Crystal Iriyad
From Heroes of Might and Magic: Olden Era Official Wiki
Crystal Iriyad |
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Faction |
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Tier III |
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Cost 300 (Upgrade cost) ( 80 |
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Base growth +6 |
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Squad value 280 |
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| Stats | |||
Health 45
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Attack 6
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Defense 11
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 3
Base: 2 Increase: +1 |
Speed 5
Base: 3 Increase: +2 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Crystal Iriyad |
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| Internal ID | |||
| ent_upg_alt | |||
Crystal Iriyads are upgraded tier-III units of the Grove faction. They can be recruited from Menhir Circle II.
They are one of the upgrades of the Vine Iriyad, the other being the Fungal Iriyad.
Description
Elementalists say that each element has two aspects.
The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial.
The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Area Strike | |
Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
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| Passive Ability Embodiment of Earth | |
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
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| Passive Ability Crystal Thorns | |
Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 6.
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| Active Ability Awaken: Earth II | |
This creature gains 1 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Does not end the turn. | |
| Active Ability Earthshatter | |
All enemies within a 2‑hex radius can target only this creature until the end of the round.
Does not end the turn. Can only be used after “Awaken.” | |
Laws
This unit is affected by the following Faction Laws:
Vine Iriyad growth in your cities increases by 2. They gain 5/10/15 HP.
Tier IICost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


