Stinger (unit)
From Heroes of Might and Magic: Olden Era Official Wiki
Stinger |
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Faction |
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Tier III |
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Cost 350 (Upgrade cost) ( 95 |
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Base growth +7 |
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Squad value 327 |
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| Stats | |||
Health 20
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Attack 7
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Defense 10
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Damage 4-9
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Morale 0
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Luck 0
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Initiative 12
Base: 10 Increase: +2 |
Speed 9
Base: 7 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Stinger |
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| Internal ID | |||
| wasp_upg_alt | |||
Stingers are upgraded tier-III units of the Hive faction. They can be recruited from Paper Nest II.
They are one of the upgrades of the Hornet, the other being the Chanter.
Description
As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio-magical cocktail of venom and demonic essence that kills their victims.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Passive Ability
Piercing Sting
Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Hornet growth in your cities increases by 2. They gain 1/2 Initiative.
Tier IICost: 3/2
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


