Component:vls-3-launcher

From NEBULOUS: Fleet Command Official Wiki

In Game Description

Available to nearly all warships, the VLS-3 is a modular system that allow[sic] for a mix-and-match mission profile of all large-size missiles, such as the SGT-3 series of torpedoes. Despite the ease-of-use, reloading the cells is a delicate task that can only be completed in port, so once a VLS is empty, it's useless for the remainder of an engagement.

Stats

VLS-3 Launcher
Faction ANS
Cost 20 pts
Dimensions 3x4x3 (Tiling Mount)[1]
Hitpoints 250
Hitpoints to Function 10
Damage Threshold 15
Mass 20 tonnes
Catastrophic Event Prob. (Cell Launcher) 5%
DC Priority High
Missile size 3[2]
Missile Classes Missile, Hybrid Missile
Capacity Tiling (Minimum 4)
Power -200 (kW)

Lore

As subtle as a fuel-air explosive.

These operate on the same principle as their planetside counterparts issued to marine personnel, just now they've been reengineered to operate in vacuum and more of a direct fire weapon instead of missile artillery. There was a time when now-retired VADM Sanford tried to have the VLS-3 replaced with some monstrosity using exposed missile arms back in the ANO but that was promptly shut down by Constantine, thank Nyx.

Overall, the result of the VLS-3 is tactically competent. Not much else you can ask for when it comes to heavy cruise missile launchers.

- T. Meadows, LT

  1. ↑ "Tiling" Mounts, when placed in mounts larger than the listed component size, scale their capacity by the x and z of the hardpoint they are mounted to, but not the y (depth). Not all stats scale with tiling.
  2. ↑ Missile Launchers cannot use missiles smaller than their size.