Component:container-bank-launcher
In Game Description
A rapid refitting of the cargo racks found on container ships has turned them into a terrifying weapon. The adition of explosive connections, as well as programming and ignition circuits, has allowed these once-simple truss frames to support hundreds[1] of CM-4 cargo container missiles and other utility variations
Stats
| Container Bank Launcher | |
|---|---|
| Faction | OSP |
| Cost | 25 pts |
| Dimensions | 20x5x10 (Tiling Mount)[2] |
| Hitpoints | 200 |
| Hitpoints to Function | 10 |
| Damage Threshold | 15 |
| Mass | 50 tonnes |
| Catastrophic Event Prob. (Container Launcher) | 35% |
| DC Priority | High |
| Missile size | 4[3] |
| Missile Classes | Container |
| Capacity | Tiling (Minimum 24)[4] |
| Power | -200 (kW) |
| Modifier: Missile Programming Channels | +1 |
Notes
Unlike other VLS which can carry their capacity in number of differing missile types (a 64-cell VLS-2 can carry 64 distinct types of missile, 1 of each), Container Banks come in bank-stacks of 24 at a time. This means that each set of 24 must be the same missile; for example, a 20x5x20 mount on a Moorline can carry 2 types of missile with up to 24 each (48 total), a 20x5x30 can have up to 3 types of up to 24 each (72).
Lore
EMERGENCY -FLASH -FLASH
SNDR: ANS MIDNIGHT OIL
RCVNG: OPEN LINK
- CONTAINER SHIP, DESIGNATION "M/V EMPEROR REVERSE", STOPPED FOR SEIZURE IN BETHEL, SUSPECTED PROTECTORATE WARSHIP. MARINE BOARDING DETATCHMENT KIA. CAPTAIN ANNOUNCED NAME AS NOVA VANCE
- VESSEL "EMPEROR REVERSE" JETTISONED SHIPPING CONTAINERSS DURING BOARDING.
- ANS 'MIDNIGHT OIL' SUSTAINED FATAL DAMAGE, 11x CONTAINERS IMPACT - WE ARE COMBAT INNEFECTIVE, 74 CREW KIA.
- CAPT MONROE RICKETN DECLARES EVACUATION, IMMINENT MAGAZINE DETONATION, ALL DC KIA.
-- INTEL SECURITY RISK, COMMO EQUIPMENT TO BE DESTROYED, THIS IS THE LASS MESS[corrupted data]
- ↑ the largest possible mount can only carry 72 containers, however the Moorline can carry multiple arrays amounting to these numbers in total.
- ↑ "Tiling" Mounts, when placed in mounts larger than the listed component size, scale their capacity by the x and z of the hardpoint they are mounted to, but not the y (depth). Not all stats scale with tiling.
- ↑ Missile Launchers cannot use missiles smaller than their size.
- ↑ there is no 20x5x10 mount in game capable of supporting the minimum amount, so the practical minimum is 48, with a practical maximum of 72, on the 20x5x20 and 20x5x30 mounts of the Moorline respectively.


