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[[File:Fox_Portrait.png|thumb| | {{Version|1.8.10}} | ||
[[File:Fox_Portrait.png|thumb|300px|A Fox]] | |||
== Overview == | == Overview == | ||
{{species link|Foxes|med}} are majestic and mysterious creatures deeply | {{species link|Foxes|med}} are majestic and mysterious creatures deeply connected to the forest. They evolved a symbiosis with [[Blightrot]] through long exposure to [[Rainwater]]. Foxes are great are skilled scouts ({{Specialization link|Forest}}) and feel comfortable cooperating with their own kind ({{Specialization link|Cooperation}}). They are highly susceptible to starvation yet are immune to [[Hostility]]. | ||
Their | Their [[Starting Ability]] is to reveal the location of the closest [[Rainwater Geyser]]. Foxes have a base [[Resolve]] of 5, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] is at 15. With a [[Decadence]] level of 5 and a [[Hunger Tolerance]] of 3, Foxes are one of the first to starve and die. '''They are immune to [[Forest Hostility]]''' and make for a [[species]] favored by all Viceroys. | ||
== Consumption and Satisfaction == | == Consumption and Satisfaction == | ||
Like all [[species]], Foxes need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Porridge}}'s increased double production chance. | |||
<gallery mode= | <gallery mode=nolines class="center" widths="100px" heights="100px"> | ||
Icon_Resource_PickledGoods.png | [[Pickled Goods]] | Icon_Resource_PickledGoods.png| [[Pickled Goods]] | ||
Icon_Resource_Porridge.png | [[Porridge]] | Icon_Resource_Porridge.png| [[Porridge]] | ||
Icon_Resource_Skewers.png|[[Skewers]] | Icon_Resource_Skewers.png|[[Skewers]] | ||
Icon_Need_Religion.png| [[Religion]] | |||
Icon | Icon Service Treatment.png| [[Treatment]] | ||
Icon_Need_BasicHousing.png| [[Basic Housing]] | |||
Icon_Need_FoxHousing.png| [[Fox Housing]] | |||
File:Icon Resource Boots 1.png | [[Boots]] | |||
</gallery> | </gallery> | ||
== | === Needs overlap === | ||
The table[[#References|<sup>[1]</sup>]] below lists the needs {{Species link|Foxes}} share with other species: | |||
{| class="wikitable" | |||
|- | |||
! {{species link|Humans}} !! {{species link|Beavers}} !! {{species link|Lizards}} !! {{species link|Harpies}} !! {{species link|Frogs}} !! {{species link|Bats}} | |||
|- | |||
| {{rl|Porridge}}<br/>{{Service link|Religion}} ||{{rl|Pickled Goods}} || {{rl|Pickled Goods}}<br/>{{rl|Skewers}}<br/>{{rl|Boots}} || {{rl|Boots}}<br/>{{Service link|Treatment}} || {{rl|Porridge}}<br/>{{rl|Boots}}<br/>{{Service link|Religion}} || {{rl|Skewers}} | |||
|} | |||
== Fox firekeeper ability == | |||
{{MainArticle|Hearths#Firekeeper_bonus}} | |||
Foxes | {{Perks|id=Fox Hostility Hearth Bonus|skip_sources=skip|show_price=no|show_rarity=no}} | ||
== Proficiency & Comfort == | |||
[[Foxes]]' Proficiency specialization is {{Specialization link|Forest}}. It grants [[Foxes]] -5% [[Glade Event]] working time bonus per Fox when assigned to [[Glade Events]]. | |||
[[Foxes]]' Comfort specialization is {{Specialization link|Cooperation}}. It grants [[Foxes]] 5 [[Resolve]] when working in [[buildings]] occupied by a total of 3 or more Foxes. | |||
{| class="mw-collapsible mw-collapsed" | |||
|+ List of buildings with 3 slots or more | |||
|- | |||
| {{bl|Academy|medium}} | |||
| {{bl|Fishing Hut|medium}} | |||
| {{bl|Monastery|medium}} | |||
|- | |||
| {{bl|Advanced Rain Collector|medium}} | |||
| {{bl|Forester's Hut|medium}} | |||
| {{bl|Pantry|medium}} | |||
|- | |||
| {{bl|Artisan|medium}} | |||
| {{bl|Forum|medium}} | |||
| {{bl|Press|medium}} | |||
|- | |||
| {{bl|Bath House|medium}} | |||
| {{bl|Furnace|medium}} | |||
| {{bl|Rain Mill|medium}} | |||
|- | |||
| {{bl|Beanery|medium}} | |||
| {{bl|Granary|medium}} | |||
| {{bl|Rainpunk Foundry|medium}} | |||
|- | |||
| {{bl|Blight Post|medium}} | |||
| {{bl|Greenhouse|medium}} | |||
| {{bl|Scribe|medium}} | |||
|- | |||
| {{bl|Brick Oven|medium}} | |||
| {{bl|Grill|medium}} | |||
| {{bl|Small Fishing Hut|medium}} | |||
|- | |||
| {{bl|Butcher|medium}} | |||
| {{bl|Guild House|medium}} | |||
| {{bl|Smelter|medium}} | |||
|- | |||
| {{bl|Carpenter|medium}} | |||
| {{bl|Hallowed Herb Garden|medium}} | |||
| {{bl|Smokehouse|medium}} | |||
|- | |||
| {{bl|Clan Hall|medium}} | |||
| {{bl|Hallowed Small Farm|medium}} | |||
| {{bl|Tavern|medium}} | |||
|- | |||
| {{bl|Clay Pit|medium}} | |||
| {{bl|Homestead|medium}} | |||
| {{bl|Tea Doctor|medium}} | |||
|- | |||
| {{bl|Cookhouse|medium}} | |||
| {{bl|Kiln|medium}} | |||
| {{bl|Temple|medium}} | |||
|- | |||
| {{bl|Druid's Hut|medium}} | |||
| {{bl|Main Warehouse|medium}} | |||
| {{bl|Tinkerer|medium}} | |||
|- | |||
| {{bl|Feast Hall|medium}} | |||
| {{bl|Manufactory|medium}} | |||
| {{bl|Woodcutters' Camp|medium}} | |||
|- | |||
| {{bl|Finesmith|medium}} | |||
| {{bl|Mine|medium}} | |||
| | |||
|} | |||
== Fox-specific buildings == | |||
These [[buildings]] appear as [[Reputation]] rewards only when Foxes are on the map. They can still spawn as [[Ruins]]. | |||
* {{bl|Beanery|medium}} | |||
* {{bl|Teahouse|medium}} | |||
* {{bl|Tea Doctor|medium}} | |||
* {{bl|Beanery| | |||
* {{bl| | |||
* {{bl| | |||
== | == Orders == | ||
{{MainArticle|Orders}} | |||
{{#invoke: OrdersController|main|search=fox|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true|exclude=Resolve, Resolve HIGH, Resolve LOW, [R] Ghost Forbid Needs Foxes, [R] Ghost Resolve Foxes}} | |||
== Cornerstones and Perks == | |||
= | {{Perks|description=Fox}} | ||
== Strategy == | == Strategy == | ||
* The combination of immunity to the passive Resolve penalty from [[Hostility]] and extremely easy to fulfill Comfort specialization results in Foxes being arguably the strongest species in terms of Reputation generation through high Resolve. | |||
** Having 3 Foxes in a Woodcutters' Camp immediately results in them gaining a +5 bonus to their Resolve, plus they ignore any penalty from the increased hostility from having extra Woodcutters. | |||
** When having Fox Woodcutters is infeasible due to hostility issues (i.e. during the Storm), they can be assigned as Haulers in the Main Warehouse to trigger their Comfort bonus. | |||
** Having Foxes in multiples of 3 can be helpful for maintaining a high average Resolve for their species, though this can be relaxed if buildings with 4 worker slots, such as the {{bl|Cookhouse}} and {{bl|Mine}}, are available. | |||
** Service Buildings are a great place for Foxes to work. With the exception of the Market, all Service Buildings have 3 worker slots. By filling those slots with Foxes, you can trigger their Comfort bonus and allow other species to work in other buildings that take advantage of their Proficiency bonuses instead. | |||
* At Prestige 9+, the Foxes' Proficiency bonus is more useful than ever, as the +5% Glade Event work rate per Fox bonus greatly helps to offset the 33% penalty. | |||
* The Fox Firekeeper ability is very useful, but only under the right circumstances. If assigning a Fox Firekeeper can reduce the [[Hostility]] to a lower level (indicated by multiples of 100), then the Firekeeper can effectively raise Global Resolve by 2 for other species outside of the Storm, and by 6 (4 for Foxes) during the Storm while also potentially deactivating some Negative [[Forest Mysteries]]. In any other situation, having a Fox Firekeeper is completely useless, and a different Firekeeper should be assigned to take advantage of other bonuses. | |||
== Trivia == | |||
[[File:FoxGroup.png|100px|left|alt=A Group of Foxes]] | [[File:FoxGroup.png|100px|left|alt=A Group of Foxes]] | ||
* There are multiple Fox Traders, named [[Trader_Wares#Alune%20Soulgazer|Alune Soulgazer]] and [[Trader_Wares#Ruenhar%20Brightclaw|Ruenhar Brightclaw]].<br /> | * There are multiple Fox Traders, named [[Trader_Wares#Alune%20Soulgazer|Alune Soulgazer]] and [[Trader_Wares#Ruenhar%20Brightclaw|Ruenhar Brightclaw]].<br /> | ||
* Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe. | * Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe. | ||
* They also have two voice pitches, high and low. | * They also have two voice pitches, high and low. | ||
* Foxes were added during Early Access in the Sentinels of the Forest [[update]] after a community vote, where they got 11,197 votes or ~57% of total votes[[#References|<sup>[2]</sup>]]. | |||
* Before [[update]] 1.4, Foxes' Comfort specialization used to be {{Specialization link|Rainwater}}. | |||
* Before [[update]] 1.8, Foxes' Comfort specialization used to be [[File:Icon_Spec_Cysts_64x64.png|16px]] [[Blightrot]]. | |||
* Before [[update]] 1.4, Foxes had {{Service link|Brawling|med}} and {{Service link|Luxury|med}} [[need]]s instead of {{Service link|Religion}} and [[Boots]]. | |||
<br /> | <br /> | ||
== | == References == | ||
# Table was made by Discord user @2siders | |||
# Favoring update blog post on Steam https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english | |||
{{SeeAlso|Bats|Beavers|Frogs|Harpies|Humans|Lizards}} | |||
[[Category:Complex Needs]] | [[Category:Complex Needs]] | ||
Latest revision as of 13:50, 16 December 2025

Overview
Foxes are majestic and mysterious creatures deeply connected to the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater. Foxes are great are skilled scouts (
Forest) and feel comfortable cooperating with their own kind (
Cooperation). They are highly susceptible to starvation yet are immune to Hostility.
Their Starting Ability is to reveal the location of the closest Rainwater Geyser. Foxes have a base Resolve of 5, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 5 and a Hunger Tolerance of 3, Foxes are one of the first to starve and die. They are immune to Forest Hostility and make for a species favored by all Viceroys.
Consumption and Satisfaction
Like all species, Foxes need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like
Porridge's increased double production chance.
Needs overlap
The table[1] below lists the needs
Foxes share with other species:
Fox firekeeper ability
- Main article: Hearths#Firekeeper_bonus
| Name | Description |
|---|---|
| Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. |
Proficiency & Comfort
Foxes' Proficiency specialization is
Forest. It grants Foxes -5% Glade Event working time bonus per Fox when assigned to Glade Events.
Foxes' Comfort specialization is
Cooperation. It grants Foxes 5 Resolve when working in buildings occupied by a total of 3 or more Foxes.
Fox-specific buildings
These buildings appear as Reputation rewards only when Foxes are on the map. They can still spawn as Ruins.
Orders
- Main article: Orders
Cornerstones and Perks
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| None | Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. | x | x | x | x | x | x | x | Fir | x | x | 0 | |
| Rare | 2 additional Foxes will come with each group of newcomers. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | x | x | Ord | x | x | x | x | x | x | x | 0 | |
Strategy
- The combination of immunity to the passive Resolve penalty from Hostility and extremely easy to fulfill Comfort specialization results in Foxes being arguably the strongest species in terms of Reputation generation through high Resolve.
- Having 3 Foxes in a Woodcutters' Camp immediately results in them gaining a +5 bonus to their Resolve, plus they ignore any penalty from the increased hostility from having extra Woodcutters.
- When having Fox Woodcutters is infeasible due to hostility issues (i.e. during the Storm), they can be assigned as Haulers in the Main Warehouse to trigger their Comfort bonus.
- Having Foxes in multiples of 3 can be helpful for maintaining a high average Resolve for their species, though this can be relaxed if buildings with 4 worker slots, such as the Cookhouse and Mine, are available.
- Service Buildings are a great place for Foxes to work. With the exception of the Market, all Service Buildings have 3 worker slots. By filling those slots with Foxes, you can trigger their Comfort bonus and allow other species to work in other buildings that take advantage of their Proficiency bonuses instead.
- At Prestige 9+, the Foxes' Proficiency bonus is more useful than ever, as the +5% Glade Event work rate per Fox bonus greatly helps to offset the 33% penalty.
- The Fox Firekeeper ability is very useful, but only under the right circumstances. If assigning a Fox Firekeeper can reduce the Hostility to a lower level (indicated by multiples of 100), then the Firekeeper can effectively raise Global Resolve by 2 for other species outside of the Storm, and by 6 (4 for Foxes) during the Storm while also potentially deactivating some Negative Forest Mysteries. In any other situation, having a Fox Firekeeper is completely useless, and a different Firekeeper should be assigned to take advantage of other bonuses.
Trivia

- There are multiple Fox Traders, named Alune Soulgazer and Ruenhar Brightclaw.
- Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe.
- They also have two voice pitches, high and low.
- Foxes were added during Early Access in the Sentinels of the Forest update after a community vote, where they got 11,197 votes or ~57% of total votes[2].
- Before update 1.4, Foxes' Comfort specialization used to be
Rainwater. - Before update 1.8, Foxes' Comfort specialization used to be
Blightrot. - Before update 1.4, Foxes had
Brawling and
Luxury needs instead of
Religion and Boots.
References
- Table was made by Discord user @2siders
- Favoring update blog post on Steam https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english


