Faun Warrior
From Heroes of Might and Magic: Olden Era Official Wiki
Faun Warrior |
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Faction |
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Tier I |
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Cost 150 (Upgrade cost) ( 35 |
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Base growth +13 |
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Squad value 121 |
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| Stats | |||
Health 11
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Attack 6
Base: 4 Increase: +2 |
Defense 6
Base: 3 Increase: +3 |
Damage 4
Base: 3 Increase: +1-6 Base: 5 Increase: +1 |
Morale 0
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Luck 0
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Initiative 6
Base: 4 Increase: +2 |
Speed 4
Base: 2 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Faun Warrior |
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| Internal ID | |||
| elf_tracker_upg_alt | |||
Faun Warriors are upgraded tier-I units of the
Grove faction. They can be recruited from Faun Huts II.
They are one of the upgrades of the
Faun, the other being the
Faun Archer.
Description
For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Active Ability
Nature's Fury
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Deals +2 Damage and increases Speed by 2 until the end of the round.Does not end the turn.
Specialist Hero
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


