Scorpion

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Scorpion
Faction
Tier
IV
Cost
300Gold
Base growth
+5
Squad value
303
Stats
Health
40
Attack
12
Defense
12
Damage
10-12
Morale
1
Luck
1
Initiative
5
Speed
4
Other Info
Related Units
Base unit
Scorpion
Internal ID
jaw

Scorpions are tier-IV units of the Hive faction. They can be recruited from Chitinous Ziggurat.

They can be upgraded into the Volcanic Scorpion or Spelaean Scorpion.

Description

One of the most vicious creatures of the Hive, Scorpions exist at the blurry line between insectoid and demon. These highly adaptable creatures use basic tactics to herd their prey into inescapable passages, ensuring their capture.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Adaptation: Attack - Rank IThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 3 roundsTier I
Deals +20% Damage until the end of the round.
Does not end the turn.
Active Ability
Adaptation: Defense - Rank IThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 3 roundsTier I
Takes –20% Damage until the end of the round.
Does not end the turn.
Active Ability
Adaptation: Speed - Rank IThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 3 roundsTier I
Gains 2 Speed until the end of the round.
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Scorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck.
Tier IIICost: 3/2 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

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