Upgrades

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Overview

Smoldering City with no Upgrades

The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers' Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire. As you unlock Upgrades, Buildings will start to show up in your Smoldering City backdrop.

Smoldering City Upgrades Options

From the Upgrades tab of the Smoldering City, you can spend Citadel Resources ( Food Stockpiles, Machinery and Artifacts) to construct and upgrade these great works. Each great work improves your Settlements' chances for survival in a particular way, and certain upgrade levels will unlock new game features.

Upgrades

Each level of the great works grants:

  • Obsidian Archives - Queen's Patience: You gain a permanent -2% to the speed at which the Queen's Impatience grows. (max. -40%)
  • Monastery of the Vigilant Flame - Everlasting Flames: You gain a permanent +2% to the burning duration for all types of fuel burned in the Hearth (max. +26%)
  • Pioneers' Gate - Villager Speed Increase: Every villager in your settlement gets a permanent +2% increase in their walking speed. (max. +24%)
  • First Dawn Headquarters - Unforeseen Riches: You gain a permanent +1% boost to the global chance of producing double yields. (max. +13%)
  • Dim Square - Quicker Trader Arrival: You gain a permanent +3% bonus to trader arrival speed (max. +36%)
  • Brass Forge - Production Speed Increase: You gain a permanent +2% boost to global production speed in your settlement. (max. +28%)
  • Vanguard Spire - Gathering Technique: All resource nodes get a permanent +1 to available charges. (max. +14)

Other rewards include:

Level Rewards

Note: After finishing or skipping the initial tutorial, you will level up to level 2, so the unlocks for level 2 are effectively always available outside of tutorials.

Level XP Needed Blueprints Cornerstones Traders Species
2
150 Rain Collector Rain Collector
Herbalists' Camp Herbalists' Camp
Mine Mine
Fishing Hut Fishing Hut
Flame Amulets Flame Amulets
Rich Glades Rich Glades
3
150 Cellar Cellar
Smelter Smelter
Paved Road
Over-Diligent Woodworkers Over-Diligent Woodworkers
Trade Logs Trade Logs
Old Farluf
4
200 Guild House Guild House
Clan Hall Clan Hall
Distillery Distillery
Leatherworker Leatherworker
Stamping Mill Stamping Mill
Filling Dish Filling Dish
5
250 Harpy House Harpy House
Bath House Bath House
Apothecary Apothecary
Artisan Artisan
Economic Migration Economic Migration Harpies Harpies
6
300 Druid's Hut Druid's Hut
Granary Granary
Press Press
Monastery Monastery
Exploration Expedition Exploration Expedition
Frequent Caravans Frequent Caravans
Sothur the Ancient
7
350 Fox House Fox House
Tea Doctor Tea Doctor
Teahouse Teahouse
Beanery Beanery
Trade Hub Trade Hub
Friendly Relations Friendly Relations
Foxes Foxes
8
400 Manufactory Manufactory
Smithy Smithy
Ranch Ranch
Market Market
Smuggler's Visit
Stormwalker Training Stormwalker Training
Book of Water Book of Water
9
450 Frog House Frog House*
Forum Forum
Cannery Cannery
Pantry Pantry
Mist Piercers Mist Piercers
Prayer Book Prayer Book
Borrowed Time Borrowed Time*
City of Wonders City of Wonders*
Frog Clan Support Frog Clan Support*
Frog Friendship Frog Friendship*
Strength in Numbers Strength in Numbers*
Overzealous Architects Overzealous Architects*
Frogs Frogs*
10
500 Cooperage Cooperage
Alchemist's Hut Alchemist's Hut
Forester's Hut Forester's Hut
Without Restrictions Without Restrictions
Blightrot Pruner Blightrot Pruner
Repurposed Bait Repurposed Bait
Vliss Greybone
11
600 Bat House Bat House*
Academy Academy
Grill Grill
Moldy Grain Seeds Moldy Grain Seeds
Baptism of Fire Baptism of Fire
Rebellious Spirit Rebellious Spirit
Crystal Cathode Crystal Cathode*
Festering Wounds Festering Wounds*
Steel Focus Steel Focus*
Bats Bats*
12
700 Scribe Scribe
Supplier Supplier
Toolshop Toolshop
Back to Nature Back to Nature
Guild Catalogue Guild Catalogue
Hauling Cart Hauling Cart
13
800 Brick Oven Brick Oven
Furnace Furnace
Reinforced Road
Lost Supplies Lost Supplies
Lumber Tax Lumber Tax
Urban Planning Urban Planning
14
900 Tinkerer Tinkerer
Cobbler Cobbler
Urban Planning Urban Planning
Alarm Bells Alarm Bells
Old Fedora Hat Old Fedora Hat
Firekeeper's Armor Firekeeper's Armor
Sir Renwald Redmane
15
1000 Workshop Workshop Forge Trip Hammer Forge Trip Hammer
Tightened Belt Tightened Belt
Trade Negotiations Trade Negotiations
Burnt to a Crisp Burnt to a Crisp
Spirit of Cooperation Spirit of Cooperation
16
1100 Greenhouse Greenhouse Hidden from the Queen Hidden from the Queen
Overexploitation Overexploitation
Deep Pockets Deep Pockets
Frequent Patrols Frequent Patrols
17
1200 Clay Pit Clay Pit Calming Water Calming Water
Queen's Gift Queen's Gift
Stormwalker Tax Stormwalker Tax
Copper Extractor Copper Extractor
18
1300 Advanced Rain Collector Advanced Rain Collector Counterfeit Amber Counterfeit Amber
Prosperous Archaeology Prosperous Archaeology
Firelink Ritual Firelink Ritual
Xiadani Stormfeather
19
1300 Dual Carriage System Dual Carriage System
Royal Guard Training Royal Guard Training
Bed and Breakfast Bed and Breakfast
Reckless Plunder Reckless Plunder
20
1300 Free Samples Free Samples
Prosperous Settlement Prosperous Settlement
Safe Haven Safe Haven
Crowded Houses Crowded Houses

Unlocks marked with a * require the appropriate DLC.

List of Upgrades

Level Upgrades Cost Total Bonus Fundamental Reward
1 Obsidian Archive 01 10 -2% Queen's Impatience Speed Obsidian Archive Unlocked
2 Obsidian Archive 02 10 -4% Queen's Impatience Speed Consumption Control Unlocked
Monastery of the Vigilant Flame 01 10 +2% Fuel Burning Duration in Hearth Embarkation Bonus: Stone Stone
Embarkation Bonus: Clay Clay
3 Pioneers' Gate 01 12 +2% Villager Speed +1 Embarkation Point
Obsidian Archive 03 12 -6% Queen's Impatience Speed Blueprint Reroll Unlocked
Monastery of the Vigilant Flame 02 12 +4% Fuel Burning Duration in Hearth +1 Cornerstone Annual Choice
First Dawn Headquarters 01 12 +1% Chance to Double Yields Gain 10% more resources upon establishing a settlement.
4 Dim Square 01 18 +3% Trader Arrival Speed Trade Routes Unlock
Brass Forge 01 18 +2% Global Production Speed Embarkation Bonus: Villagers unlocked.
Obsidian Archive 04 18 -8% Queen's Impatience Speed +1 Blueprint Choices from Reputation
First Dawn Headquarters 02 18 +2% Chance to Double Yields Embarkation Bonus: Vegetables Vegetables
Embarkation Bonus: Meat Meat
Vanguard Spire 01 18 + 3 +1 Charge to Nodes Essential Blueprint: Human House Human House
5 Dim Square 02 24 + 3 +6% Trader Arrival Speed Starting Resources: 05 Planks Planks
Brass Forge 02 24 + 3 +4% Global Production Speed Hearth Upgrade: Neighborhood unlocked.
Pioneers' Gate 02 24 +4% Villager Speed +1 Embarkation Point
Obsidian Archive 05 24 -10% Queen's Impatience Speed Last Stand unlocked (+30s grace period after maximum impatience)
Monastery of the Vigilant Flame 03 24 + 3 +6% Fuel Burning Duration in Hearth +1 Cornerstone reroll per settlement
Vanguard Spire 02 24 + 3 +2 Charges to Nodes Essential Blueprint: Beaver House Beaver House
6 Dim Square 03 30 +9% Trader Arrival Speed +1 Cornerstone / Blueprint slot from Traders
Brass Forge 03 30 +6% Global Production Speed Mine Upgrades unlocked.
Obsidian Archive 06 30 -12% Queen's Impatience Speed Rainpunk Engines and Geyser Pump Geyser Pumps Unlock
Starting Resources: 10 Pipes Pipes
Monastery of the Vigilant Flame 04 30 + 6 +8% Fuel Burning Duration in Hearth Embarkation Bonus: Coal Coal
Embarkation Bonus: Oil Oil
First Dawn Headquarters 03 30 +3% Chance to Double Yields Embarkation Bonus: Herbalists' Camp Herbalists' Camp
Vanguard Spire 03 30 + 6 +3 Charges to Nodes Essential Blueprint: Lizard House Lizard House
7 Dim Square 04 36 + 6 +12% Trader Arrival Speed 10% Blueprint + Cornerstone Discount via Traders
Brass Forge 04 36 + 6 +8% Global Production Speed Hearth Upgrade: District unlocked
Pioneers' Gate 03 36 + 6 +6% Villager Speed +1 Embarkation Point.
Obsidian Archive 07 36 -14% Queen's Impatience Speed +1 Settlement Vision Range, +1 Smoldering City Vision Range
Vanguard Spire 04 36 + 6 +4 Charges to Nodes Essential Blueprint: Harpy House Harpy House
8 Pioneers' Gate 04 48 + 12 +8% Villager Speed +1 Caravan choice upon embarkation.
Obsidian Archive 08 48 -16% Queen's Impatience Speed Training Expeditions Unlocked
Monastery of the Vigilant Flame 05 48 +10% Fuel Burning Duration in Hearth Lizards Lizards Starting Ability: 10 Tools Tools
First Dawn Headquarters 04 48 +4% Chance to Double Yields Citadel Faction: First Dawn Company
Vanguard Spire 05 48 +5 Charges to Nodes Starting Resources: +5 Bricks Bricks
9 Dim Square 05 60 + 12 +15% Trader Arrival Speed +1 Trade Route Slot
Brass Forge 05 60 + 12 + 12 +10% Global Production Speed Embark Bonuses:
Planks Planks
Bricks Bricks
Fabric Fabric
Pioneers' Gate 05 60 + 12 +10% Villager Speed +1 Embarkation Point
Obsidian Archive 09 60 + 12 -18% Queen's Impatience Speed Timed Orders Unlocked
Monastery of the Vigilant Flame 06 60 + 12 +12% Fuel Burning Duration in Hearth Commons Unlocked
First Dawn Headquarters 05 60 +5% Chance to Double Yields Gain 10% more Citadel resources upon finishing a settlement.
10 Dim Square 06 60 + 12 +18% Trader Arrival Speed 10% Blueprint + Cornerstone Discount via Traders
Obsidian Archive 10 60 -20% Queen's Impatience Speed Daily Expeditions Unlocked
Monastery of the Vigilant Flame 07 60 + 12 +14% Fuel Burning Duration in Hearth +1 Cornerstone Annual Choice
First Dawn Headquarters 06 60 + 12 + 12 +6% Chance to Double Yields Humans Humans Starting Ability: Closest Fertile Soil Highlight
Vanguard Spire 06 60 +6 Charges to Nodes Essential Blueprint: Fox House Fox House
11 Dim Square 07 72 + 12 + 12 +21% Trader Arrival Speed Beavers Beavers Starting Ability: Extends trade offers per neighboring town by 1 each.
Brass Forge 06 72 + 12 +12% Global Production Speed Citadel Faction: Brass Order
Pioneers' Gate 06 72 +12% Villager Speed +1 Embarkation Point
Obsidian Archive 11 72 + 12 -22% Queen's Impatience Speed Essential Blueprint: Field Kitchen Field Kitchen
Vanguard Spire 07 72 +7 Charges to Nodes Harpies Harpies Starting Ability: Gain 50 Coats Coats
12 Brass Forge 07 84 +14% Global Production Speed Frogs Frogs Starting Ability: Nearest Ruins Highlight
Pioneers' Gate 07 84 + 12 + 12 +14% Villager Speed Foxes Foxes Starting Ability: Nearest Geyser Highlight
Obsidian Archive 12 84 -24% Queen's Impatience Speed +1 Embarkation Range and Smoldering City Vision Range
Monastery of the Vigilant Flame 08 84 + 12 + 12 +16% Fuel Burning Duration in Hearth +1 Cornerstone reroll per settlement
First Dawn Headquarters 07 84 +7% Chance to Double Yields Embarkation Bonus : Small Farm Small Farm
13 Dim Square 08 96 + 18 +24% Trader Arrival Speed Embarkation Bonus: Amber Amber
Brass Forge 08 96 +16% Global Production Speed House Upgrades: Frogs
Obsidian Archive 13 96 + 18 + 18 -26% Queen's Impatience Speed Main Warehouse Haulers unlocked.
Monastery of the Vigilant Flame 09 96 +18% Fuel Burning Duration in Hearth Starting Resources: 5 Fabric Fabric
First Dawn Headquarters 08 96 + 18 +8% Chance to Double Yields Embarkation Bonus: Plantation Plantation
Vanguard Spire 08 96 +8 Charges to Nodes Newcomers bring more Resources
14 Dim Square 09 108 + 24 +27% Trader Arrival Speed Embarkation Bonus: Pack of Provisions Pack of Provisions
Brass Forge 09 108 +18% Global Production Speed Embarkation Bonus: Parts Parts
Pioneers' Gate 08 108 + 24 +16% Villager Speed +20% resources upon embarkation
Obsidian Archive 14 108 -28% Queen's Impatience Speed Embarkation Bonus: Foragers' Camp Foragers' Camp
First Dawn Headquarters 09 108 + 24 + 24 +9% Chance to Double Yields Embarkation Bonus: Herb Garden Herb Garden
Vanguard Spire 09 108 +9 Charges to Nodes Essential Blueprint: Bat House Bat House
15 Brass Forge 10 120 + 30 +20% Global Production Speed Bats Bats Starting Ability: Gain Manorial Court blueprint
Pioneers' Gate 09 120 +18% Villager Speed +1 Embarkation Point
Obsidian Archive 15 120 + 30 -30% Queen's Impatience Speed Last Stand +30 seconds
First Dawn Headquarters 10 120 +10% Chance to Double Yields Gain 10% more Citadel resources upon finishing a settlement.
Vanguard Spire 10 120 + 30 +10 Charges to Nodes Embarkation Bonus: Ale Ale Delivery Line
Embarkation Bonus: Training Gear Training Gear Delivery Line
16 Dim Square 10 132 +30% Trader Arrival Speed +1 Cornerstone / Blueprint slot from Traders
Pioneers' Gate 10 132 +20% Villager Speed +1 Embarkation Point
Obsidian Archive 16 130 + 30 + 30 -32% Queen's Impatience Speed Embarkation Bonus: [Building not found: Trappers Camp]
Monastery of the Vigilant Flame 10 132 + 30 +20% Fuel Burning Duration in Hearth +1 Cornerstone reroll per settlement
Vanguard Spire 11 132 + 30 +11 Charges to Nodes Citadel Faction: Vanguard of the Stolen Keys
17 Brass Forge 11 144 + 40 +22% Global Production Speed +2 Storage Capacity to all Buildings
Pioneers' Gate 11 144 + 40 +22% Villager Speed House Upgrades: Foxes
Obsidian Archive 17 144 + 40 -34% Queen's Impatience Speed Small Warehouse Haulers unlocked.
Monastery of the Vigilant Flame 11 144 +22% Fuel Burning Duration in Hearth Embarkation Bonus: Scrolls Scrolls Delivery Line
Embarkation Bonus: Incense Incense Delivery Line
First Dawn Headquarters 11 144 +11% Chance to Double Yields House Upgrades: Humans
Vanguard Spire 12 144 + 40 +12 Charges to Nodes House Upgrades: Harpies
18 Dim Square 11 156 + 40 +33% Trader Arrival Speed House Upgrades: Beavers
Brass Forge 12 156 + 40 +24% Global Production Speed House Upgrades: Bats
Obsidian Archive 18 156 -36% Queen's Impatience Speed Blight Post Upgrades unlocked
Monastery of the Vigilant Flame 12 156 + 40 +24% Fuel Burning Duration in Hearth House Upgrades: Lizards
First Dawn Headquarters 12 156 + 40 +12% Chance to Double Yields +1 All Farms Range
19 Dim Square 12 168 + 40 +36% Trader Arrival Speed 10% Blueprint + Cornerstone Discount via Traders
Brass Forge 13 168 + 40 +26% Global Production Speed +1 Worker Carrying Capacity
Pioneers' Gate 12 168 +24% Villager Speed +20% more resources upon embarkation.
Obsidian Archive 19 168 + 40 -38% Queen's Impatience Speed Last Stand +30 seconds.
Vanguard Spire 13 168 + 40 +13 Charges to Nodes Embarkation Bonus: Wine Wine Delivery Line
Embarkation Bonus: Tea Tea Delivery Line
20 Dim Square 13 180 + 40 + 40 +39% Trader Arrival Speed Special Offers: Each Trader will have exactly one perk or building blueprint sold at a 50% discount.
Brass Forge 14 180 + 50 +28% Global Production Speed +2 Storage Capacity to all Buildings
Obsidian Archive 20 180 + 50 + 50 -40% Queen's Impatience Speed +1 Villager to all caravans
Monastery of the Vigilant Flame 13 180 +26% Fuel Burning Duration in Hearth +10% Sacrifice Burning Time
First Dawn Headquarters 13 180 + 50 + 50 +13% Chance to Double Yields Embarkation Bonus: Fishing Hut Fishing Hut
Vanguard Spire 14 180 + 50 +14 Charges to Nodes Newcomers bring more Resources