Phoenix: Difference between revisions
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They can be | '''Phoenixes''' are tier-VII [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Pyre]]. | ||
They can be upgraded into the {{Unit|phoenix_upg|en}} or {{Unit|phoenix_upg_alt|en}}. | |||
==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=phoenix}} | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=embodiment}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
{{UnitAbility|lang=en|id=fly}} | |||
{{UnitAbility|lang=en|id=base_passive_strike_swipe_1}} | |||
{{UnitAbility|lang=en|id=phoenix_passive_1}} | |||
{{UnitAbility|lang=en|id=phoenix_1}} | |||
==Laws== | ==Laws== | ||
This unit is | This unit is affected by the following Faction [[Laws]]: | ||
{{ | {{LawSummary|lang=en|id=fraction_law_nature_27}} | ||
{{LawSummary|lang=en|id=fraction_law_nature_29}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_31}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_32}} | |||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
== | ==Related pages== | ||
{{UnitsNavbox|lang=en|faction=nature}} | |||
{{UnitsNavbox}} | |||
[[Category:Grove Units]] | [[Category:Grove Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Phoenix |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 4414 |
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| Stats | |||
Health 200
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Attack 28
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Defense 26
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Damage 45-65
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Morale 0
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Luck 0
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Initiative 14
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Speed 8
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Phoenix |
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| Internal ID | |||
| phoenix | |||
Phoenixes are tier-VII units of the
Grove faction. They can be recruited from Pyre.
They can be upgraded into the
Flaming Phoenix or
Energy Phoenix.
Description
Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.
It is said that a single spark of flame is enough to bring them back to life.
It is said that a single spark of flame is enough to bring them back to life.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent enemies to its sides.
Passive Ability
Embodiment of Fire
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Active Ability
Awaken: Fire I
Special
Cost: 

3 Focus ChargesCooldown: 1 roundTier III
Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10/15/20.
Tier VCost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


