl|Berries}} | ||
| Line 217: | Line 217: | ||
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
|- | |- | ||
| colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone | | colspan="2" | 2 -3 Random Epic [[Cornerstones]]<br />-1 Random Cornerstone | ||
| Line 234: | Line 234: | ||
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
|- | |- | ||
| colspan="2" | 50 {{rl|Amber}}<br />+8 [[Hostility]] for every 30 {{rl|Amber}} | | colspan="2" | 50 {{rl|Amber}}<br />+8 [[Hostility]] for every 30 {{rl|Amber}} | ||
| Line 251: | Line 251: | ||
! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
| colspan="2" style="text-align:center; font-weight:bold; " | Rewards | | colspan="2" style="text-align:center; font-weight:bold; " | Rewards: | ||
|- | |- | ||
| colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+3 [[Hostility]] for every opened Dangerous or Forbidden Glade | | colspan="2" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />+3 [[Hostility]] for every opened Dangerous or Forbidden Glade | ||
| Line 270: | Line 270: | ||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | ||
| Line 277: | Line 277: | ||
| colspan="2" | Converted Altar of Decay (9 Harmony)<br />Every [[Villager]] who leaves of dies lowers [[Hostility]]<br /> | | colspan="2" | Converted Altar of Decay (9 Harmony)<br />Every [[Villager]] who leaves of dies lowers [[Hostility]]<br /> | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| colspan="2" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}} | | colspan="2" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}} | ||
| Line 528: | Line 528: | ||
! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.3%"| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
| Line 535: | Line 535: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| - | | - | ||
| Line 564: | Line 564: | ||
! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />5 - 30 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
| Line 571: | Line 571: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| - | | - | ||
| Line 599: | Line 599: | ||
! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]] | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]] | ||
| Line 607: | Line 607: | ||
|- style="" | |- style="" | ||
| Requirements | | Requirements | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| 8 {{rl|Amber}} | | 8 {{rl|Amber}} | ||
| Line 668: | Line 668: | ||
! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />30 - 40 [[Goods]]<br />Chance of 3 {{rl|Ancient Tablet}}s | ||
| Line 675: | Line 675: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Options | | Options: | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| colspan="2" | 15 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}} | | colspan="2" | 15 {{rl|Planks}}<br />08 {{rl|Fabric}}<br />08 {{rl|Bricks}} | ||
| Line 700: | Line 700: | ||
! colspan="2" style="width:37.5%;"| Fix | ! colspan="2" style="width:37.5%;"| Fix | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]<br />15 - 40 [[Goods]] | ||
| Line 707: | Line 707: | ||
| colspan="2" | Aesthetics Building | | colspan="2" | Aesthetics Building | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Options | | Options: | ||
| Options | | Options: | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| style="text-align:left;" | 12 {{rl|Planks}}<br />06 {{rl|Fabric}}<br />06 {{rl|Bricks}} | | style="text-align:left;" | 12 {{rl|Planks}}<br />06 {{rl|Fabric}}<br />06 {{rl|Bricks}} | ||
| Line 734: | Line 734: | ||
! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | 2 - 30 [[Goods]]<br />2 - 30 [[Goods]]<br />Chance of 2 {{rl|Ancient Tablet}}s | ||
| Line 741: | Line 741: | ||
| colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type | | colspan="2" | Harmony Building<br />+2 [[Resolve]] for each unique Service Building<br />Counts as 9 decoration of its type | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Options | | Options: | ||
| Requirement | | Requirement | ||
|- style="font-weight:normal; text-align:left;" | |- style="font-weight:normal; text-align:left;" | ||
| Line 767: | Line 767: | ||
! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;"| Report [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- style="" | |- style="" | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
| colspan="2" | Rewards | | colspan="2" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | 3 - 40 Goods<br />3 - 40 Goods<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]<br />Chance of {{rl|Ancient Tablet}}s | ||
| Line 800: | Line 800: | ||
! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;"| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br /> | | colspan="2" | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br />[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]<br /> | ||
| Line 807: | Line 807: | ||
| colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.75 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Options | | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| Requirements | | Requirements | ||
| Line 835: | Line 835: | ||
! colspan="2" style="width:37.5%;"| Send to the Citadel | ! colspan="2" style="width:37.5%;"| Send to the Citadel | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | 2 [[Villagers]]<br />2 [[Villagers]] | | colspan="2" | 2 [[Villagers]]<br />2 [[Villagers]] | ||
| Line 842: | Line 842: | ||
| colspan="2" | 15 {{rl|Amber}} | | colspan="2" | 15 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 12 {{rl|Vegetables}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}} | | colspan="2" style="text-align:left;" | 12 {{rl|Vegetables}}<br />12 {{rl|Mushrooms}}<br />12 {{rl|Roots}}<br />12 {{rl|Berries}} | ||
| Line 867: | Line 867: | ||
! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;"| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of 5{{rl|Ancient Tablet}}s | ||
| Line 874: | Line 874: | ||
| colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />30 {{rl|Amber}} | | colspan="2" | 1 [[File:Reppoint.png|32px]] Point<br />30 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| Options | | Options: | ||
| Requirement | | Requirement | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| style="text-align:left;" | 15 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}} | | style="text-align:left;" | 15 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}} | ||
| Line 931: | Line 931: | ||
! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy | ! colspan="2" style="width:37.5%;"| Heal [[File:FlatIcon Emp.png|32px]] Empathy | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br/> Chance of 3{{rl|Ancient Tablet}}s | ||
| Line 938: | Line 938: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point<br />15 {{rl|Amber}} | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" | - | | colspan="2" | - | ||
| Line 961: | Line 961: | ||
! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ! colspan="2" style="width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards: | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| Line 968: | Line 968: | ||
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | | colspan="2" | 0.5 [[File:Reppoint.png|32px]] Point | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Requirements: | | colspan="2" | Requirements: | ||
| Line 992: | Line 992: | ||
! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ! colspan="2" style="width:37.5%;"| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption | ||
|- | |- | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
| colspan="2" style="" | Rewards | | colspan="2" style="" | Rewards: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | | colspan="2" style="text-align:left;" | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]<br />5 - 40 [[Goods]]<br />Chance of 3{{rl|Ancient Tablet}}s | ||
| Line 999: | Line 999: | ||
| colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br /> | | colspan="2" | Converted Rain Spirit Totem (4 Harmony)<br />-50 [[Hostility]] Points<br /><br /> | ||
|- style="" | |- style="" | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
| colspan="2" | Solve Time: | | colspan="2" | Solve Time: | ||
| colspan="2" | Options | | colspan="2" | Options: | ||
|- style="font-weight:normal;" | |- style="font-weight:normal;" | ||
| colspan="2" style="text-align:left;" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}} | | colspan="2" style="text-align:left;" | 08 {{rl|Oil}}<br />08 {{rl|Coal}}<br />08 {{rl|Sea Marrow}}<br />12 {{rl|Planks}} | ||
Revision as of 13:59, 19 January 2024
Overview
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Reputation Rewards per Event
| Events and Reputation Rewards | ||
|---|---|---|
| 0.5 Reputation Points | 0.75 Reputation Rewards: | 1 Reputation Rewards: |
| Royal Treasure Stag | Escaped Convicts | Blightrot Cauldron |
| Fallen Beaver Traders | Large Destroyed Caravan | Corrupted Caravan |
| Fallen Fox Scouts | Fishmen Cave | |
| Fallen Harpy Scientists | Hidden Trader Cemetary | |
| Fallen Human Explorers | Merchant Shipwreck | |
| Fallen Lizard Hunters | Withered Tree | |
| Forgotten Temple of the Sun | Ancient Burial Site | |
| Forsaken Crypt | Dark Gate | |
| Open Vault | Destroyed Cage of the Warbeast | |
| Petrified Tree | Drainage Mole | |
| Small Destroyed Caravan | Fishmen Soothsayer | |
| Fishman Lighthouse | ||
| Fishmen Outpost | ||
| Giant Stormbird's Nest | ||
| Hungry Mistworm | ||
| Infected Drainage Mole | ||
| Lightning Catcher | ||
| Noxious Machinery | ||
| Wildfire | ||
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE
Small Glade Events
Small Abandoned Cache

Please see Abandoned Caches
Rainpunk Drill

| Disassemble | Threats: - |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 10 - 30 Goods 10 - 30 Goods |
- | Spawns 2 -3 veins nearby | |||
| Options: | Solve Time: | Options: | |||
| 8 8 3 |
Dissassemble: 01:00 Fix: 02:00 |
04 09 18 03 | |||
| Working Effects: | Working Effects: | ||||
| - | - |
Small Encampment

| Welcome New People | Threats: - |
Sent to the Citadel | ||
|---|---|---|---|---|
| Rewards: | Rewards: | |||
| 2-4 Villagers | - | 10 | ||
| Options: | Solve Time: | Options: | ||
| 6 6 6 6 |
01:00 | 6 6 6 | ||
| Working Effects: | Working Effects: | |||
| - | - | |||
Obelisk

| Tear Down | Threats: - |
Make an Offering | ||
|---|---|---|---|---|
| Rewards: | Rewards: | |||
| 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods Small chance of 2 |
- | Aesthetics Building -10 Hostility | ||
| Requirements: | Options: | Solve Time: | Options: | |
| 10 |
5 5 5 |
01:00 |
15 15 15 15 15 | |
| Working Effects: | Working Effects: | |||
| - | - | |||
Black Treasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 2 -3 Random Epic Cornerstones -1 Random Cornerstone |
Stag disappears into the Forest |
1 Random Legendary Cornerstone |
Golden Treasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 50 +8 Hostility for every 30 |
Stag disappears into the Forest |
25 +1 Global Resolve |
Royal Streasure Stag

| Catch |
Threats: 01:30 |
Release | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 1 +3 Hostility for every opened Dangerous or Forbidden Glade |
Stag disappears into the Forest |
0.5 +1 Global Resolve |
Dangerous Glade Events
Altar of Decay

| Tear Down |
Threats: 13:00 |
Perform Ritual | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 2 |
Each Blightrot Cyst increases Hostility by 8 points during Storm 1 |
Converted Altar of Decay (9 Harmony) Every Villager who leaves of dies lowers Hostility | |||
| Options: | Solve Time: | Options: | |||
| 08 08 08 12 |
4:00 | 15 15 15 15 15 | |||
| Working Effects: | Working Effects: | ||||
| +5 Second Blightrot Cyst burning time +22 Hostility Points for every |
Kills 1 random Villager each time this event is started. |
Blightrot Cauldron

| Tear Down | Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods |
Using water in Rainpunk Engines generates Blightrot 50% faster. | 1 20 | |||
| Options: | Solve Time: | Requirement: | Options: | ||
| - | 04:00 | 3 |
15 03 03 15 | ||
| Working Effects: | Working Effects: | ||||
| For every 20 Food produced, 0 Blightrot Cysts spawn in this settlement. | - | ||||
Blood Flower

| Threats: 10:30 |
|---|
| -3 Global Resolve A Clone of this Blood Flower will spawn. |
| Tear Down |
| Rewards: |
| Cornerstone / Perk or 3 - 25 Goods 3 - 25 Goods Chance of 1 |
| Solve Time: |
| 03:00 |
| Working Effects: |
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds. |
Corrupted Caravan

| Send Contaminated Goods |
Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 30 |
Corruption in Hearth grows 50% quicker. 1 |
1 | |||
| Options: | Requirement: | Solve Time: | Requirement: | Options: | |
| 15 15 15 |
8 |
04:00 | 3 |
15 03 03 15 | |
| Permanent Effects: | Working Effects: | ||||
| 0.5 |
0 Blightrot Cyst spawns every 120 seconds for each Hostility level. | ||||
Escaped Convicts

| Persuade |
Threats: 13:00 |
Arrest | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 5 Villagers Chance of Random Cornerstone / Perk 20 - 30 Goods 20 - 30 Goods 20 - 30 Goods |
1 3 Abandoned Caches Destroyed |
0.75 20 | |||
| Options: | Solve Time: | Options: | |||
| - | 04:00 |
15 08 22 | |||
| Working Effects: | Working Effects: | ||||
| -6 Global Resolve | - |
Fallen Beaver Traders

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 04:00 | 8 |
15 15 15 15 | ||
| Working Effects: | Working Effects: | ||||
| -8 |
- | ||||
Fallen Fox Scouts

| Rob the Dead |
Threats: 08:00 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 04:00 | 8 |
15 15 15 15 | ||
| Working Effects: | Working Effects: | ||||
| -8 |
- | ||||
Fallen Harpy Scientists

| Rob the Dead |
Threats: 08:00 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 04:00 | 8 |
15 15 15 15 | ||
| Working Effects: | Working Effects: | ||||
| -8 |
- | ||||
Fallen Human Explorers

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Options: | Solve Time: | Requirements | Options: | |
| - | - | 04:00 | 8 |
15 15 15 15 | |
| Working Effects: | Working Effects: | ||||
| -8 |
- | ||||
Fallen Lizards Hunters

| Rob the Dead |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods 5 - 30 Goods Chance of 3 |
Spawns at least 2 Blood Flowers | 0.5 | |||
| Options: | Options: | Solve Time: | Requirements | Options: | |
| - | - | 04:00 | 8 |
15 15 15 15 | |
| Working Effects: | Working Effects: | ||||
| -8 |
- | ||||
Fishmen Cave

| Bribe |
Threats: 13:00 |
Chase Away | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods |
Spawns 3 Fishmen Totems 1 |
1 20 | |||
| Requirements | Options: | Solve Time: | Options: | ||
| 8 |
15 15 15 15 |
04:00 | 15 08 22 | ||
| Working Effects: | Working Effects: | ||||
| - | Spawns 1 Fishmen Totem every 60 seconds. | ||||
Fishmen Totem


Increases Hostility by 30 Points. 50 Seconds to solve.
Forgotten Temple Of The Sun
| Praise the Sun | Threats: 07:50 |
Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| ?????? | Destroys all trade goods in the Warehouse (packs, amber, tablets) | 0.5 15 | |||
| Options: | Solve Time: | Options: | |||
| 15 15 15 15 03 01 |
???? | 8 8 | |||
| Working Effects: | Working Effects: | ||||
| - | - |
Forsaken Crypt

| Tear Down | Threats: 13:00 |
Calm Spirits | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 30 - 40 Goods 30 - 40 Goods 30 - 40 Goods Chance of 3 |
Lose all 1 |
0.5 15 | |||
| Options: | Solve Time: | Options: | Options: | ||
| 15 08 08 |
04:00 | 10 15 15 15 15 |
8 3 3 | ||
| Working Effects: | Working Effects: | ||||
| -3 Global Resolve for every 10 |
- | ||||
Fuming Machinery

| Tear Down | Threats: 09:50 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 30 - 40 Goods Chance of Cornerstone / Perk or 30 - 40 Goods 15 - 40 Goods |
Destroys Deposits, Fields and Villagers in 5 field radius. | Aesthetics Building | |||
| Options: | Solve Time: | Options: | Options: | ||
| 12 06 06 |
12 15 15 |
02:30 | 06 15 30 04 02 |
15 15 15 | |
| Working Effects: | Working Effects: | ||||
| - | - | ||||
Harmony Spirit Altar

"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
| Burn Down |
Threats: 13:00 |
Calm Spirits | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 2 - 30 Goods 2 - 30 Goods Chance of 2 |
-5 Global Resolve 1 |
Harmony Building +2 Resolve for each unique Service Building Counts as 9 decoration of its type | |||
| Options: | Solve Time: | Options: | Requirement | ||
| 08 08 08 12 |
04:00 | 10 15 15 15 15 |
8 | ||
| Working Effects: | Working Effects: | ||||
| Resolve drops 500% faster. | - | ||||
Hidden Trader Cemetery

| Burn Down |
Threats: 13:00 |
Report | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 3 - 40 Goods 3 - 40 Goods Cornerstone / Perk or 5 - 30 Goods Cornerstone / Perk or 5 - 30 Goods Chance of |
-50% Value of Goods to Trader 1 |
1 | |||
| Options: | Solve Time: | Requirement: | Requirement: | ||
| 08 08 08 12 |
04:00 | 15 |
8 | ||
| Working Effects: | Working Effects: | ||||
| Gain 30 Hostility every 60 seconds | - | ||||
Large Destroyed Caravan

| Loot |
Threats: 13:00 |
Send to the Citadel | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods Cornerstone / Perk or 2 - 30 Goods |
Trading and Trade Routes Disabled For Current Settlement 1 |
0.75 | |||
| Options: | Options: | Solve Time: | Requirements | Requirements | |
| - | - | 04:00 | 15 |
8 | |
| Working Effects: | Working Effects: | ||||
| -5 to Global Resolve | - | ||||
Large Encampment

| Welcome New People | Threats: - |
Send to the Citadel | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| 2 Villagers 2 Villagers |
- | 15 | |||
| Options: | Solve Time: | Options: | |||
| 12 12 12 12 |
02:00 | 12 12 12 | |||
| Working Effects: | Working Effects: | ||||
| - | - |
Merchant Shipwreck

| Search the Upper Deck | Threats: 13:00 |
Search the Lower Deck | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 5 |
Destroys random Cornerstone in your possesion. | 1 30 | |||
| Options: | Requirement | Solve Time: | Options: | ||
| 15 15 15 |
15 |
04:00 | 06 15 04 | ||
| Working Effects: | Working Effects: | ||||
| 0.5 |
Hostility increased by 165 points. Each ongoing Trade Route decreasees it by 40 points. | ||||
Open Vault

| Perform Ritual |
Threats: 13:00 |
Bury the Entrance | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Kills all Villagers within 20 field radius. | 0.5 15 | |||
| Options: | Solve Time: | Options: | |||
| 10 10 10 10 10 |
04:00 | 10 05 05 | |||
| Working Effects: | Working Effects: | ||||
| +150 Hostility Points. | All Camp Workers get -12 Resolve |
Petrified Tree

| Cut Down | Threats: 13:00 |
Heal | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods Chance of 3 |
Destroys all stored |
0.5 15 | |||
| Options: | Solve Time: | Options: | |||
| - | 04:00 | 15 15 22 | |||
| Working Effects: | Working Effects: | ||||
| All Houses have -1 Inhabitant. Tree felling is 50% slower. |
- |
Small Destroyed Caravan

| Loot |
Threats: 13:00 |
Send to the Citadel | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Cornerstone / Perk or 2 - 30 Goods 5 - 30 Goods Chance of 1 |
Trade Routes and Trading disabled for this settlement. 1 |
0.5 | |||
| Options: | Solve Time: | Requirements: | |||
| - | 04:00 | 8 4 | |||
| Working Effects: | Working Effects: | ||||
| -4 to Global Resolve | - |
Rain Spirit Totem

| Burn Down | Threats: 13:00 |
Perform Ritual | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Destroys all roads in Settlement. Villagers move 30% slower. |
Converted Rain Spirit Totem (4 Harmony) -50 Hostility Points | |||
| Options: | Solve Time: | Options: | |||
| 08 08 08 12 |
04:00 | 15 15 15 15 15 | |||
| Working Effects: | Working Effects: | ||||
| - | +150 Hostility Points |
Stonetooth Termite Burrow

| Burn Down | Threats: 13:00 |
Tame | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 2 |
Destroys all stored Building Materials |
Termite Nest (4 Harmony) 5 | |||
| Options: | Solve Time: | Options: | |||
| 08 08 08 12 |
04:00 | 06 15 05 | |||
| Working Effects: | Working Effects: | ||||
| Harvesting and Planting are 50% Slower | -5 to Global Resolve |
Totem of Denial

| Burn Down | Threats: 13:00 |
Perform Ritual | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods Chance of 2 |
+100% Storm Season duration. -50% Drizzle Season duration. -50% Clearance Season duration. 1 |
Converted Totem of Denial (4 Harmony) +5 Global Resolve. | |||
| Options: | Solve Time: | Options: | |||
| 08 08 08 12 |
04:00 | 15 15 15 15 15 10 | |||
| Working Effects: | Working Effects: | ||||
| - | Cannot perform sacrifices in the Ancient Hearth |
Withered Tree

| Cut Down | Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Blightrot Cysts burns for 5 seconds longer. | 1 20 | |||
| Options: | Solve Time: | Options: | Requirements: | ||
| - | 04:00 | 15 03 03 15 |
3 | ||
| Working Effects: | Working Effects: | ||||
| - | Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively) | ||||
Leaking Cauldron

| Burn Down | Threats: 13:00 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 3 |
Destroys all planted crops in fields. -8 to Global Resolve |
Spawns 10 -14 fields of Fertile Soil nearby. | |||
| Options: | Solve Time: | Options: | Options: | ||
| 08 08 08 12 |
04:00 | 06 15 30 04 02 |
15 15 15 | ||
| Working Effects: | Working Effects: | ||||
| All Food Production 70% Slower. | - | ||||
Forbidden Glade Events
Ancient Burial Site

| Calm Spirits |
Threats: 13:00 |
Excavate | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of |
Spawns 6 Blood Flowers |
1 | |||
| Options: | Solve Time: | Options: | |||
| 30 30 30 30 30 |
30 30 30 |
04:00 | 8 8 | ||
| Working Effects: | Working Effects: | ||||
| - | +8 Hostility for every 2 felled trees. | ||||
Dark Gate

| Perform Ritual |
Threats: 13:00 |
Seal Off | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 |
Kills 10 random Villagers | 1 | |||
| Options: | Solve Time: | Requirement: | |||
| 15 15 15 30 |
04:00 | 2 | |||
| Working Effects: | Working Effects: | ||||
| Kills 1 random Villager | -6 to Global Resolve +300 Hostility Points |
Destroyed Cage of the Warbeast

| Cultivate the Decay |
Threats: 10:24 |
Pay for the Funeral | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods Chance of 3 |
+120 Hostility Points -2 Newcomers Annually |
1 | |||
| Options: | Solve Time: | Requirement: | Options: | ||
| - | 04:00 | 12 |
18 18 18 18 | ||
| Working Effects: | Working Effects: | ||||
| Spawns between 4-6 Blood Flowers 2 |
- | ||||
Destroyed Rainpunk Foundry

| Salvage | Threats: 13:00 |
Rebuild | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys everything within a 18 field radius. | Rainpunk Foundry (Can produce | |||
| Options: | Solve Time: | Options: | Options: | ||
| - | 05:00 | 12 18 45 08 03 |
30 30 30 | ||
| Working Effects: | Working Effects: | ||||
| Every 100 seconds, a Blood Flower will appear near the foundry. | Every 100 seconds, a Blood Flower will appear near the foundry. | ||||
Drainage Mole

| Feed |
Threats: 13:00 |
Chase Away | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 |
Kills all Villagers and destroys everything within a 20 field radius. | 1 20 | |||
| Options: | Solve Time: | Options: | |||
| 30 30 30 |
04:00 | 15 08 22 | |||
| Working Effects: | Working Effects: | ||||
| -16 Resolve to all Woodcutters and Gatherers | +150 Hostility Points |
Fishman Soothsayer

| Foretell |
Threats: 13:00 |
Capture | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 Hostility Threshold is increased by 1 level. |
Forest Mysteries require 2 lower levels of Hostility to activate. 1 |
1 30 | |||
| Options: | Solve Time: | Options: | |||
| 15 15 15 15 15 |
04:00 | 15 08 22 | |||
| Working Effects: | Working Effects: | ||||
| +75 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event. |
Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die. |
Fishman Lighthouse

| Burn Down |
Threats: 13:00 |
Cleanse | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of 5 |
Glade Events are solved 20% slower (Permanent) 1 |
1 30 Converted Fishman Lighthouse (16 Harmony) 5 | |||
| Options: | Solve Time: | Options: | |||
| 15 15 15 25 |
04:00 | 15 15 15 15 15 | |||
| Working Effects: | Working Effects: | ||||
| +150 Hostility for every Hearth in the settlement. |
1 |
Fishmen Outpost

| Bribe |
Threats: 13:00 |
Hunt Down | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 5 |
Villagers have 25% chance of dying after eating. | 1 20 | |||
| Requirement: | Options: | Solve Time: | Options: | ||
| 15 |
08 08 15 |
04:00 | 15 08 22 | ||
| Working Effects: | Working Effects: | ||||
| - | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. | ||||
Giant Stormbird's Nest

| Feed |
Threats: 13:00 |
Tame | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 |
-4 Global Resolve during each Storm Season, multiplied by Hostility level. (Permanent) 1 |
1 Tamed Stormbird (16 Harmony) 5 | |||
| Options: | Options: | Solve Time: | Options: | ||
| 30 30 30 |
45 45 |
04:00 | - | ||
| Working Effects: | Working Effects: | ||||
| - | Unending Storm Season until glade event is completed. -4 Global Resolve per Hostility level. | ||||
Hungry Mistworm

| Feed |
Threats: 13:00 |
Chase Away | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods Chance of 3 |
Destroys all stored food. (Cooked and Raw) | 1 20 | |||
| Options: | Solve Time: | Options: | |||
| 15 15 15 22 |
04:00 | 15 08 22 | |||
| Working Effects: | Working Effects: | ||||
| Dangerous and Forbidden Glade warnings are disabled. | Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds. |
Infected Drainage Mole

| Perform Ritual |
Threats: 13:00 |
Heal | ||||
|---|---|---|---|---|---|---|
| Rewards: | Rewards: | |||||
| Chance of Cornerstone / Perk or 3- 40 Goods Chance of Cornerstone / Perk or 3-40 Goods 5 - 40 Goods Chance of 5 |
Kills Villagers and destroys all resource nodes in a 20 field radius. | 1 30 | ||||
| Options: | Options: | Options: | Solve Time: | Options: | ||
| 30 30 40 |
20 20 20 |
15 15 |
04:00 | 22 22 30 | ||
| Working Effects: | Working Effects: | |||||
| - | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned. 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points. | |||||
Lightning Catcher

| Burn Down | Threats: 13:00 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods |
Turns 4 random buildings in settlement into Ruins (Repairable) |
1 20 | |||
| Options: | Solve Time: | Options: | Options: | ||
| 15 15 15 25 |
04:00 | 12 18 45 08 03 |
30 30 30 | ||
| Working Effects: | Working Effects: | ||||
| +300 Hostility Points. | Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds. | ||||
Noxious Machinery

| Burn Down | Threats: 13:00 |
Fix | |||
|---|---|---|---|---|---|
| Rewards: | Rewards: | ||||
| Chance of Cornerstone / Perk or 5 - 40 Goods Chance of Cornerstone / Perk or 5 - 40 Goods 5 - 40 Goods 5 - 40 Goods Chance of a Delivery Line |
Destroys everything in a 10 Field Radius | 1 20 | |||
| Options: | Solve Time: | Requirements: | Options: | ||
| - | 04:00 | 6 |
22 06 06 22 | ||
| Working Effects: | Working Effects: | ||||
| Lose 4 Units of random rainwater type every 12 seconds. | - | ||||
Wildfire

| Catch | Threats: 13:00 |
Return the Child | ||||
|---|---|---|---|---|---|---|
| Rewards: | Rewards: | |||||
| Chance of Cornerstone / Perk or 3- 40 Goods 5 - 40 Goods 5 - 40 Goods |
Destroys all stored Fuel. |
1 20 | ||||
| Options: | Options: | Options: | Solve Time: | Requirement: | ||
| 06 15 04 |
45 45 45 |
1 1 1 |
04:00 | 1 | ||
| Working Effects: | Working Effects: | |||||
| - | All Fuel in Warehouse disappears at rate of 2 units every 15 seconds. | |||||


