Devourer

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Devourer
Faction
Tier
VI
Cost
1900Gold
(Upgrade cost)
( 700Gold)
Base growth
+2
Squad value
2277
Stats
Health
120
Attack
21
Defense
21
Damage
27This stat is higher compared to the base unit.

Base: 21
Increase: +6
-29This stat is higher compared to the base unit.

Base: 23
Increase: +6
Morale
0
Luck
3This stat is higher compared to the base unit.

Base: 1
Increase: +2
Initiative
7
Speed
10This stat is higher compared to the base unit.

Base: 8
Increase: +2
Other Info
Related Units
Base unit
Upgrade A
Devourer
Upgrade B
Internal ID
olgoi_upg

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Movement ignores obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 5 Focus Point(s).
Passive Ability
Corpse Eater
If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.

Does not affect Undead, Embodiments, or Constructs
Passive Ability
Demonic StenchRank II
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Active Ability
Devour
3 Focus Charge(s)
If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.


Laws

This unit is affected by the following Faction Laws:

Waurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals