Ship:vauxhall: Difference between revisions
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== | {{ShipInfoBox | ||
|name=Vauxhall Class Light Cruiser | |||
|image=[[File:Vauxhall.png|300px|]] | |||
|points=350 | |||
|mass=10000 | |||
|armor=26 | |||
|density=1 | |||
|dr=20 | |||
|repair=10 | |||
|dimensions=215x62x60m | |||
|crewVuln=25 | |||
|structure=5500 | |||
|sig=11727.54 | |||
|mounts=10|comps=9|mods=9 | |||
|hullmods=''' | |||
Missile Programming Channels: <span style="color:green;">+2</span><br> | |||
|description=''Light cruisers operate as a bridge between capital ships and lighter classes, often equipped with drives and armor fitting for hunting down warships lighter than their weight-class.''}} | |||
<big> Overview </big> | |||
The Vauxhall-class Light Cruiser is a fast hull primarily used for skirmishing due to its fragile nature. Description. | |||
<big>Unique Properties</big> | |||
* Thruster #17 provides half of reverse-direction thrust and is vulnerable to damage | |||
* [[munition:600mm-bombshell|600mm Bombshell]] fragments can penetrate the 26cm armor | |||
* Can [[Guides:dodging|Dodge Shells]] surprisingly well | |||
* Thin front profile allows this hull to benefit from jamming | |||
* Component DR of 20% is insufficient to allow reinforced lockers to survive [[munition:hei|HEI missile warheads]]. | |||
== Mounts == | == Build Guide == | ||
=== Mounts === | |||
[[File:Vauxhall Mounts.png|thumb|alt=Vauxhall Mounts|Vauxhall Mounts]] | [[File:Vauxhall Mounts.png|thumb|alt=Vauxhall Mounts|Vauxhall Mounts]] | ||
| Line 38: | Line 38: | ||
* 4 Class 1 Mounts | * 4 Class 1 Mounts | ||
=== Mounts 1 2 3 4 and 6 === | ==== Mounts 1 2 3 4 and 6 ==== | ||
These C3 mounts are the main offensive mounts of the Vauxhall; they should consist of either [[component:mk-64-cannon|'''Mk64 Cannons''']] or [[component:vls-2-launcher|'''VLS-2''']]/[[component:vls-3-launcher|'''VLS-3''']] launchers, depending on the build. Either choice makes the Vauxhall play distinctly differently, don't try to mix and match between them on the same ship. | These C3 mounts are the main offensive mounts of the Vauxhall; they should consist of either [[component:mk-64-cannon|'''Mk64 Cannons''']] or [[component:vls-2-launcher|'''VLS-2''']]/[[component:vls-3-launcher|'''VLS-3''']] launchers, depending on the build. Either choice makes the Vauxhall play distinctly differently, don't try to mix and match between them on the same ship. | ||
=== Mount 5 === | ==== Mount 5 ==== | ||
This C3 mount is the "backpack" mount of the Vauxhall. On gun Vauxhalls, this is where you can safely mount your missile launchers without interfering with the gun battery, or equip various softkill equipment like [[component:e70-interrutpion-jammer|'''E70 'Interruption' Jammer''']], [[component:vls-2-launcher|'''VLS-2''']] or [[component:vls-1-46-launcher|'''VLS-1-46''']]. Having a VLS-1 back here on at least one of the light cruisers in your fleet is important because it is the easiest position to illuminate chaff with a [[component:e57-floodlight-illuminator|'''E55 'Floodlight' Illuminator''']] from mounts 7 or 8 from. | This C3 mount is the "backpack" mount of the Vauxhall. On gun Vauxhalls, this is where you can safely mount your missile launchers without interfering with the gun battery, or equip various softkill equipment like [[component:e70-interrutpion-jammer|'''E70 'Interruption' Jammer''']], [[component:vls-2-launcher|'''VLS-2''']] or [[component:vls-1-46-launcher|'''VLS-1-46''']]. Having a VLS-1 back here on at least one of the light cruisers in your fleet is important because it is the easiest position to illuminate chaff with a [[component:e57-floodlight-illuminator|'''E55 'Floodlight' Illuminator''']] from mounts 7 or 8 from. | ||
It does not provide a forward arc for the [[component:rf101-bullseye-radar|'''RF101 'Bullseye' Radar''']] to see through the hull. | It does not provide a forward arc for the [[component:rf101-bullseye-radar|'''RF101 'Bullseye' Radar''']] to see through the hull. | ||
=== Mounts 7 | ==== Mounts 7 - 10 ==== | ||
These C1 mounts are used to carry the various utility items and point defense your cruiser formation needs, which should have a [[component:rf101-bullseye-radar|'''RF101 'Bullseye' Radar''']], several [[component: | These C1 mounts are used to carry the various utility items and point defense your cruiser formation needs, which should have a [[component:rf101-bullseye-radar|'''RF101 'Bullseye' Radar''']], several [[component:e90-blanket-jammer|'''E90 'Blanket' Jammers''']], a [[component:vls-1-23-launcher|'''VLS-1-23 Launcher''']], and a mix of [[component:mk-20-defender-pdt|'''Mk20 'Defender' PDTs''']] or even one or two [[component:mk-90-aurora-pdt|'''Mk90 'Aurora' PDTs''']] between them all. | ||
Mounts 7 and 8 are the best mounts for a [[component:e57-floodlight-illuminator|'''E55 'Floodlight' Illuminator''']] on a ship that has a [[component:vls-1-46-launcher|'''VLS-1-46''']] in mount 5, as it can easily point backwards at it. | Mounts 7 and 8 are the best mounts for a [[component:e57-floodlight-illuminator|'''E55 'Floodlight' Illuminator''']] on a ship that has a [[component:vls-1-46-launcher|'''VLS-1-46''']] in mount 5, as it can easily point backwards at it. | ||
== Compartments == | === Compartments === | ||
=== The Nose Stack === | ==== The Nose Stack ==== | ||
[[File:Vauxhall Nose Stack.png|thumb|alt=Vauxhall Nose Stack|Vauxhall Nose Stack]] | [[File:Vauxhall Nose Stack.png|thumb|alt=Vauxhall Nose Stack|Vauxhall Nose Stack]] | ||
Unlike most large ships, the nose of the Vauxhall is significantly safer than the Center stack due to a lower than usual surface area (most shells don't actually hit the nose) and an internal density that fuzes most 450mm HE shells in the center stack. Common compartments for the nose of a Vauxhall include your choice of [[component:rdc|'''Reinforced DC Locker''']], [[component:dcc|'''Damage Control Central''']], [[component:rcic|'''Reinforced CIC''']], or [[component:rmag|'''Reinforced Magazine''']].<ref>A gun CL should be able to fit its entire combat load into a single ref mag</ref> | Unlike most large ships, the nose of the Vauxhall is significantly safer than the Center stack due to a lower than usual surface area (most shells don't actually hit the nose) and an internal density that fuzes most 450mm HE shells in the center stack. Common compartments for the nose of a Vauxhall include your choice of [[component:rdc|'''Reinforced DC Locker''']], [[component:dcc|'''Damage Control Central''']], [[component:rcic|'''Reinforced CIC''']], or [[component:rmag|'''Reinforced Magazine''']].<ref>A gun CL should be able to fit its entire combat load into a single ref mag</ref> | ||
=== The Center Stack === | ==== The Center Stack ==== | ||
[[File:Vauxhall Center Stack.png|thumb|alt=Vauxhall Center Stack|Vauxhall Center Stack]] | [[File:Vauxhall Center Stack.png|thumb|alt=Vauxhall Center Stack|Vauxhall Center Stack]] | ||
Unlike most large ships, the Center stack of the Vauxhall is significantly more vulnerable than the Nose stack due to the nose's lower than usual surface area (most shells don't actually hit the nose) and an internal density that fuzes most 450mm HE shells in the center stack. As such, it is best to fill it with various disposable or quickly expended compartments such as [[component:rapid|'''Rapid DC Lockers''']] or a [[component:sdc|'''Small DC Locker''']].<ref>Be sure to spend the restore this small DC comes with before the locker dies!</ref> | Unlike most large ships, the Center stack of the Vauxhall is significantly more vulnerable than the Nose stack due to the nose's lower than usual surface area (most shells don't actually hit the nose) and an internal density that fuzes most 450mm HE shells in the center stack. As such, it is best to fill it with various disposable or quickly expended compartments such as [[component:rapid|'''Rapid DC Lockers''']] or a [[component:sdc|'''Small DC Locker''']].<ref>Be sure to spend the restore this small DC comes with before the locker dies!</ref> | ||
=== The Safe Stack === | ==== The Safe Stack ==== | ||
[[File:Vauxhall Safe Stack.png|thumb|alt=Vauxhall Safe Stack|Vauxhall Safe Stack]] | [[File:Vauxhall Safe Stack.png|thumb|alt=Vauxhall Safe Stack|Vauxhall Safe Stack]] | ||
Being so far back in the ship, these two compartments are extremely safe from enemy gunfire, requiring 450mm AP shells to reach from bow-on. Unfortunately, there are only two compartments, meaning you cannot run the entire ship from this position, unlike the Axford. This means you will always have at least one critical compartment outside of the safe stack and vulnerable to damage; usually this will be placed in the nose in the form of a reinforced module. Common choices for these compartments include a [[component:ldc|'''Large DC Locker''']], [[component:rmag|'''Reinforced Magazine''']], and [[component:bcic|'''Basic CIC''']]. | Being so far back in the ship, these two compartments are extremely safe from enemy gunfire, requiring 450mm AP shells to reach from bow-on. Unfortunately, there are only two compartments, meaning you cannot run the entire ship from this position, unlike the Axford. This means you will always have at least one critical compartment outside of the safe stack and vulnerable to damage; usually this will be placed in the nose in the form of a reinforced module. Common choices for these compartments include a [[component:ldc|'''Large DC Locker''']], [[component:rmag|'''Reinforced Magazine''']], and [[component:bcic|'''Basic CIC''']]. | ||
== Modules == | === Modules === | ||
The Vauxhall has | The Vauxhall has | ||
| Line 80: | Line 80: | ||
[[File:Vauxhall Modules.png|thumb|alt=Vauxhall Modules|Vauxhall Modules]] | [[File:Vauxhall Modules.png|thumb|alt=Vauxhall Modules|Vauxhall Modules]] | ||
=== Drive Setup === | ==== Drive Setup ==== | ||
There are really only two ways to set up a Vauxhall's drive for the best results.<br> | There are really only two ways to set up a Vauxhall's drive for the best results.<br> | ||
[[component:big-raider|'''Raider Drives''']] provide the best lateral thrust (LT), allowing you to quickly accelerate in any direction; this is best for dodging.<br> | [[component:big-raider|'''Raider Drives''']] provide the best lateral thrust (LT), allowing you to quickly accelerate in any direction; this is best for dodging.<br> | ||
| Line 90: | Line 90: | ||
As such, the two best drive setups for Vauxhalls are [[component:big-raider|Raider]]-[[component:whip|whip]] for CLs that want to survive under fire and skirmish, or [[component:big-raider|Raider]]-[[component:raider|raider]] for CLs that want to be even better at dodging at the cost of being less able to range-control or retreat from disadvantageous fights. | As such, the two best drive setups for Vauxhalls are [[component:big-raider|Raider]]-[[component:whip|whip]] for CLs that want to survive under fire and skirmish, or [[component:big-raider|Raider]]-[[component:raider|raider]] for CLs that want to be even better at dodging at the cost of being less able to range-control or retreat from disadvantageous fights. | ||
==== Propulsion Stats ==== | ===== Propulsion Stats ===== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Base Stats | ! colspan="2" | Base Stats | ||
| Line 123: | Line 123: | ||
! colspan="2"| [[component:big-raider|Raider]]-[[component:whip|whip]] | ! colspan="2"| [[component:big-raider|Raider]]-[[component:whip|whip]] | ||
|- | |- | ||
| Top Speed || 31.2 m/s (<span style="color: | | Top Speed || 31.2 m/s (<span style="color:#90EE90;">'''+20%'''</span>) | ||
|- | |- | ||
| Flank Speed || 46.8 m/s (<span style="color: | | Flank Speed || 46.8 m/s (<span style="color:#90EE90;">'''+20%'''</span>) | ||
|- | |- | ||
| Flank Damage Probability || 6.81% (<span style="color: | | Flank Damage Probability || 6.81% (<span style="color:#FF4040;">'''+36.18%'''</span>) | ||
|- | |- | ||
| Linear Thrust || 16.9 MN (<span style="color: | | Linear Thrust || 16.9 MN (<span style="color:#90EE90;">'''+30%'''</span>) | ||
|- | |- | ||
| - Side Thrusters || 80% | | - Side Thrusters || 80% | ||
| Line 139: | Line 139: | ||
| Acceleration Time || 18.67 s | | Acceleration Time || 18.67 s | ||
|- | |- | ||
| Angular Thrust || 2.4 MN (<span style="color: | | Angular Thrust || 2.4 MN (<span style="color:#FF4040;">'''-20%'''</span>) | ||
|- | |- | ||
| Theoretical Turn Rate || 3.9 deg/s (<span style="color: | | Theoretical Turn Rate || 3.9 deg/s (<span style="color:#FF4040;">'''-15%'''</span>) | ||
|- | |- | ||
| Actual Max Turn Rate || 1.63 deg/s (<span style="color: | | Actual Max Turn Rate || 1.63 deg/s (<span style="color:#FF4040;">'''-20%'''</span>) | ||
|- | |- | ||
| Estimated 180 deg Turn || 120 s (<span style="color: | | Estimated 180 deg Turn || 120 s (<span style="color:#FF4040;">'''+22.45%'''</span>) | ||
|- | |- | ||
| Estimated 180 deg Roll || 46 s (<span style="color: | | Estimated 180 deg Roll || 46 s (<span style="color:#FF4040;">'''+17.65%'''</span>) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 156: | Line 156: | ||
| Flank Speed || 39 m/s | | Flank Speed || 39 m/s | ||
|- | |- | ||
| Flank Damage Probability || 9.8% (<span style="color: | | Flank Damage Probability || 9.8% (<span style="color:#FF4040;">'''+96.08%'''</span>) | ||
|- | |- | ||
| Linear Thrust || 20.49 MN (<span style="color: | | Linear Thrust || 20.49 MN (<span style="color:#90EE90;">'''+57.65%'''</span>) | ||
|- | |- | ||
| - Side Thrusters || 90% | | - Side Thrusters || 90% | ||
| Line 179: | Line 179: | ||
|} | |} | ||
== Radar Signature: 11727.54 m<math>^2</math><ref>When equipped with the standard [[component:big-raider|'''FM580 'Raider' Drive''']], the Vauxhall sig increases to 14659.43 m<math>^2</math>, which has no effect on baseline detection other than pushing [[component:r550-early-warning-radar |'''EWR''']] detection out to 16.86 km</ref> == | == Radar Signature: 11727.54 m<math>^2</math><ref>When equipped with the standard [[component:big-raider|'''FM580 'Raider' Drive''']], the Vauxhall sig increases to 14659.43 m<math>^2</math>, which has no effect on baseline detection other than pushing [[component:r550-early-warning-radar |'''EWR''']] detection out to 16.86 km</ref> == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Detected by | ! Detected by | ||
| Line 202: | Line 202: | ||
| Fore-Aspect Validated by THERM || <span style="color:red;">'''VALIDATED'''</span> | | Fore-Aspect Validated by THERM || <span style="color:red;">'''VALIDATED'''</span> | ||
|- | |- | ||
| Validated After Main Engine Shutoff || | | Validated After Main Engine Shutoff || 7.5 s<ref>When equiped with the standard [[component:big-raider|'''FM580 'Raider' Drive''']], the Vauxhall is validated for 9 seconds after main engine shutoff</ref> | ||
|} | |} | ||
== Common Builds == | |||
=== ~1000 pt Gun CL: === | |||
These builds are very similar to their more invested cousins, with their C1 mounts reshuffled to accommodate the equipment 2CL fleets normally mount on their [[Ship:sprinter#EWAR_Sprinter:|EWAR Sprinter]] and (usually) the removal of the missile backpack. | |||
=== ~1300 pt Gun CL w/ Missile Backpack: === | |||
[[Starter_Fleet_Guide:Birch#Vauxhall_Light_Cruisers:_Mark_The_Time_&_The_Proven_Factor|Birch's Gun CLs]] | |||
=== Direct S2H CL & Yes God: === | |||
A 3k Ambush S2H build consisting of 5-6 VLS2s on the C3 mounts filled primarily with command/backup straightrunners. | |||
[[Category:Ships|AVaux]] | |||
[[Category:ANS Ships|Vaux]] | |||
Latest revision as of 03:56, 23 October 2026
| Vauxhall Class Light Cruiser | |
|---|---|
| Point Cost | 350 |
| Mass | 10000 tons |
| Armor Thickness[1] | 26 - 65 cm |
| Internal Density | 1 cm/m |
| Component DR | 20% |
| Max Repair | 10% |
| Dimensions | 215x62x60m m |
| Crew Vulnerability | 25% |
| Structural Integrity[2] | 5500 |
| Radar Signature | 11727.54 m[math]\displaystyle{ ^2 }[/math] |
| Slots | 10 Mounts 9 Compartments 9 Modules |
| Hull Modifiers |
Missile Programming Channels: +2 |
Overview
The Vauxhall-class Light Cruiser is a fast hull primarily used for skirmishing due to its fragile nature. Description.
Unique Properties
- Thruster #17 provides half of reverse-direction thrust and is vulnerable to damage
- 600mm Bombshell fragments can penetrate the 26cm armor
- Can Dodge Shells surprisingly well
- Thin front profile allows this hull to benefit from jamming
- Component DR of 20% is insufficient to allow reinforced lockers to survive HEI missile warheads.
Build Guide
Mounts

The Vauxhall has
* 6 Class 3 Mounts * 4 Class 1 Mounts
Mounts 1 2 3 4 and 6
These C3 mounts are the main offensive mounts of the Vauxhall; they should consist of either Mk64 Cannons or VLS-2/VLS-3 launchers, depending on the build. Either choice makes the Vauxhall play distinctly differently, don't try to mix and match between them on the same ship.
Mount 5
This C3 mount is the "backpack" mount of the Vauxhall. On gun Vauxhalls, this is where you can safely mount your missile launchers without interfering with the gun battery, or equip various softkill equipment like E70 'Interruption' Jammer, VLS-2 or VLS-1-46. Having a VLS-1 back here on at least one of the light cruisers in your fleet is important because it is the easiest position to illuminate chaff with a E55 'Floodlight' Illuminator from mounts 7 or 8 from.
It does not provide a forward arc for the RF101 'Bullseye' Radar to see through the hull.
Mounts 7 - 10
These C1 mounts are used to carry the various utility items and point defense your cruiser formation needs, which should have a RF101 'Bullseye' Radar, several E90 'Blanket' Jammers, a VLS-1-23 Launcher, and a mix of Mk20 'Defender' PDTs or even one or two Mk90 'Aurora' PDTs between them all.
Mounts 7 and 8 are the best mounts for a E55 'Floodlight' Illuminator on a ship that has a VLS-1-46 in mount 5, as it can easily point backwards at it.
Compartments
The Nose Stack

Unlike most large ships, the nose of the Vauxhall is significantly safer than the Center stack due to a lower than usual surface area (most shells don't actually hit the nose) and an internal density that fuzes most 450mm HE shells in the center stack. Common compartments for the nose of a Vauxhall include your choice of Reinforced DC Locker, Damage Control Central, Reinforced CIC, or Reinforced Magazine.[3]
The Center Stack

Unlike most large ships, the Center stack of the Vauxhall is significantly more vulnerable than the Nose stack due to the nose's lower than usual surface area (most shells don't actually hit the nose) and an internal density that fuzes most 450mm HE shells in the center stack. As such, it is best to fill it with various disposable or quickly expended compartments such as Rapid DC Lockers or a Small DC Locker.[4]
The Safe Stack

Being so far back in the ship, these two compartments are extremely safe from enemy gunfire, requiring 450mm AP shells to reach from bow-on. Unfortunately, there are only two compartments, meaning you cannot run the entire ship from this position, unlike the Axford. This means you will always have at least one critical compartment outside of the safe stack and vulnerable to damage; usually this will be placed in the nose in the form of a reinforced module. Common choices for these compartments include a Large DC Locker, Reinforced Magazine, and Basic CIC.
Modules
The Vauxhall has
1 Large Drive Module 1 Small Drive Module 3 3x3 Modules 4 2x2 Modules
For gun Vauxhalls, many of the 3x3 Modules will typically be FR3300 Micro Reactors to power the ship. On missile cruisers, they may be Missile Programming Bus Arrays to increase missile salvo size.
Your choice of radar will end up in one of the front 2x2 modules behind the Nose-stack, either modules 5 or 7, where it will help split damage with its high HP pool and damage threshold.
For gun cruisers, your Vauxhall will need an appropriate amount of Ammunition Elevators, between 3-4. All or all but one of these will be in the 2x2 modules.

Drive Setup
There are really only two ways to set up a Vauxhall's drive for the best results.
Raider Drives provide the best lateral thrust (LT), allowing you to quickly accelerate in any direction; this is best for dodging.
Whiplash Drives provide the best top speed, allowing you to reposition across the map quickly.
Dragonfly Drives are unnecessary as the ship already has enough base AT.
Prowler Drives are a trap option here, as if you would like to play from stealth you should take a ship with a smaller radar cross section like a Raines or Sprinter.
FR4800 Reactors fit into the small drive slots, allowing you to reclaim 3x3 modules for other uses if needed, instead of those modules containing FR3300 Micro Reactors. However, the small drive slot is very important for survivability under fire, so this is only very rarely done.
As such, the two best drive setups for Vauxhalls are Raider-whip for CLs that want to survive under fire and skirmish, or Raider-raider for CLs that want to be even better at dodging at the cost of being less able to range-control or retreat from disadvantageous fights.
Propulsion Stats
| Base Stats | |
|---|---|
| Top Speed | 26 m/s |
| Flank Speed | 39 m/s |
| Flank Damage Probability | 5% |
| Linear Thrust | 13 MN |
| - Side Thrusters | 90% |
| - Fore Thrusters | 95% |
| - Main Thrusters | 100% |
| Acceleration Time | 20.07 s |
| Angular Thrust | 3 MN |
| Theoretical Turn Rate | 4.58 deg/s |
| Actual Max Turn Rate | 2.06 deg/s |
| Estimated 180 deg Turn | 97 s |
| Estimated 180 deg Roll | 39 s |
| Raider-whip | |
|---|---|
| Top Speed | 31.2 m/s (+20%) |
| Flank Speed | 46.8 m/s (+20%) |
| Flank Damage Probability | 6.81% (+36.18%) |
| Linear Thrust | 16.9 MN (+30%) |
| - Side Thrusters | 80% |
| - Fore Thrusters | 90% |
| - Main Thrusters | 100% |
| Acceleration Time | 18.67 s |
| Angular Thrust | 2.4 MN (-20%) |
| Theoretical Turn Rate | 3.9 deg/s (-15%) |
| Actual Max Turn Rate | 1.63 deg/s (-20%) |
| Estimated 180 deg Turn | 120 s (+22.45%) |
| Estimated 180 deg Roll | 46 s (+17.65%) |
| Raider-raider | |
|---|---|
| Top Speed | 26 m/s |
| Flank Speed | 39 m/s |
| Flank Damage Probability | 9.8% (+96.08%) |
| Linear Thrust | 20.49 MN (+57.65%) |
| - Side Thrusters | 90% |
| - Fore Thrusters | 95% |
| - Main Thrusters | 100% |
| Acceleration Time | 12.83 s |
| Angular Thrust | 3 MN |
| Theoretical Turn Rate | 4.58 deg/s |
| Actual Max Turn Rate | 2.04 deg/s |
| Estimated 180 deg Turn | 98 s |
| Estimated 180 deg Roll | 39 s |
Radar Signature: 11727.54 m[math]\displaystyle{ ^2 }[/math][5]
| Detected by | Detection Range (km) |
|---|---|
| R400 'Bloodhound' LRT Radar | 14 km |
| R550 Early Warning Radar | 15.95 km |
| Bulwark Huntress | 10 km |
| Ithaca Bridgemaster | 8.5 km |
| RM50 'Parallax' Radar | 9.5 km |
| RS41 'Spyglass' Radar | 11.5 km |
| RS35 'Frontline' Radar | 8 km |
| Wake Signature Strength | 350 |
| Fore-Aspect Validated by THERM | VALIDATED |
| Validated After Main Engine Shutoff | 7.5 s[6] |
Common Builds
~1000 pt Gun CL:
These builds are very similar to their more invested cousins, with their C1 mounts reshuffled to accommodate the equipment 2CL fleets normally mount on their EWAR Sprinter and (usually) the removal of the missile backpack.
~1300 pt Gun CL w/ Missile Backpack:
Direct S2H CL & Yes God:
A 3k Ambush S2H build consisting of 5-6 VLS2s on the C3 mounts filled primarily with command/backup straightrunners.
- ↑ Effective armor from angling may be at most 2.5 times the base armor. See Armor for details
- ↑ Damage to Structure hitbox required to break structure
- ↑ A gun CL should be able to fit its entire combat load into a single ref mag
- ↑ Be sure to spend the restore this small DC comes with before the locker dies!
- ↑ When equipped with the standard FM580 'Raider' Drive, the Vauxhall sig increases to 14659.43 m[math]\displaystyle{ ^2 }[/math], which has no effect on baseline detection other than pushing EWR detection out to 16.86 km
- ↑ When equiped with the standard FM580 'Raider' Drive, the Vauxhall is validated for 9 seconds after main engine shutoff


