Vine Iriyad

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Vine Iriyad
Faction
Tier
III
Cost
220Gold
Base growth
+6
Squad value
201
Stats
Health
45
Attack
6
Defense
11
Damage
5-7
Morale
0
Luck
0
Initiative
2
Speed
3
Other Info
Related Units
Base unit
Vine Iriyad
Upgrade A
Internal ID
ent

Vine Iriyads are tier-III units of the Grove faction. They can be recruited from Menhir Circle.

They can be upgraded into the Fungal Iriyad or Crystal Iriyad.

Description

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.

Vine iriyads are the earthkin’s preferred vessels for exploration.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Area Strike
Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
Passive Ability
Embodiment of Earth
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Active Ability
Awaken: Earth I
Special
Cost: 3 Focus ChargesCooldown: 1 roundTier III
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Vine Iriyad growth in your cities increases by 2. They gain 5/10/15 HP.
Tier IICost: 3/2/1 Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Related pages