Humans: Difference between revisions

From Against the Storm Official Wiki
Line 42: Line 42:
== Proficiency & Comfort ==
== Proficiency & Comfort ==


[[Humans]]' Proficiency specialization is {{Specialization link|Farming}}. It grants Humans a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:
:''Main Page: [[Farming]]
* {{bl|Foragers' Camp|medium}}
 
* {{bl|Granary|medium}}
{{:Farming}}
* {{bl|Greenhouse|medium}}
 
* {{bl|Herb Garden|medium}}
 
* {{bl|Homestead|medium}}
:''Main Page: [[Brewing]]
* {{bl|Pantry|medium}}
 
* {{bl|Plantation|medium}}
{{:Brewing}}
* {{bl|Rain Mill|medium}}
* {{bl|Small Farm|medium}}
Humans' Comfort specialization is {{Specialization link|Brewing}}. It grants Humans 5 [[Resolve]] when working in the following [[buildings]]:
* {{bl|Alchemist's Hut|medium}}
* {{bl|Brewery|medium}}
* {{bl|Cellar|medium}}
* {{bl|Distillery|medium}}
* {{bl|Monastery|medium}}
* {{bl|Scribe|medium}}
* {{bl|Tavern|medium}}
* {{bl|Tinctury|medium}}


== Human-specific buildings ==
== Human-specific buildings ==

Revision as of 13:45, 16 December 2025

This article was last updated during version 1.8.10. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

A Human

Overview

Humans Humans are an adaptable species, but very susceptible to the rain. The are adept at Farming Farming and really enjoy Brewing Brewing.

Their Starting Ability is to reveal the nearest patch of Fertile Soil. Humans have a base Resolve of 15, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand, along with Beavers Beavers', is the highest at 30. With a Decadence level of 4 and a Hunger Tolerance of 6, Humans are one of the last to leave and make for a stable species.

Consumption and Satisfaction

Like all species, Humans need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Porridge Porridge's increased double production chance.

Needs overlap

The table[1] below lists the needs Humans Humans share with other species:

Beavers Beavers Lizards Lizards Harpies Harpies Foxes Foxes Frogs Frogs Bats Bats
Biscuits Biscuits
Coats Coats
Leisure Leisure
Pie Pie Coats Coats Porridge Porridge
Religion Religion
Porridge Porridge
Pie Pie
Religion Religion
Biscuits Biscuits
Coats Coats

Human firekeeper ability

Main article: Hearths#Firekeeper_bonus
1 Perk with ID 'ReputationPenaltyRate_HearthEffect_Human'
Name Description
Beacon Beacon Human firekeepers create a special link with the Citadel. Impatience grows 25% slower.

Proficiency & Comfort

Main Page: Farming

Farming Farming is the Proficiency specialization of Humans Humans. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:


Main Page: Brewing

Brewing Brewing is the Comfort specialization of Humans Humans. It grants them 5 Resolve when working in the following buildings:

Human-specific buildings

These buildings appear as Reputation rewards only when Humans are on the map. They can still spawn as Ruins.

Orders

Main article: Orders
13 Orders named 'human'
Name Difficulty Requirements Rewards
Human Colony Medium Own at least 6 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
Hard Own at least 8 Human Houses.
Joyful Humans Easy Keep Humans Resolve above 23 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
Medium Keep Humans Resolve above 25 for 30 seconds
Hard Keep Humans Resolve above 27 for 30 seconds
Human Population Easy Have at least 6 Humans for 30 seconds
Keep Humans Resolve above 24 for 30 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
Medium Have at least 8 Humans for 30 seconds
Keep Humans Resolve above 28 for 60 seconds
Hard Have at least 10 Humans for 30 seconds
Keep Humans Resolve above 32 for 120 seconds
Human Influx Easy Deliver 35 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
Medium Deliver 50 Grain.
Hard Deliver 65 Grain.
Human Relatives Easy Fulfill your villagers' need for eating biscuits 30 times (retroactive).
Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
Medium Fulfill your villagers' need for eating biscuits 40 times (retroactive).
Own at least 6 Human Houses.
Hard Fulfill your villagers' need for eating biscuits 50 times (retroactive).
Own at least 8 Human Houses.
Human Majority Easy Have at least 16 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
Medium Have at least 20 Humans for 30 seconds
Hard Have at least 22 Humans for 30 seconds
Deliver 10 Pack of Crops.
Happy Humans Easy Keep Humans Resolve above 24 for 30 seconds
Deliver 20 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
Medium Keep Humans Resolve above 26 for 30 seconds
Deliver 25 Grain.
Hard Keep Humans Resolve above 28 for 30 seconds
Deliver 30 Grain.
Aid for the Human Clan Easy Deliver 6 Pack of Crops.
Have at least 8 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
Medium Deliver 8 Pack of Crops.
Have at least 10 Comfort decorations.
Hard Deliver 10 Pack of Crops.
Have at least 12 Comfort decorations.
Human Villagers Easy Have at least 8 Humans for 60 seconds
Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
Medium Have at least 10 Humans for 120 seconds
Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
Hard Have at least 12 Humans for 120 seconds
Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
High Society Easy Keep Humans Resolve above 25 for 30 seconds +1 to Grain Grain production (from gathering, farming, fishing, or production).

20 Reed Reed

Help From the Queen Easy Have at least 6 Humans for 30 seconds 20 Grain Grain

+1 to Grain Grain production (from gathering, farming, fishing, or production).

Small Farm Blueprint
People's Resolve Easy Keep Humans Resolve above 20 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
Medium Keep Humans Resolve above 22 for 30 seconds
Hard Keep Humans Resolve above 25 for 30 seconds
Safe Place Easy Own at least 2 Human Houses.
Own at least 2 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.

Cornerstones and Perks

3 Perks mentioning 'Human'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Beacon Beacon None Human firekeepers create a special link with the Citadel. Impatience grows 25% slower. x x x x x x x Fir x x 0
Human Clan Support Human Clan Support Rare Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) x x Ord x Tra x x x x x 24
Human Friendship Human Friendship Rare 2 additional Humans will come with each group of newcomers. x x Ord x Tra x x x x x 22.5

Strategy

  • Counterintuitively, the Human starting ability to reveal Fertile Soil has the largest impact on maps that discourage farming like the Marshlands and Rocky Ravine, and no impact on the Bamboo Flats, which centralizes farming as the main Biome mechanic.
    • Since Fertile Soil is rare in the Marshlands and Rocky Ravine, the ability to reveal Fertile Soil can enable farming Blueprint picks when they would otherwise be unwise choices.
    • The Bamboo Flats contains no Fertile Soil at all, so the reveal Fertile Soil ability has no effect there. Additionally, since the Bamboo Flats grants increased Farm production bonuses based on how much Fertilizer has been generated, the +10% bonus that Human farmers get is quickly made negligible in comparison.
    • Similarly, the Barren Lands World Map modifier removes Fertile Soil from the Map and also disables Farms and Fertile Soil buildings completely, making the Human proficiency bonus irrelevant.
  • Humans have the highest base Resolve of any species, allowing them to weather the Storm more easily than other species in early years.
    • This enables strategies like favoring vulnerable species during the storm, as Humans may be able to withstand the -5 Resolve penalty without dropping to 0 Resolve.
  • Since early Impatience can help reduce Hostility to manageable levels, the Human Firekeeper ability is very situational and can even harm your progress towards victory.
    • The best time to use a Human Firekeeper is when you know in advance that high Impatience will become a problem. Modifiers like Sparkdew Crystals and Land of Greed can quickly cause failed settlements if not managed correctly. Strategies that revolve around killing or exiling your own villagers can also quickly cause Impatience to build up.

Trivia

A Group of Humans
  • There is a Human Trader named Sahilda.
  • Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
  • They also have two voice pitches, high and low.
  • When assigned to Herb Garden Herb Garden, Homestead Homestead, Plantation Plantation, or Small Farm Small Farm, Humans' Farming Farming double production bonus applies during planting in Drizzle Season, like all double production bonuses for those buildings. Harvesting doesn't influence the chance for double production.
  • At 9 blueprints, Humans' Proficiency specialization is the most common in the game.
  • Humans were one of the three initial species available in Against the Storm.

References

  1. Table was made by Discord user @2siders

See also