Menacing Reaver

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Menacing Reaver
Faction
Tier
V
Cost
1080Gold
(Upgrade cost)
( 330Gold)
Base growth
+3
Squad value
1216
Stats
Health
45
Attack
18
Defense
18This stat is higher compared to the base unit.

Base: 12
Increase: +6
Damage
20This stat is higher compared to the base unit.

Base: 10
Increase: +10
-30This stat is lower compared to the base unit.

Base: 40
Decrease: −10
Morale
3This stat is higher compared to the base unit.

Base: 1
Increase: +2
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 11
Increase: +1
Speed
7This stat is higher compared to the base unit.

Base: 6
Increase: +1
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Menacing Reaver
Internal ID
godslayer_upg

Menacing Reavers are upgraded tier-V units of the Hive faction. They can be recruited from Apex II.

They are one of the upgrades of the Reaver, the other being the Maniacal Reaver.

Description

Resilient beyond mortal limits and capable of obliterating everything with its many claws, these reavers terrify both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Passive Ability
Apex Predator - Rank IIThis ability has multiple versions.
Deals +50% Damage to targets of the same tier or higher.
Passive Ability
Unholy Resilience
Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack.
Active Ability
Rapid Assault
Attack Modifier
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Performs a Melee attack that does not provoke a counterattack.
Active Ability
Terror
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Prevents lower-tier enemies from attacking this creature until the end of the round.
Does not end the turn.

Specialist Hero

Reave Away
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

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Related pages