Menacing Reaver
From Heroes of Might and Magic: Olden Era Official Wiki
Menacing Reaver |
|||
Faction |
|||
Tier V |
|||
Cost 1080 (Upgrade cost) ( 330 |
|||
Base growth +3 |
|||
Squad value 1216 |
|||
| Stats | |||
Health 45
|
Attack 18
|
Defense 18
Base: 12 Increase: +6 |
Damage 20
Base: 10 Increase: +10-30 Base: 40 Decrease: −10 |
Morale 3
Base: 1 Increase: +2 |
Luck 0
|
Initiative 12
Base: 11 Increase: +1 |
Speed 7
Base: 6 Increase: +1 |
| Other Info | |||
Dwelling |
|||
Specialist hero |
|||
| Related Units | |||
Upgrade A Menacing Reaver |
|||
| Internal ID | |||
| godslayer_upg | |||
Menacing Reavers are upgraded tier-V units of the
Hive faction. They can be recruited from Apex II.
They are one of the upgrades of the
Reaver, the other being the
Maniacal Reaver.
Description
Resilient beyond mortal limits and capable of obliterating everything with its many claws, these reavers terrify both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Passive Ability
Apex Predator - Rank IIThis ability has multiple versions.
Deals +50% Damage to targets of the same tier or higher.
Passive Ability
Unholy Resilience
Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack.
Active Ability
Rapid Assault
Attack Modifier
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Performs a Melee attack that does not provoke a counterattack.Active Ability
Terror
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Prevents lower-tier enemies from attacking this creature until the end of the round.Does not end the turn.
Specialist Hero
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


