Locust: Difference between revisions

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==Laws==
==Laws==

Revision as of 13:50, 31 July 2026


Locust
Faction
Tier
II
Cost
130Gold
Base growth
+14
Squad value
115
Stats
Health
12
Attack
5
Defense
4
Damage
3-5
Morale
0
Luck
0
Initiative
6
Speed
5
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Locust
Internal ID
locust

Locusts are tier-II units of the Hive faction. They can be recruited from the Carrion Lair.

They can be upgraded into the Overgrown Locust or the Harvester Locust.

Description

Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Active Ability
Harvest - wiki_ability_rank_Rank I💬This ability has multiple versions.
Movement
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.
Does not end the turn.
Does not affect Undead, Embodiments, or Constructs.

Laws

This unit is affected by the following Faction Laws:

Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Related pages