Locust: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=locust}} | ||
==Abilities== | ==Abilities== | ||
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{{UnitAbility|lang=en|id=base_passive_double_strike}} | {{UnitAbility|lang=en|id=base_passive_double_strike}} | ||
{{UnitAbility|lang=en|id=locust_1|rank=1}} | {{UnitAbility|lang=en|id=locust_1|rank=1}} | ||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|id=locust}} | |||
==Laws== | ==Laws== | ||
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{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | {{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | ||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | {{LawSummary|lang=en|id=fraction_law_dungeon_12}} | ||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | {{Clear}} | ||
Revision as of 15:46, 3 August 2026
Locust |
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Faction |
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Tier II |
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Cost 130 |
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Base growth +14 |
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Squad value 115 |
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| Stats | |||
Health 12
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Attack 5
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Defense 4
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 6
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Speed 5
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Locust |
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| Internal ID | |||
| locust | |||
Locusts are tier-II units of the Hive faction. They can be recruited from the Carrion Lair.
They can be upgraded into the Overgrown Locust or the Harvester Locust.
Description
Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Active Ability
Harvest - Rank IThis ability has multiple versions.
Movement
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.Does not end the turn.
Does not affect Undead, Embodiments, or Constructs.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


