Scorpion
From Heroes of Might and Magic: Olden Era Official Wiki
Faction |
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Tier IV |
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Cost 300 |
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Base growth +5 |
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Squad value 303 |
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| Stats | |||
Health 40
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Attack 12
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Defense 12
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Damage 10-12
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Morale 1
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Luck 1
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Initiative 5
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Speed 4
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Scorpion |
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| Internal ID | |||
| jaw | |||
Scorpions are tier-IV units of the Hive faction. They can be recruited from Chitinous Ziggurat.
They can be upgraded into the Volcanic Scorpion or Spelaean Scorpion.
Description
One of the most vicious creatures of the Hive, Scorpions exist at the blurry line between insectoid and demon. These highly adaptable creatures use basic tactics to herd their prey into inescapable passages, ensuring their capture.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Active Ability Adaptation: AttackRank I | |
Deals +20% Damage until the end of the round.
Does not end the turn. | |
| Active Ability Adaptation: DefenseRank I | |
Takes –20% Damage until the end of the round.
Does not end the turn. | |
| Active Ability Adaptation: SpeedRank I | |
Gains 2 Speed until the end of the round.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Scorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck.
Tier IIICost: 3/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


