Settler Glade Events: Difference between revisions

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| colspan="2" style="vertical-align:middle;" | Upon awakening the Infected Mole, all dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.<br /><br />
| colspan="2" style="vertical-align:middle;" | All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.<br /> 8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points.<br />
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Revision as of 20:19, 6 January 2024

A Glade Event is encountered after exploring a glade

Overview

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Events

THE WHOLE PAGE IS UNDER CONSTRUCTION BUT MOSTLY COMPLETE

Small Glade Events

Small Abandoned Cache

An abandoned cache of goods. This could be a lost shipment - or something much more valuable.

Please see Abandoned Caches

Rainpunk Drill

One of the Brass Order's Curious little inventions. It appears to be broken.
Disassemble Threats:
-
Fix
Rewards Rewards
10 - 30 Goods
10 - 30 Goods
- Spawns 2 -3 Coal Coal or Copper Ore Copper Ore
veins nearby
Requirement 1 Requirement 2 Solve Time: Requirement 1 Requirement 2
6 Stone Stone
6 Sea Marrow Sea Marrow
2 Training Gear Training Gear
- 01:00 03 Tools Tools
06 Pipes Pipes
12 Oil Oil
02Parts Parts

-
Working Effects: Working Effects:
- -

Small Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Sent to the Citadel
Rewards Rewards
2-4 Villagers - 10 Amber Amber
Requirement Solve Time: Requirement
4 Vegetables Vegetables
4 Mushrooms Mushrooms
4 Roots Roots
4 Berries Berries
01:00 4 Eggs Eggs
4 Insects Insects
4 Meat Meat
Working Effects: Working Effects:
- -

Obelisk

A mystical stone monument. Unknown runes are carved all over its surface.
Tear Down Threats:
-
Make an Offering Corruption
Rewards Rewards
20 - 40 Goods
20 - 40 Goods
20 - 40 Goods
Small chance of 2 Ancient Tablet Ancient Tablets
- Aesthetics Building
-10 Hostility
Requirement Options Solve Time: Options
10 Wood Wood 5 Clay Clay
5 Stone Stone
5 Reed Reeds
01:00
15 Incense Incense
15 Scrolls Scrolls
15 Tea Tea
15 Oil Oil
15 Resin Resin
Working Effects: Working Effects:
- -

Black Treasure Stag

A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.
Catch Corruption Threats:
01:30
Release Empathy
Rewards Rewards
2 -3 Random Epic Cornerstones
-1 Random Cornerstone
Stag disappears into
the Forest
1 Random Legendary Cornerstone

Golden Treasure Stag

Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards Rewards
50 Amber Amber
+15 Hostility for every 30 Amber Amber
Stag disappears into
the Forest
25 Amber Amber
+1 Global Resolve

Royal Streasure Stag

Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it."
Catch Corruption Threats:
01:30
Release Empathy
Rewards Rewards
1 Reputation Point
+2 Hostility for every opened Dangerous or Forbidden Glade
Stag disappears into
the Forest
0.5 Reputation Point
+1 Global Resolve

Dangerous Glade Events

Altar of Decay

A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: Nothing escapes death

Tear Down Loyalty Threats:
13:00
Perform Ritual Corruption
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
Each Blightrot Cyst increases Hostility by 15 points during Storm
1 Point
Converted Altar of Decay (9 Harmony)
Every Villager who leaves of dies lowers Hostility
Options Solve Time: Options
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
+15 Hostility Points for every Wildfire Essence Wildfire Essence in Warehouse Kills 1 random Villager.

Blightrot Cauldron

A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.
Tear Down Threats:
13:00
Cleanse Empathy
Rewards: Rewards:
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Using water in Rainpunk Engines generates Blightrot 50% faster. 1 Point
20 Amber Amber
Options: Solve Time: Requirement: Options:
- 03:30 2 Purging Fire Purging Fire 10 Coats Coats
02 Copper Bars Copper Bars
02 Crystalized Dew Crystalized Dew
10 Reed Reed
Working Effects: Working Effects:
- -

Blood Flower

A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.
Threats:
10:30
-3 Global Resolve
A Clone of this Blood Flower will spawn.
Tear Down
Rewards:
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablet
Solve Time:
02:30
Working Effects:
Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.

Corrupted Caravan

A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.
Send Contaminated Goods Corruption Threats:
13:00
Cleanse
Rewards: Rewards:
30 Amber Amber Corruption in Hearth grows 50% quicker.
1 Point
1 Point
Options: Requirement: Solve Time: Requirement: Options:
10 Barrels Barrels
10 Pottery Pottery
10 Waterskins Waterskins
5 Pack of Provisions Pack of Provisions 03:30 2 Purging Fire Purging Fire 10 Coats Coats
02 Copper Bars Copper Bars
02 Copper Bars Copper Bars
10 Reed Reed
Permanent Effects: Working Effects:
0.5 Point -

Escaped Convicts

Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Persuade Empathy Threats:
13:00
Arrest Loyalty
Rewards Rewards
Chance of Random Cornerstone / Perk
20 - 30 Goods
20 - 30 Goods
20 - 30 Goods
1 Point
2 - 3 Abandoned Caches Destroyed
0.75 Point
20 Amber Amber
Options Options Solve Time: Options
- - 03:30
10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
-5 Global Resolve -

Fallen Beaver Traders

A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Beavers Beavers Resolve -

Fallen Fox Scouts

A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Rob the Dead Corruption Threats:
08:00
Pay for the Funeral Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
5 - 30 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options Options Solve Time: Requirements Options
03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Beavers Beavers Resolve -

Fallen Harpy Scientists

A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Rob the Dead Corruption Threats:
08:00
Pay for the Funeral Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Harpies Harpies Resolve -

Fallen Human Explorers

A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Humans Humans Resolve -

Fallen Lizards Hunters

A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
Rob the Dead Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards Rewards
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
5 - 30 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Spawns at least 2 Blood Flowers 0.5 Point
Options Options Solve Time: Requirements Options
- - 03:30 5 Amber Amber 10 Incense Incense
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
-6 Lizards Lizards Resolve -

Fishmen Cave

It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
Bribe Corruption Threats:
13:00
Chase Away Loyalty
Rewards Rewards
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Spawns 3 Fishmen Totems
1 Point
1 Point
20 Amber Amber
Requirements Options Solve Time: Options
5 Amber Amber 10 Jerky Jerky
10 Skewers Skewers
10 Pie Pie
10 Ale Ale
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
- Spawns 1 Fishmen Totem every 60 seconds.

Fishmen Totem

A sinister structure made out of bones. Smells like Fishmen magic.

Increases Hostility by 20 Points. 50 Seconds to solve.

Forgotten Temple Of The Sun

Praise the Sun Threats:
07:50
Excavate Loyalty
Rewards: Rewards:
?????? Destroys all trade goods in the Warehouse (packs, amber, tablets) 0.5 Point
15 Amber Amber
Options: Solve Time: Options:
10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Oil Oil
02 Pack of Trade Goods Pack of Trade Goods
01 Wildfire Essence Wildfire Essence
???? 5 Tools Tools
5 Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- -

Forsaken Crypt

The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
Calm Spirits Empathy
Rewards Rewards
Chance of Cornerstone / Perk or 30 - 40 Goods
30 - 40 Goods
30 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Lose all Wine Wine and Amber Amber
1 Point
0.5 Point
15 Amber Amber
Options Solve Time: Options Options
10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
03:30 10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Tea Tea
10 Scrolls Scrolls
5 Amber Amber
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-3 Global Resolve for every 10 Amber Amber in Warehouse. -

Fuming Machinery

Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.
Tear Down Threats:
09:50
Fix
Rewards Rewards
Chance of Cornerstone / Perk or 30 - 40 Goods
Chance of Cornerstone / Perk or 30 - 40 Goods
15 - 40 Goods
Destroys Deposits, Fields and Villagers in 5 field radius. Aesthetics Building
Options Solve Time: Options Options
8 Planks Planks
4 Fabric Fabric
4 Bricks Bricks
8 Drizzle Water Drizzle Water
10 Clearance Water Clearance Water
10 Storm Water Storm Water
02:00 04 Tools Tools
10 Pipes Pipes
20 Oil Oil
03 Parts Parts
01 Wildfire Essence Wildfire Essence
10 Barrels Barrels
10 Waterskins Waterskins
10 Pottery Pottery
Working Effects: Working Effects:
- -

Harmony Spirit Altar

An old altar found in the wilds. The ancient language carved into the stone proclaims:
"Light a fire at the altar to gain the blessing of the Spirit of Harmony"
Burn Down Loyalty Threats:
13:00
Calm Spirits Empathy
Rewards Rewards
2 - 30 Goods
2 - 30 Goods
Chance of 2 Ancient Tablet Ancient Tablets
-5 Global Resolve
1 Point
Harmony Building
+2 Resolve for each unique Service Building
Counts as 9 decoration of its type
Options Solve Time: Options Requirement
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
5 Amber Amber
Working Effects: Working Effects:
Resolve drops 500% faster. -

Hidden Trader Cemetery

A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?"
Burn Down Corruption Threats:
13:00
Report Loyalty
Rewards Rewards
3 - 40 Goods
3 - 40 Goods
Cornerstone / Perk or 5 - 30 Goods
Cornerstone / Perk or 5 - 30 Goods
Chance of Ancient Tablet Ancient Tablets
-50% Value of Goods to Trader
1 Point
1 Point
Options: Solve Time: Requirement: Requirement:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Amber Amber 5 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
Gain 20 Hostility every 60 seconds -

Large Destroyed Caravan

A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?
Loot Corruption Threats:
13:00
Send to the Citadel Loyalty
Rewards Rewards
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Cornerstone / Perk or 2 - 30 Goods
Trading and Trade Routes
Disabled For Current Settlement
1 Point
0.75 Point
Options Options Solve Time: Requirements Requirements
- - 03:30 10 Amber Amber 5 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-5 to Global Resolve -

Large Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
Welcome New People Threats:
-
Send to the Citadel
Rewards Rewards
2 Villagers
2 Villagers
- 15 Amber Amber
Options Solve Time: Options
8 Vegetables Vegetables
8 Mushrooms Mushrooms
8 Roots Roots
8 Berries Berries
02:00 8 Eggs Eggs
9 Insects Insects
8 Meat Meat
Working Effects: Working Effects:
- -

Merchant Shipwreck

How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...
Search the Upper Deck Threats:
13:00
Search the Lower Deck Loyalty
Rewards Rewards
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 5Ancient Tablet Ancient Tablets
Destroys random Cornerstone in your possesion. 1 Point
30 Amber Amber
Options Requirement Solve Time: Options
10 Planks Planks
10 Fabric Fabric
10 Bricks Bricks
10 Coats Coats 03:30 04 Tools Tools
10 Pipes Pipes
03 Parts Parts
Working Effects: Working Effects:
0.5 Point Hostility increased by 110 points.
Each ongoing Trade Route decreasees it by 40 points.

Open Vault

An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..
Perform Ritual Corruption Threats:
13:00
Bury the Entrance Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Kills all Villagers within 20 field radius. 0.5 Point
15 Amber Amber
Options: Solve Time: Options:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
03:30 10 Planks Planks
05 Fabric Fabric
05 Bricks Bricks
Working Effects: Working Effects:
+100 Hostility Points. All Camp Workers get -12 Resolve

Petrified Tree

A strange tree that’s been turned to stone by the rain. It's radiating its sickness to the other trees around it.
Cut Down Threats:
13:00
Heal Empathy
Rewards Rewards
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all stored
Planks Planks and Wood Wood
0.5 Point
15 Amber Amber
Options Solve Time: Options
- 03:30 10 Incense Incense
10 Tea Tea
15 Herbs Herbs
Working Effects: Working Effects:
All Houses have -1 Inhabitant.
Tree felling is 50% slower.
-

Small Destroyed Caravan

A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
Loot Corruption Threats:
13:00
Send to the Citadel Loyalty
Rewards Rewards:
Cornerstone / Perk or 2 - 30 Goods
5 - 30 Goods
Chance of 1 Ancient Tablet Ancient Tablets
Trade Routes and Trading disabled for this settlement.
1 Point
0.5 Point
Options Solve Time: Requirements:
- 03:30 5 Amber Amber
3 Pack of Provisions Pack of Provisions
Working Effects: Working Effects:
-3 to Global Resolve -

Rain Spirit Totem

A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.
Burn Down Threats:
13:00
Perform Ritual Corruption
Rewards Rewards
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all roads in Settlement.
Villagers move 30% slower.
Converted Rain Spirit Totem (4 Harmony)
-50 Hostility Points

Options Solve Time: Options
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
- +100 Hostility Points

Stonetooth Termite Burrow

Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
Burn Down Threats:
13:00
Tame Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
Destroys all stored Building Materials
Fabric Fabric | Bricks Bricks | Planks Planks
Termite Nest (4 Harmony)
5 Insects Insects a minute.
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 04 Tools Tools
10 Pipes Pipes
03 Parts Parts
Working Effects: Working Effects:
Harvesting and Planting are 50% Slower -5 to Global Resolve

Totem of Denial

A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.
Burn Down Threats:
13:00
Perform Ritual Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
Chance of 2Ancient Tablet Ancient Tablets
+100% Storm Season duration.
-50% Drizzle Season duration.
-50% Clearance Season duration.
1 Point
Converted Totem of Denial (4 Harmony)
+5 Global Resolve.
Options: Solve Time: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 10 Ale Ale
10 Wine Wine
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Training Gear Training Gear
Working Effects: Working Effects:
- Cannot perform sacrifices in the Ancient Hearth

Withered Tree

The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.
Cut Down Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Blightrot Cysts burns for 5 seconds longer. 1 Point.
20 Amber Amber
Options: Solve Time: Options: Requirements:
- 03:30 10 Coats Coats
02 Copper Bars Copper Bars
02 Crystalized Dew Crystalized Dew
10 Reed Reed
2 Purging Fire Purging Fire
Working Effects: Working Effects:
- Spawns 1 Blightrot Cysts every 120 seconds for every 2 Dangerous Glade discovered. (the penalty is added retroactively)

Leaking Cauldron

An old, broken piece of Rainpunk technology. It's contaminating the soil around it.
Burn Down Threats:
13:00
Fix Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 3Ancient Tablet Ancient Tablets
Destroys all planted crops in fields.
-8 to Global Resolve
Spawns 10 -14 fields of Fertile Soil nearby.
Options: Solve Time: Options: Options:
5 Oil Oil
5 Coal Coal
5 Sea Marrow Sea Marrow
8 Planks Planks
03:30 04 Tools Tools
10 Pipes Pipes
20 Oil Oil
03 Parts Parts
01 Wildfire Essence Wildfire Essence
10 Barrels Barrels
10 Waterskins Waterskins
10 Pottery Pottery
Working Effects: Working Effects:
All Food Production 60% Slower. -

Forbidden Glade Events

Ancient Burial Site

A strange place filled with gravestones inscribed in an ancient, long forgotten language.
Calm Spirits Empathy Threats:
13:00
Excavate Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of Ancient Tablet Ancient Tablet
Spawns 6 Blood Flowers
1 Point
Options: Solve Time: Options:
20 Pie Pie
20 Jerky Jerky
20 Skewers Skewers
20 Biscuits Biscuits
20 Pickled Goods Pickled Goods
20 Incense Incense
20 Tea Tea
20 Scrolls Scrolls
03:30 5 Tools Tools
5Pack of Building Materials Pack of Building Materials
Working Effects: Working Effects:
- +5 Hostility for every 2 felled trees.

Dark Gate

A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.
Perform Ritual Corruption Threats:
13:00
Seal Off Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills 10 random Villagers 1 Reputation Point
Options: Solve Time: Requirement:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
20 Oil Oil
03:30 1 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
Kills 1 random Villager -4 to Global Resolve
+100 Hostility Points

Destroyed Cage of the Warbeast

A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.
Cultivate the Decay Corruption Threats:
10:24
Pay for the Funeral Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
+80 Hostility Points
-2 Newcomers Annually
1 Reputation Point
Options: Solve Time: Requirement: Options:
- 03:30 8 Amber Amber 12 Incense Incense
12 Tea Tea
12 Oil Oil
12 Resin Resin
Working Effects: Working Effects:
Spawns between 4-6 Blood Flowers
2 Impatience Points
-

Destroyed Rainpunk Foundry

An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...
Salvage Threats:
13:00
Rebuild
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys everything within a 18 field radius. Rainpunk Foundry
(Can produce Parts Parts ★★★ and Wildfire Essence Wildfire Essence ★★★)
Options: Solve Time: Options: Options:
- 04:30 08 Tools Tools
12 Pipes Pipes
30 Oil Oil
05 Parts Parts
02 Wildfire Essence Wildfire Essence
20 Barrels Barrels
20 Waterskins Waterskins
20 Pottery Pottery
Working Effects: Working Effects:
Every 90 seconds, a Blood Flower will appear near the foundry. Every 90 seconds, a Blood Flower will appear near the foundry.

Drainage Mole

A wild beast that usually lives underground. It was forced to the surface for some reason.
Feed Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 5- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills all Villagers and destroys everything within a 20 field radius. 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
20 Insects Insects
20 Eggs Eggs
20 Roots Roots
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
-16 Resolve to all Woodcutters and Gatherers +100 Hostility Points

Fishman Soothsayer

An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.
Foretell Corruption Threats:
13:00
Capture Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Hostility Threshold is increased by 1 level.
Forest Mysteries require 2 lower levels of Hostility to activate.
1 Impatience Point
1 Reputation Point
30 Amber Amber
Options: Solve Time: Options:
10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
+50 Hostility for every scout in settlement. Includes idle scouts and scouts assigned to this event.

Every 10 times Complex Food Need, Services Need, or Clothing Need are fulfilled, 2 random Villagers die.

Fishman Lighthouse

Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.
Burn Down Loyalty Threats:
13:00
Cleanse
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Glade Events are solved 20% slower (Permanent)
1 Impatience Point
1 Reputation Point
30 Amber Amber
Converted Fishman Lighthouse (16 Harmony)
5 Sea Marrow Sea Marrow per minute delivery line

Options: Solve Time: Options:
10 Oil Oil
10 Coal Coal
10 Sea Marrow Sea Marrow
16 Planks Planks
03:30 10 Incense Incense
10 Scrolls Scrolls
10 Tea Tea
10 Oil Oil
10 Resin Resin
Working Effects: Working Effects:
+50 Hostility for every Hearth in the settlement.

1 Impatience Point

Fishmen Outpost

Fishmen aren't usually a threat, but they can be a real nuisance after a while.
Bribe Corruption Threats:
13:00
Hunt Down Loyalty
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Villagers have 25% chance of dying after eating. 1 Reputation Point
20 Amber Amber
Requirement: Options: Solve Time: Options:
10 Amber Amber 05 Pack of Luxury Goods Pack of Luxury Goods
06 Pack of Trade Goods Pack of Trade Goods
10 Pack of Crops Pack of Crops
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
- Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds.

Giant Stormbird's Nest

A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...
Feed Empathy Threats:
13:00
Tame Corruption
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
-4 Global Resolve during each Storm Season, multiplied by Hostility level.
(Permanent)
1 Impatience Point
1 Reputation Point
Tamed Stormbird (16 Harmony)
5 Eggs Eggs per minute delivery line
Options: Options: Solve Time: Options:
20 Grain Grain
20 Roots Roots
20 Mushrooms Mushrooms
30 Meat Meat
30 Insects Insects
03:30 -
Working Effects: Working Effects:
- Unending Storm Season until glade event is completed.
-4 Global Resolve per Hostility level.

Hungry Mistworm

A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.
Feed Empathy Threats:
13:00
Chase Away
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
Chance of 3 Ancient Tablet Ancient Tablets
Destroys all stored food. (Cooked and Raw) 1 Reputation Point
20 Amber Amber
Options: Solve Time: Options:
10 Meat Meat
10 Insects Insects
10 Skewers Skewers
15 Jerky Jerky
03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
Working Effects: Working Effects:
Dangerous and Forbidden Glade warnings are disabled. Raw and Cooked food disappears from your Warehouse at a rate of 3 units every 10 seconds.

Infected Drainage Mole

One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.
Perform Ritual Corruption Threats:
13:00
Heal Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
Chance of Cornerstone / Perk or 3-40 Goods
5 - 40 Goods
Chance of 5 Ancient Tablet Ancient Tablets
Kills Villagers and destroys all resource nodes in a 20 field radius. 1 Reputation Point
30 Amber Amber
Options: Options: Options: Solve Time: Options:
20 Meat Meat
20 Insects Insects
25 Jerky Jerky
15 Incense Incense
15 Scrolls Scrolls
15 Wine Wine
10 Clearance Water Clearance Water
10 Storm Water Storm Water
03:30 10 Tea Tea
10 Incense Incense
15 Herbs Herbs
Working Effects: Working Effects:
- All dormant cysts activate and start to corrupt the Ancient Hearth. Cysts are vulnerable to Purging Fire when this effect is activated. Completing or canceling the event will not stop the corruption, and cysts will remain active until burned.
8 Blightrot Cysts will spawn in the settlement. Each cyst increases Hostility by +30 points.

Lightning Catcher

A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Turns 4 random buildings in settlement into Ruins
(Repairable)
1 Reputation Point
20 Amber Amber
Options: Solve Time: Options: Options:
10 Oil Oil
10 Coal Coal
10 Sea Marrow Sea Marrow
16 Planks Planks
03:30 08 Tools Tools
12 Pipes Pipes
30 Oil Oil
05 Parts Parts
02 Wildfire Essence Wildfire Essence
20 Barrels Barrels
20 Waterskins Waterskins
20 Pottery Pottery
Working Effects: Working Effects:
+200 Hostility Points. Cooked and Raw food disappears from the Warehouse at a rate of 3 units every 10 seconds.

Noxious Machinery

A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine's valves emit a distinct Blightrot odor.
Burn Down Threats:
13:00
Fix
Rewards: Rewards:
Chance of Cornerstone / Perk or 5 - 40 Goods
Chance of Cornerstone / Perk or 5 - 40 Goods
5 - 40 Goods
5 - 40 Goods
Chance of a Delivery Line
Destroys everything in a 10 Field Radius 1 Reputation Point
20 Amber Amber
Options: Solve Time: Requirements: Options:
- 03:30 4 Purging Fire Purging Fire 15 Coats Coats
04 Copper Bars Copper Bars
04 Crystalized Dew Crystalized Dew
15 Reed Reed
Working Effects: Working Effects:
Lose 4 Units of random rainwater type every 12 seconds. -

Wildfire

A wildfire spirit. It will wreak havoc on the settlement if it's not contained.
Catch Threats:
13:00
Return the Child Empathy
Rewards: Rewards:
Chance of Cornerstone / Perk or 3- 40 Goods
5 - 40 Goods
5 - 40 Goods
Destroys all stored Fuel.
Wood Wood | Coal Coal | Oil Oil | Sea Marrow Sea Marrow
1 Reputation Point
20 Amber Amber
Options: Options: Options: Solve Time: Requirement:
04 Tools Tools
10 Pipes Pipes
03 Parts Parts
30 Drizzle Water Drizzle Water
30 Clearance Water Clearance Water
30 Storm Water Storm Water
1 Pottery Pottery
1 Barrels Barrels
1 Waterskins Waterskins
03:30 1 Wildfire Essence Wildfire Essence
Working Effects: Working Effects:
- All Fuel in Warehouse disappears at rate of 2 units every 15 seconds.