Mist Qilin
From Heroes of Might and Magic: Olden Era Official Wiki
Mist Qilin |
|||
Faction |
|||
Tier VI |
|||
Cost 1900 (Upgrade cost) ( 700 |
|||
Base growth +2 |
|||
Squad value 2238 |
|||
| Stats | |||
Health 130
|
Attack 24
Base: 22 Increase: +2 |
Defense 22
Base: 20 Increase: +2 |
Damage 27
Base: 24 Increase: +3-36 Base: 30 Increase: +6 |
Morale 0
|
Luck 2
|
Initiative 13
Base: 9 Increase: +4 |
Speed 7
Base: 6 Increase: +1 |
| Other Info | |||
Dwelling |
|||
| Related Units | |||
Upgrade B Mist Qilin |
|||
| Internal ID | |||
| qilin_upg_alt | |||
Mist Qilins are upgraded tier-VI units of the Grove faction. They can be recruited from Thunder Lair II.
They are one of the upgrades of the Qilin, the other being the Thunder Qilin.
Description
Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Embodiment of Air
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Passive Ability
Lightning Fast
This creature is immune to all effects that restrict movement.
Passive Ability
Scintillating Scales
Enemy creatures adjacent to this creature take +30% Magic Damage. This effect does not stack.
Active Ability
Awaken: Air II
Special
Cost: 

3 Focus ChargesCooldown: 1 roundTier III
Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.Does not end the turn.
Active Ability
Mist Form
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
This creature ignores obstacles and takes –35% Damage until the end of the round.Does not end the turn. Can only be used after “Awaken.”
Laws
This unit is affected by the following Faction Laws:
Qilin growth in your cities increases by 1. They deal +3/6/9 Damage.
Tier IVCost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


