Ship:moorline

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MoorlineV Hull Configuration
Moorline Class Line Ship
Point Cost 600
Mass 15000 tons
Armor Thickness 20 cm[1]
Internal Density 0.25 cm/m
Component DR 20%
Max Repair 10%
Dimensions
Crew Vulnerability 75%
Structural Integrity[2] 3000
Radar Signature 33,781–50,424 m[math]\displaystyle{ ^2 }[/math][3]
Slots 10 Mounts
9 Compartments
6 Modules
Lineships for the primary fighting element of the Protectorate fleet. Rapidly refit from seized commercial freighters and pressed into service during the blockade of the Kribensis gate. This series of lineship is built from container carriers, designed to carry hundreds of boxes of cargo in racks along the outside of the hull. These ships primarily serve as missile and utility carriers.
Moorline Game Model

Modifiers

         Missile Programming Channels: +1[4]
Moorline Square Hull Configuration

Mounts

MoorlineV Mounts
MoorlineV Mounts

The Moorline has

   * 4 Bank Mounts
   * 2 Class 4 Mounts
   * 1 Class 3 Mount
   * 3 Class 2 Mounts

Mount 1 2 3 and 4

These bank mounts are specific to the Moorline hull and can equip one of two mounts depending on the role you want to build the ship for. Container Bank Launchers, which each give an additional +1 channels, allowing a CLN style Liners to have a salvo size of 6 and a magazine depth of 240 missiles, or Container Bank Hangars which act as both the launch pads and primary hangars of a CVLN style Liner. Hybrid style Liners may wish to equip a MLS-3 Launcher in one of these mounts, trading container salvo size and magazine depth for S3 salvo size.

Mount 5 and 6

These C4 mounts in the center section can equip Small Mounted Hangars or T30 deck guns. Hybrid style Liners may wish to equip MLS-3 Launchers.

Mount 7

This bow-section top mounted C3 can equip a MLS-3 Launcher on Hybrid style Liners.

Mount 8 9 and 10

These are the C2 mounts. Mount 9 and 10 are in the stern section, and can point to the sides or up and down depending on the section. Mount 8 is in the bow-section at the bottom of the hull.

Compartments

MoorlineV Compartments
MoorlineV Compartments

On CVLN style Liners Deck Gear Lockers are used to buff the arming speed of craft. Two Spacecraft Strikedown Stations can be used to cycle six Sturgeon bombers at once, though this is usually unaffordable due to Moorline Hull costs in carrier configuration being equivalent to Double Levy. And remember, a Spacecraft Repair Station comes built into the base hull for free!

On CLN style Liners Strike Planning Centers and/or Container Datalink Array may be used to increase programming time and salvo size.

The Moorline's compartments can be divided into two groups

The Bow-stack

Compartments 2 4 and 5 are in the bow-section. Compartment 2 is a large slot. For CLN style Liners, a Citadel Magazine here is a common choice.

The Center-stack

Compartment 1 is the Moorline's large hangar compartment, where a CVLN style Liner may place its Bulk Internal Hangar. For CVLNs not using their internal hangar space, or for Hybrid style Liners, it becomes the dedicated magazine slot. 90% of the time it should be a Reinforced Magazine, unless you do not have enough space and need to swap it to a Bulk Magazine. Compartment 3 is a large slot.

Modules

MoorlineV Modules
MoorlineV Modules

The Moorline has

   * 1 Large Drive Module
   * 1 Small Drive Module
   * 4 3x3 Modules

On CVLN style Liners, the 3x3 Modules will typically contain 3-4 Flight Deck Traversal Systems. It is necessary to bring a Civilian Reactor to power them if you bring more than one, as the base power generation of your drive choices is insufficient. However, you can power 4 of them or even 3 and a Ithaca Bridgemaster

Drive Setup

There are many ways to set up a Moorline's drive, and the best way will depend on the role you are building the ship for.
Sundrives and CHI-9100 Long Haul Drive provide the best top speed, allowing you to reposition across the map quickly when under threat.
CHI-7700 Drive provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. Useful for maintaining a high speed while at flight quarters.
BW1500 Drive, to save costs.
BW2000 Drive, for its power generation at the cost of every other useful stat
Civilian Reactor/Boosted Reactors fit into the small drive slots, allowing you to power radars and bring more than one Flight Deck Traversal System.

Moorlines may find themselves appreciating the CHI-9100 Long Haul Drive for its quick repositioning, or a basic BW1500 Drive to save points.

Propulsion Stats

Base Stats
Top Speed 20 m/s
Flank Speed 30 m/s
Flank Damage Probability 5%
Linear Thrust 32 MN
- Side Thrusters 40%
- Fore Thrusters 100%
- Main Thrusters 100%
Acceleration Time 9.59 s
Angular Thrust 6 MN
Theoretical Turn Rate 4.01 deg/s
Actual Max Turn Rate 0.64 deg/s
Estimated 180 deg Turn 290 s
Estimated 180 deg Roll 45 s

Radar Signature: 33,781–50,424 m[math]\displaystyle{ ^2 }[/math][5]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 18.16–18.23 km
Bulwark Huntress 10 km
Ithaca Bridgemaster 8.5 km
RM50 'Parallax' Radar 9.5 km
RS41 'Spyglass' Radar 11.5 km
RS35 'Frontline' Radar 8 km
Wake Signature Strength 600
Fore-Aspect Validated by THERM VALIDATED
Validated After Main Engine Shutoff 10.63 sec

Builds

Container Liner & CLN

Hybrid style Liner

Carrier Liner & CVLN

  1. ↑ With the maximum 2.5 angling multiplier, this reaches 50 cm
  2. ↑ Damage to Structure hitbox required to break structure
  3. ↑ Fleet editor shows a placeholder 15,745.41 m² (Ocello box) before segments assemble; detection uses the assembled hull.
  4. ↑ This stat is to enable the full offensive operation of the TALS-2 'Talisman' Launcher, on this hull the primary purpose of this stat is to be combined with 4 Container Bank Launchers which each give an additional +1 channels, allowing a CLN to have a salvo size of 6.
  5. ↑ Fleet editor shows a placeholder 15,745.41 m² (Ocello box) before segments assemble; detection uses the assembled hull.