Stinger (unit)

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Stinger
Faction
Tier
III
Cost
350Gold
(Upgrade cost)
( 95Gold)
Base growth
+7
Squad value
327
Stats
Health
20
Attack
7
Defense
10
Damage
4-9
Morale
0
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 10
Increase: +2
Speed
9This stat is higher compared to the base unit.

Base: 7
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Stinger
Internal ID
wasp_upg_alt

Stingers are upgraded tier-III units of the Hive faction. They can be recruited from Paper Nest II.

They are one of the upgrades of the Hornet, the other being the Chanter.

Description

No results

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 5 Focus Point(s).
Passive Ability
Piercing Sting
Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.


Laws

This unit is affected by the following Faction Laws:

Hornet growth in your cities increases by 2. They gain 1/2 Initiative.
Tier IICost: 3/2 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals