Locust: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Locust}}
{{Unitdesc|Locust}}
==Abilities==
==Abilities==
{{AbilityTable|Locust|active1=Harvest<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}|active1_desc=Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.}}
{{AbilityTable|Locust|active1=Harvest<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}|active1_desc=Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.}}
==Laws==
This unit is specifically affected by following Faction Laws:
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===Laws===
==Galery==
This unit is affected by the following Faction [[Laws]]:
<gallery>
{{LawSummary|lang=en|id=fraction_law_demon_11}}
File:Image.jpg|Caption
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
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{{Clear}}<br>
{{UnitsNavbox|lang=en|faction=demon}}
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[[Category:Hive Units]]
[[Category:Hive Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 10:33, 27 July 2026


Locust
Faction
Tier
II
Cost
130Gold
Base growth
+14
Squad value
115
Stats
Health
12
Attack
5
Defense
4
Damage
3-5
Morale
0
Luck
0
Initiative
6
Speed
5
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Locust
Internal ID
locust

Locusts are tier-II units of the Hive faction. They can be recruited from the Carrion Lair.

They can be upgraded into the Overgrown Locust or the Harvester Locust.

Description

Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Active Ability
HarvestRank I
1 Focus Charge(s)
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.


Laws

This unit is affected by the following Faction Laws:

Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals