Ship:flathead: Difference between revisions
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== In Game Description == | == In Game Description == | ||
Cargo Feeders are small cargo ships designed to transport bulk materials from minor ports to major ones, where it can be loaded onto larger ships for long distance transport. The large amount of internal space in these ships means they have plenty of room for large weapons. Additionally, their small surface area means the refit shipyards were able to cover the hull in thick armor plates, something which would have been impractical on the larger lineships. | Cargo Feeders are small cargo ships designed to transport bulk materials from minor ports to major ones, where it can be loaded onto larger ships for long distance transport. The large amount of internal space in these ships means they have plenty of room for large weapons. Additionally, their small surface area means the refit shipyards were able to cover the hull in thick armor plates, something which would have been impractical on the larger lineships. | ||
== Modifiers == | |||
Missile Programming Channels: <span style="color:green;">'''+1'''</span><ref>This stat is to enable the operation of the [[component:tals-2-talisman-launcher|'''TALS-2 'Talisman' Launcher''']]</ref> | |||
== Mounts == | |||
[[File:Monitor Mounts.png|thumb|alt=Monitor Mounts|Monitor Mounts]] | |||
The Flathead has | |||
* 1 C4 Spinal | |||
* 2 C4 | |||
* 2 C2 | |||
* 1 C1 | |||
== Compartments == | |||
[[File:Monitor Compartments.png|thumb|alt=Monitor Compartments|Monitor Compartments]] | |||
The Flathead's compartments can be divided into 2 groups. | |||
=== The Front-stack === | |||
Due to the Flathead's sub-par damage reduction, at only 20%, it gets limited benefit out of compartments and modules with sub-40 Damage Threshold. It also has a rather low structure HP pool, at only 1000 HP, the same as a Sprinter or Shuttle. To compensate for this, its compartments are all clustered very close together and all damage split with each other. Flathead survivability therefore comes from stuffing as much HP per point into its hull as possible. Compartments 2 and 3 will be [[component:aux|'''Auxiliary Steerings''']]. Compartment 5 should be a [[component:citmag|'''Citadel Magazine''']], who's Damage threshold of 50 provides the anchor for your internals. The small Compartment 4 behind the [[component:aux|'''Auxiliary Steerings''']] should be a [[component:rapid|'''Rapid DC Locker''']] or [[component:sdc|'''Small DC Locker''']] to add sufficient DC teams to compliment your [[component:dcx|'''Damage Control Complex''']]. | |||
=== The Rear-stack === | |||
Compartments 1 and 6 are the most survivable compartments; use these for your [[component:rcic|'''Reinforced CIC''']] and your [[component:dcx|'''Damage Control Complex''']]. These compartments are behind every other compartment and damage split with Module 1 and Compartments 4 and 5. | |||
Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the [[component:bw800r-drive|'''BW800-R Drive''']], which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of Mounts 1, 2, and 3, Compartments 1, 2, and 3, and Modules 1, 3, and 4 allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability. As such, investing into an [[component:rcic|'''Reinforced CIC''']] to compliment an [[component:rmag|'''Reinforced Magazine''']], [[component:aux|'''Auxiliary Steering''']], and [[component:bw800r-drive|'''BW800-R Drive''']] Drive is not a bad idea. | |||
== Modules == | |||
[[File:Monitor Modules.png|thumb|alt=Monitor Modules|Monitor Modules]] | |||
The Flathead has | |||
* 2 Small Drive Modules | |||
* 3 3x3 Modules | |||
* 2 2x2 Modules | |||
=== Drive Setup === | |||
There are many ways to set up a Flathead's drive, and the best way will depend on the role you are building the ship for.<br> | |||
[[component:yard|'''CHI-777 Yard Drives''']] provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT allows you to orient your spinal mount faster.<br> | |||
[[component:sundrive|'''Sundrives''']] provide the best top speed, allowing you to reposition at reasonable speeds.<br> | |||
[[component:bw800r-drive|'''BW800-R Drives''']] Is useful for tankingp. This also allows you to swap the position of this drive and the [[component:civ|'''Civilian Reactor''']]/[[component:boosted|'''Boosted Reactor''']], further protecting the ship's internals.<br> | |||
[[component:bw800-drive|'''BW800 Drives''']], to save costs.<br> | |||
[[component:civ|'''Civilian Reactor''']]/[[component:boosted|'''Boosted Reactors''']] fit into the small drive slots, allowing you to reclaim 3x3 modules for other uses if needed, instead of those modules containing [[component:light-civ|'''Light Civilian Reactor''']]. | |||
The best drive setup for Flatheads that want to move around and take part in battle is [[component:yard|'''CHI-777 Yard Drives''']]-[[component:sundrive|'''Sundrives''']]. It provides the speed and acceleration of a triple drived Axford. | |||
==== Propulsion Stats ==== | |||
{| class="wikitable" | |||
! Base Stats | |||
! | |||
|- | |||
| Top Speed || 18 m/s | |||
|- | |||
| Flank Speed || 27 m/s | |||
|- | |||
| Flank Damage Probability || 5% | |||
|- | |||
| Linear Thrust || 7 MN | |||
|- | |||
| - Side Thrusters || 75% | |||
|- | |||
| - Fore Thrusters || 80% | |||
|- | |||
| - Main Thrusters || 100% | |||
|- | |||
| Acceleration Time || 13.1 s | |||
|- | |||
| Angular Thrust || 1 MN | |||
|- | |||
| Theoretical Turn Rate || 7.16 deg/s | |||
|- | |||
| Actual Max Turn Rate || 2.25 deg/s | |||
|- | |||
| Estimated 180 deg Turn || 90 s | |||
|- | |||
| Estimated 180 deg Roll || 41 s | |||
|} | |||
{| class="wikitable" | |||
! [[component:yard|'''CHI-777 Yard Drive''']]-[[component:sundrive|'''Sundrive''']] | |||
! | |||
|- | |||
| Top Speed || 21.26 m/s (<span style="color:green;">'''+18.09%'''</span>) | |||
|- | |||
| Flank Speed || 31.88 m/s (<span style="color:green;">'''+18.09%'''</span>) | |||
|- | |||
| Flank Damage Probability || 4% (<span style="color:green;">'''-20%'''</span>) | |||
|- | |||
| Linear Thrust || 8.05 MN (<span style="color:green;">'''+15%'''</span>) | |||
|- | |||
| - Side Thrusters || 75% | |||
|- | |||
| - Fore Thrusters || 80% | |||
|- | |||
| - Main Thrusters || 100% | |||
|- | |||
| Acceleration Time || 13.44 s | |||
|- | |||
| Angular Thrust || 1.17 MN (<span style="color:green;">'''+16.96%'''</span>) | |||
|- | |||
| Theoretical Turn Rate || 10.38 deg/s (<span style="color:green;">'''+45%'''</span>) | |||
|- | |||
| Actual Max Turn Rate || 2.64 deg/s (<span style="color:green;">'''+16.96%'''</span>) | |||
|- | |||
| Estimated 180 deg Turn || 78 s (<span style="color:green;">'''-12.89%'''</span>) | |||
|- | |||
| Estimated 180 deg Roll || 37 s (<span style="color:green;">'''-10.99%'''</span>) | |||
|} | |||
== Radar Signature: 9869.06 m<math>^2</math> == | |||
{| class="wikitable" | |||
! Detected by | |||
! Detection Range (km) | |||
|- | |||
| [[component:r400-bloodhound-lrt-radar|'''R400 'Bloodhound' LRT Radar''']] || 14 km | |||
|- | |||
| [[component:r550-early-warning-radar |'''R550 Early Warning Radar''']] || 15.27 km | |||
|- | |||
| [[component:bulwark-huntress|'''Bulwark Huntress''']] || 10 km | |||
|- | |||
| [[component:ithica-bridgemaster|'''Ithaca Bridgemaster''']] || 8.27 km | |||
|- | |||
| [[component:rm50-parallax-radar|'''RM50 'Parallax' Radar''']] || 9.5 km | |||
|- | |||
| [[component:rs41-spyglass-radar |'''RS41 'Spyglass' Radar''']] || 11.5 km | |||
|- | |||
| [[component:rs35-frontline-radar |'''RS35 'Frontline' Radar''']] || 7.68 km | |||
|- | |||
| Wake Signature Strength || 300 | |||
|- | |||
| Fore-Aspect Validated by THERM || <span style="color:red;">'''VALIDATED'''</span> | |||
|- | |||
| Validated After Main Engine Shutoff || 12.5 sec | |||
|} | |||
== Generic Stats == | |||
{| class="wikitable" | |||
! Flathead Class Monitor | |||
! | |||
|- | |||
| Point Cost || 200 | |||
|- | |||
| Mass || 5000 tons | |||
|- | |||
| Armor Thickness || 48 cm<ref>With the maximum 2.5 angling multiplier, this reaches 120 cm</ref> | |||
|- | |||
| Internal Density || 0.75 cm/m | |||
|- | |||
| Component DR || 20% | |||
|- | |||
| Max Repair || 10% | |||
|- | |||
| Dimensions || 128x56x52 m | |||
|- | |||
| Crew Vulnerability || 60% | |||
|- | |||
| Structural Integrity<ref>Damage to Structure hitbox required to break structure</ref> || 1000 | |||
|- | |||
| Identification Difficulty || 200 | |||
|- | |||
| Time Unidentified vs [[component:bcic|'''Basic CIC''']] || 200 s | |||
|- | |||
| Time Unidentified vs [[component:citcic|'''Citadel CIC''']] || 50 s | |||
|- | |||
| Time Unidentified vs [[component:ic|'''Intelligence Center''']] || 13 s | |||
|} | |||
Revision as of 20:52, 17 September 2026

In Game Description
Cargo Feeders are small cargo ships designed to transport bulk materials from minor ports to major ones, where it can be loaded onto larger ships for long distance transport. The large amount of internal space in these ships means they have plenty of room for large weapons. Additionally, their small surface area means the refit shipyards were able to cover the hull in thick armor plates, something which would have been impractical on the larger lineships.
Modifiers
Missile Programming Channels: +1[1]
Mounts

The Flathead has
* 1 C4 Spinal * 2 C4 * 2 C2 * 1 C1
Compartments

The Flathead's compartments can be divided into 2 groups.
The Front-stack
Due to the Flathead's sub-par damage reduction, at only 20%, it gets limited benefit out of compartments and modules with sub-40 Damage Threshold. It also has a rather low structure HP pool, at only 1000 HP, the same as a Sprinter or Shuttle. To compensate for this, its compartments are all clustered very close together and all damage split with each other. Flathead survivability therefore comes from stuffing as much HP per point into its hull as possible. Compartments 2 and 3 will be Auxiliary Steerings. Compartment 5 should be a Citadel Magazine, who's Damage threshold of 50 provides the anchor for your internals. The small Compartment 4 behind the Auxiliary Steerings should be a Rapid DC Locker or Small DC Locker to add sufficient DC teams to compliment your Damage Control Complex.
The Rear-stack
Compartments 1 and 6 are the most survivable compartments; use these for your Reinforced CIC and your Damage Control Complex. These compartments are behind every other compartment and damage split with Module 1 and Compartments 4 and 5.
Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the BW800-R Drive, which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of Mounts 1, 2, and 3, Compartments 1, 2, and 3, and Modules 1, 3, and 4 allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability. As such, investing into an Reinforced CIC to compliment an Reinforced Magazine, Auxiliary Steering, and BW800-R Drive Drive is not a bad idea.
Modules

The Flathead has
- 2 Small Drive Modules
- 3 3x3 Modules
- 2 2x2 Modules
Drive Setup
There are many ways to set up a Flathead's drive, and the best way will depend on the role you are building the ship for.
CHI-777 Yard Drives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT allows you to orient your spinal mount faster.
Sundrives provide the best top speed, allowing you to reposition at reasonable speeds.
BW800-R Drives Is useful for tankingp. This also allows you to swap the position of this drive and the Civilian Reactor/Boosted Reactor, further protecting the ship's internals.
BW800 Drives, to save costs.
Civilian Reactor/Boosted Reactors fit into the small drive slots, allowing you to reclaim 3x3 modules for other uses if needed, instead of those modules containing Light Civilian Reactor.
The best drive setup for Flatheads that want to move around and take part in battle is CHI-777 Yard Drives-Sundrives. It provides the speed and acceleration of a triple drived Axford.
Propulsion Stats
| Base Stats | |
|---|---|
| Top Speed | 18 m/s |
| Flank Speed | 27 m/s |
| Flank Damage Probability | 5% |
| Linear Thrust | 7 MN |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 13.1 s |
| Angular Thrust | 1 MN |
| Theoretical Turn Rate | 7.16 deg/s |
| Actual Max Turn Rate | 2.25 deg/s |
| Estimated 180 deg Turn | 90 s |
| Estimated 180 deg Roll | 41 s |
| CHI-777 Yard Drive-Sundrive | |
|---|---|
| Top Speed | 21.26 m/s (+18.09%) |
| Flank Speed | 31.88 m/s (+18.09%) |
| Flank Damage Probability | 4% (-20%) |
| Linear Thrust | 8.05 MN (+15%) |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 13.44 s |
| Angular Thrust | 1.17 MN (+16.96%) |
| Theoretical Turn Rate | 10.38 deg/s (+45%) |
| Actual Max Turn Rate | 2.64 deg/s (+16.96%) |
| Estimated 180 deg Turn | 78 s (-12.89%) |
| Estimated 180 deg Roll | 37 s (-10.99%) |
Radar Signature: 9869.06 m[math]\displaystyle{ ^2 }[/math]
| Detected by | Detection Range (km) |
|---|---|
| R400 'Bloodhound' LRT Radar | 14 km |
| R550 Early Warning Radar | 15.27 km |
| Bulwark Huntress | 10 km |
| Ithaca Bridgemaster | 8.27 km |
| RM50 'Parallax' Radar | 9.5 km |
| RS41 'Spyglass' Radar | 11.5 km |
| RS35 'Frontline' Radar | 7.68 km |
| Wake Signature Strength | 300 |
| Fore-Aspect Validated by THERM | VALIDATED |
| Validated After Main Engine Shutoff | 12.5 sec |
Generic Stats
| Flathead Class Monitor | |
|---|---|
| Point Cost | 200 |
| Mass | 5000 tons |
| Armor Thickness | 48 cm[2] |
| Internal Density | 0.75 cm/m |
| Component DR | 20% |
| Max Repair | 10% |
| Dimensions | 128x56x52 m |
| Crew Vulnerability | 60% |
| Structural Integrity[3] | 1000 |
| Identification Difficulty | 200 |
| Time Unidentified vs Basic CIC | 200 s |
| Time Unidentified vs Citadel CIC | 50 s |
| Time Unidentified vs Intelligence Center | 13 s |
- ↑ This stat is to enable the operation of the TALS-2 'Talisman' Launcher
- ↑ With the maximum 2.5 angling multiplier, this reaches 120 cm
- ↑ Damage to Structure hitbox required to break structure


