Fire Larva

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Fire Larva
Faction
Tier
IV
Cost
100Gold
Squad value
100
Stats
Health
16
Attack
4
Defense
4
Damage
4-4
Morale
0
Luck
0
Initiative
4
Speed
4
Internal ID
lava_larva

Fire Larvae are tier-IV temporary units of the Hive faction. They can be summoned in battle with Summon Swarm.

Description

A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread its demonic will to the next host.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Unstable Concoction
Upon death, this creature explodes dealing [ 8 × hero level ] Magic Damage to all adjacent creatures.
Note: Summoned Fire Larvae will die on their own 2 turns after hatching, triggering this effect.
Active Ability
Blow Up
1 Focus Charge(s)
Self‑destructs, dealing [ 30 × hero level ] Magic Damage to all adjacent creatures.
Active Ability
Fiery Embrace
1 Focus Charge(s)
Jumps onto a target within two hexes and self‑destructs, dealing [ 30 × hero level ] Magic Damage to the target and all adjacent creatures.


Laws

This unit is affected by the following Faction Laws:

Summoned Fire Larvae provoke adjacent enemies to attack them over other units.
Tier IIICost: 4 Law Seals
Summoned Fire Larvae attack twice.
Tier VCost: 5 Law Seals
Summoned Fire Larvae deal +50% Damage on death.
Tier ICost: 3 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals