Bats

From Against the Storm Official Wiki
(Redirected from Dedication)

This article was last updated during version 1.9.5. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

A Bat

Overview

Bats are a stern and fiercely devoted people, they take pride in enduring what breaks others and cannot stand being favored. Bats excel at Metallurgy Metallurgy but find no particular comfort in any type of work.

Their Starting Ability is the Manorial Court blueprint. Bats have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, while their first Resolve Threshold is 12. With a Decadence level of 4, Hunger Tolerance of 4, and no ability to favor them for extra Resolve, Bats are quite fragile without a few stacks of Dedication. In addition to not being available for favoring, they don't have a comfort specialization.

Bats are only available as part of the Nightwatchers DLC. They are unlocked at level 11.

Consumption and Satisfaction

Like all species, Bats need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Skewers Skewers's increased double production chance. With a Break interval of 100 seconds, Bats require noticeably more goods to keep their Resolve up, compared to other species.

Needs overlap

The table below lists the needs Bats share with other species:

Beavers Beavers Foxes Foxes Frogs Frogs Harpies Harpies Humans Humans Lizards Lizards
Biscuits Biscuits
Coats Coats
Education Education
Skewers Skewers Paste Paste
Brawling Brawling
Paste Paste
Coats Coats
Education Education
Biscuits Biscuits
Coats Coats
Skewers Skewers
Brawling Brawling

Bat firekeeper ability

Main article: Hearths#Firekeeper_bonus
Bat Firekeeper Ability
Name Description
Steel Gut Steel Gut Focused minds forget hunger. Villagers have a 15% chance of not consuming food during a break.

Steel Gut interactions with other mechanics

  1. If the 15% chance of not eating triggers for a complex food, the villager will not eat, but the resolve bonus of the given complex food will still apply until the next break of the villager. [1]
  2. If multiple complex foods are available then the game will have a separate 15% roll for each available complex food to check if the food will be eaten or not. Resolve will be gained for each complex food available, even if the effect of the bonus prevented one or more foods from being eaten. [1]
  3. If the Parasites effect is active in a Prestige 7+ game, then the 15% chance of not eating if triggers will prevent both the original consumption and the 2nd (50% chance) consumption simultaneously, saving around 22.5% of total food consumption on average instead of 15%, making the ability more powerful in Prestige 7+ games. [1]
  4. If there is no food available to eat (either because of consumption control or completely running out of food) a hunger stack will always be gained by villagers on break, so Steel Gut does not prevent hunger if there is no food to eat in the first place.

Proficiency & Comfort

Main Page: Metallurgy

Metallurgy Metallurgy is the Proficiency specialization of Bats Bats. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:

Bats don't have a Comfort specialization. Instead, they have Dedication and bring the Manorial Court blueprint (Starting Ability).

Manorial Court

Main article: Manorial Court

Dedication

Bats take pride in surviving what breaks other species, and they do not take failure lightly. Bats gain +1 Resolve for every 2 members of other species who leave or die. One stack of Dedication is removed each time a Bat leaves or dies.

Bat-specific buildings

These buildings appear as Reputation rewards only when Bats are on the map. They can still spawn as Ruins. Bats are the only species to have only 2 species locked blueprints, as the third one is their Starting Ability - Manorial Court.

Orders

Main article: Orders
9 Orders named 'bat'
Name Difficulty Requirements Rewards
Bat Population Easy Have at least 6 Bats for 30 seconds
Keep Bats Resolve above 14 for 30 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
Medium Have at least 8 Bats for 30 seconds
Keep Bats Resolve above 18 for 60 seconds
Hard Have at least 10 Bats for 30 seconds
Keep Bats Resolve above 22 for 120 seconds
Determined Bats Medium Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
Hard Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds.
Bat Majority Easy Have at least 16 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
Medium Have at least 18 Bats for 30 seconds
Hard Have at least 22 Bats for 30 seconds
Deliver 20 Scrolls.
Bat Influx Easy Deliver 35 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
Medium Deliver 50 Copper Ore.
Hard Deliver 65 Copper Ore.
Bat Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Bat Houses.
Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Bat Houses.
Bat Villagers Easy Have at least 8 Bats for 60 seconds
Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
Medium Have at least 10 Bats for 120 seconds
Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
Hard Have at least 12 Bats for 120 seconds
Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
Bat Colony Medium Own at least 6 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.
Hard Own at least 8 Bat Houses.
Aid for the Bat Clan Easy Deliver 20 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
Medium Deliver 25 Copper Ore.
Hard Deliver 30 Copper Ore.
Dwellings Easy Own at least 2 Bat Houses.
Own at least 2 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.

Cornerstones and Perks

4 Perks with ID 'Bats Lower Food Consumption' and mentioning 'bat'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Bat Clan Support Bat Clan Support Rare Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve) x x Ord x x x x x x x 0
Festering Wounds Festering Wounds Legendary Some old grudges still linger. Bats gain +2 Resolve for every 2 Frog villagers that leave or die. Global Resolve drops 30% faster. x Cor x x x x x x x x 0
Steel Focus Steel Focus Legendary Seeing Bats excel at their craft has a motivating effect on the rest of the settlement. Gain +8% global production speed for every Bat working in a building with the Metallurgy (?) specialization. x Cor x x x x x x x x 0
Steel Gut Steel Gut None Focused minds forget hunger. Villagers have a 15% chance of not consuming food during a break. x x x x x x x Fir x x 0

Strategy

  • The ability to exile villagers on a whim from the Manorial Court can be used to manage hostility and trigger Cornerstones that benefit from villagers leaving in addition to the benefits from Dedication and Diligence.
  • Conversely, without the Manorial Court, Bats are extremely fragile and vulnerable to downward spirals due to their low base Resolve and lack of easy to access bonuses like Comfort specialization and Favoring. Players who have just unlocked Bats but have not unlocked their starting ability may struggle to use them effectively.
    • Judicious use of Rainpunk engines to increase the Resolve of Bats working in buildings and building Bat Houses to fulfill their species housing need can offset this weakness somewhat, but both options require the use of Pipes Pipes, so be aware of potential shortages.
    • The World Event Hanged Viceroy has an option that requires you to win without any villagers leaving your settlement. This makes the Manorial Court useless, as using it would instantly fail the challenge.
    • World Event Followers of the Forsaken Gods' 2nd option does not benefit from the Manorial Court, as villagers are exiled, not executed, so they do not count as deaths.

Trivia

  • Bats are currently the only species that doesn't have a representative among traders.
  • As with all species, Bats have two skins. The female model is slightly smaller, with a slender build, and has a blueish black coat.
  • They also have two voice pitches, high and low.
  • Bats are the only species to not have a container-based Complex Need.
  • Bats are the only species that has all Complex Food available from the Field Kitchen.
  • Bats are the only species that shares exactly 1 Complex Food need with each other species. Lizards Lizards share at least 1 Complex Food need with each other species, but shares 2 with Foxes Foxes.
  • At 9 blueprints, Bats are tied with Humans Humans for most Proficiency bonuses of all species.

References

  1. Testing done by Reddit user u/nightw17 (Discord username: nightw7176)

See also