Devourer: Difference between revisions
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{{ | {{UnitInfobox|lang=en|id=olgoi_upg}} | ||
| | '''Devourers''' are upgraded tier-VI [[units]] of the {{F|demon|en}} faction. They can be recruited from [[Burning Soul Burrows II]]. | ||
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}} | They are one of the upgrades of the {{Unit|olgoi|en}}, the other being the {{Unit|olgoi_upg_alt|en}}. | ||
''' | |||
==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=olgoi_upg}} | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=demon}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
{{UnitAbility|lang=en|id=teleport}} | |||
{{UnitAbility|lang=en|id=demon_passive_1}} | |||
{{UnitAbility|lang=en|id=olgoi_upg_passive_1}} | |||
{{UnitAbility|lang=en|id=olgoi_upg_passive_2|rank=2}} | |||
{{UnitAbility|lang=en|id=olgoi_upg_1}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=olgoi_upg}} | |||
==Laws== | ==Laws== | ||
This unit is | This unit is affected by the following Faction [[Laws]]: | ||
{{ | {{LawSummary|lang=en|id=fraction_law_demon_18}} | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_27}} | |||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
== | ==Related pages== | ||
{{UnitsNavbox|lang=en|faction=demon}} | |||
{{UnitsNavbox}} | |||
[[Category:Hive Units]] | [[Category:Hive Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Devourer |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2277 |
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| Stats | |||
Health 120
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Attack 21
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Defense 21
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Damage 27
Base: 21 Increase: +6-29 Base: 23 Increase: +6 |
Morale 0
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Luck 3
Base: 1 Increase: +2 |
Initiative 7
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Speed 10
Base: 8 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Devourer |
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| Internal ID | |||
| olgoi_upg | |||
Devourers are upgraded tier-VI units of the
Hive faction. They can be recruited from Burning Soul Burrows II.
They are one of the upgrades of the
Waurms, the other being the
Pyroboros.
Description
Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Passive Ability
Corpse Eater
If destination hex contains a fallen corpse, it is devoured, restoring 120 HP. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs.
Does not affect Undead, Embodiments, or Constructs.
Passive Ability
Demonic Stench - Rank IIThis ability has multiple versions.
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Active Ability
Devour
Attack Modifier
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.Specialist Hero
Waurms growth in your cities increases by 1.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Waurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


