Locust: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
N (talk | contribs)
No edit summary
No edit summary
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{loc}}
{{Loc}}
{{Unit_Infobox
{{UnitInfobox|lang=en|id=locust}}
|name=Locust
|dwelling=[[Carrion Lair]]
|hero=[[Lo]]
}}
'''Locusts''' are tier-II [[units]] of the [[Hive]] faction. They can be recruited from the [[Carrion Lair]].


They can be upgraded into the [[Overgrown Locust]] or the [[Harvester Locust]].
'''Locusts''' are tier-II [[units]] of the {{F|demon|en}} faction. They can be recruited from the [[Carrion Lair]].
 
They can be upgraded into the {{Unit|locust_upg|en}} or the {{Unit|locust_upg_alt|en}}.


==Description==
==Description==
{{Unitdesc|Locust}}
{{Description|lang=en|id=locust}}
 
==Abilities==
==Abilities==
{{AbilityTable|Locust}}
{{UnitAbility|lang=en|id=demon}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=base_passive_double_strike}}
{{UnitAbility|lang=en|id=locust_1|rank=1}}
 
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=locust}}
 
==Laws==
==Laws==
This unit is specifically affected by following Faction Laws:
This unit is affected by the following Faction [[Laws]]:
{{Stub/Section}}
{{LawSummary|lang=en|id=fraction_law_demon_11}}
<!--
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
 
==Strategy==
==Strategy==
(Notes on how to use the unit)
''Nothing yet. Maybe you can add it...?''
 
--><!--
==Trivia==
* ...


--><!--
{{Clear}}
==Galery==
==Related pages==
<gallery>
{{UnitsNavbox|lang=en|faction=demon}}
File:Image.jpg|Caption
</gallery>
-->
{{UnitsNavbox}}
[[Category:Hive Units]]
[[Category:Hive Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Locust
Faction
Tier
II
Cost
130Gold
Base growth
+14
Squad value
115
Stats
Health
12
Attack
5
Defense
4
Damage
3-5
Morale
0
Luck
0
Initiative
6
Speed
5
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Locust
Internal ID
locust

Locusts are tier-II units of the Hive faction. They can be recruited from the Carrion Lair.

They can be upgraded into the Overgrown Locust or the Harvester Locust.

Description

Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essences of those they consumed for further use.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Active Ability
Harvest - Rank IThis ability has multiple versions.
Movement
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.
Does not end the turn.
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

Scavenger
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages