Grove Laws
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 500 Gold daily. | 3 | |||
| I | Your heroes gain 1/2/3 Knowledge. | 2/2/2 | |||
| I | Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage. | 3/2/1 | |||
| I | Hoplet growth in your cities increases by 2/4/6. They always deal maximum Damage. | 3/2/1 | |||
| II | Produces 1/2 Crystal(s) daily. | 2/2 | |||
| II | Produces 250 Astrology Points daily. | 1 | |||
| II | Your heroes cost –40% Gold. | 4 | |||
| II | Vine Iriyad growth in your cities increases by 2. They gain 5/10/15 HP. | 3/2/1 | |||
| II | Friendly creatures deal 25%/50% more Damage with Lucky Strikes. | 2/2 | |||
| II | When battling in the area you control, friendly creatures gain 2/4/6 Attack and Defense. | 2/2/2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your buildings cost –20%/40% Wood to construct. | 2/2 | |||
| III | Each time you improve a Mage Guild in your Grove cities, +1/2 spell(s) is unlocked in the Observatory. | 4/4 | |||
| III | Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.) | 4 | |||
| III | Naiad growth in your cities increases by 2. They gain 1/2/3 Speed and Initiative. | 3/2/1 | |||
| III | All negative effects on friendly creatures last 1 fewer round(s). | 3 | |||
| IV | Creature growth of your external dwellings increases by +100%/200%. | 4/4 | |||
| IV | All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1/2/3 level(s). | 4/4/4 | |||
| IV | The cooldowns of all the battle spells of your heroes are reduced by 1 round(s). | 4 | |||
| IV | Enemy heroes can’t flee or surrender. | 6 | |||
| IV | Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s). | 3/2/1 | |||
| IV | Qilin growth in your cities increases by 1. They deal +3/6/9 Damage. | 3/2/1 | |||
| IV | Friendly creatures now have +1%/2%/3% Lucky Strike chance for each point of Luck. | 2/2/2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Your Heroic Strikes deal +20 base Damage. | 6 | |||
| V | Your Grove heroes gain 2/4 sight radius and 15/30 Movement points. | 2/2 | |||
| V | Each round of battle, you generate 1 Focus Charge(s). | 3 | |||
| V | Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10/15/20. | 3/2/1 | |||
| V | Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative. | 5 | |||
| V | The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s). | 5 | |||
To view the Laws for all factions, see Laws Overview.
Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3


