Overgrown Locust
From Heroes of Might and Magic: Olden Era Official Wiki
Overgrown Locust |
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Faction |
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Tier II |
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Cost 170 (Upgrade cost) ( 40 |
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Base growth +14 |
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Squad value 155 |
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| Stats | |||
Health 16
Base: 12 Increase: +4 |
Attack 5
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Defense 4
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 7
Base: 6 Increase: +1 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Overgrown Locust |
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| Internal ID | |||
| locust_upg | |||
Overgrown Locusts are upgraded tier-II units of the Hive faction. They can be recruited from Carrion Lair II.
They are one of the upgrades of the Locust, the other being the Harvester Locust.
Description
Sometimes, a Locust is imbued with so much demonic essence that it becomes highly aware of its surroundings. These overgrown drones are deployed following ravager parasites to prepare the Hive’s prey for harvest and eliminate anyone still resisting.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Specialist Hero
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
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