Hive Huntress
From Heroes of Might and Magic: Olden Era Official Wiki
Hive Huntresses are upgraded tier-VII units of the Hive faction. They can be recruited from Tower of Love II.
They are one of the upgrades of the Hive Queen, the other being the Hive Mother.
Description
Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
No retaliation
Can only attack adjacent enemies. Enemies do not counterattack.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Passive Ability
Soul Assimilator
At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army:
• Temple: +25% Attack
• Necropolis: +25% Defense
• Grove: +2 Luck and Morale
• Dungeon: +10% Damage
• Schism: +20% HP
• Neutral: +2 Speed
• Temple: +25% Attack
• Necropolis: +25% Defense
• Grove: +2 Luck and Morale
• Dungeon: +10% Damage
• Schism: +20% HP
• Neutral: +2 Speed
Passive Ability
Beelzebub's Agenda
The hero deals +25% Magic Damage. This effect does not stack.
Passive Ability
Squash the Weak!
The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Passive Ability
Swift Strike
Enemies do not counterattack.
Active Ability
Blasphemous Adoration
Positive effect
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Quadruples this creature’s “Soul Assimilator” effects until the end of the next round.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Hive Queen growth in your cities increases by 1. They deal +5/10 Damage and gain 25/50 HP.
Tier IVCost: 3/2
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


