Energy Phoenix
From Heroes of Might and Magic: Olden Era Official Wiki
Energy Phoenix |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 7699 |
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| Stats | |||
Health 250
Base: 200 Increase: +50 |
Attack 28
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Defense 39
Base: 26 Increase: +13 |
Damage 45-65
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Morale 0
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Luck 0
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Initiative 15
Base: 14 Increase: +1 |
Speed 10
Base: 8 Increase: +2 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Energy Phoenix |
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| Internal ID | |||
| phoenix_upg_alt | |||
Energy Phoenixes are upgraded tier-VII units of the Grove faction. They can be recruited from Pyre II.
They are one of the upgrades of the Phoenix, the other being the Flaming Phoenix.
Description
As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.
To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent enemies to its sides.
Passive Ability
Embodiment of Fire
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Passive Ability
Eternal Flame
At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
Active Ability
Awaken: Fire II
Special
Cost: 

3 Focus ChargesCooldown: 1 roundTier III
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.Does not end the turn.
Active Ability
Supernova
Attack
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Deals [ 60 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 60 + 30 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.Duration: 2 round(s).
Can only be used after “Awaken.”
Over Time effect does not affect Phoenixes.
Laws
This unit is affected by the following Faction Laws:
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10/15/20.
Tier VCost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


