Chanter
From Heroes of Might and Magic: Olden Era Official Wiki
Chanter |
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Faction |
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Tier III |
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Cost 350 (Upgrade cost) ( 95 |
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Base growth +7 |
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Squad value 327 |
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| Stats | |||
Health 25
Base: 20 Increase: +5 |
Attack 7
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Defense 10
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Damage 4-9
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Morale 0
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Luck 0
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Initiative 4
Base: 10 Decrease: −6 |
Speed 11
Base: 7 Increase: +4 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Chanter |
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| Internal ID | |||
| wasp_upg | |||
Chanters are upgraded tier-III units of the Hive faction. They can be recruited from Paper Nest II.
They are one of the upgrades of the Hornet, the other being the Stinger.
Description
Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Passive Ability
Whispers of Doubt
Attacks cause the target to always deal minimal Damage.
Duration: 2 round(s).
Duration: 2 round(s).
Specialist Hero
Hornet growth in your cities increases by 1.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Hornet growth in your cities increases by 2. They gain 1/2 Initiative.
Tier IICost: 3/2
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals
Strategy
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