Herbomancer
From Heroes of Might and Magic: Olden Era Official Wiki
Herbomancer |
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Faction |
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Tier V |
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Cost 640 |
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Base growth +3 |
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Squad value 680 |
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| Stats | |||
Health 60
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Attack 12
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Defense 14
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Damage 15-18
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Morale 0
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Luck 0
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Initiative 6
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Herbomancer |
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| Internal ID | |||
| druid | |||
Herbomancer are tier-V units of the Grove faction. They can be recruited from the Shroomwood Shack.
They can be upgraded into the Sporemancer or the Murmurmancer.
Description
Deep in the woods dwell those who venerate nature in all its forms. Blessed as its stewards, herbomancers are the envoys of the Mycelium, sent across Jadame to safeguard the natural order. Many seek them out for assistance in grasping the magical flow of Enroth.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
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| Passive Ability Mushroom Magic | |
Reduces the mana cost of the hero’s spells by 1. This effect does not stack; only the strongest one is active.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Shroomsong | |
Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.
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| Active Ability Swarm of Bees | |
Deals [ 8 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 8 × amount of units ] Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s). | |
Laws
This unit is affected by the following Faction Laws:
Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s).
Tier IVCost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


